Precision II
Category: Precision
等阶: 4
等级: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 Dex
被辅助技能激活时,命中值提高 50%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Attribute /4
Precision II
Precision II
Category: Precision
等阶: 4
等级: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 Dex
被辅助技能激活时,命中值提高 50%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Supported Gem /56
纪律
施放一个光环,使你与受光环影响友军获得额外的能量护盾.
Purity of Fire
施放一个光环,使你与受光环影响的友军获得额外的火焰抗性.
Purity of Ice
施放一个光环,使你与受光环影响的友军获得额外的冰霜抗性.
Purity of Lightning
施放一个光环,使你与受光环影响的友军获得额外的闪电抗性.
徘徊幻影
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
获得鬼影缠身。
Rhoa Mount
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Scavenged Plating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Malice
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Dread Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Temporal Rift
通过保留魔力来施加一个增益效果,给你的当前状态施加一个快照。再次施放该法术则让你回到快照时的所有状态,包括快照时的位置、生命、能量护盾等等。
Sorcery Ward
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Time of Need
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Into the Breach
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Overwhelming Presence
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Berserk
以极快速度消耗怒火,产生一个强力增益效果,提高总攻击伤害、总攻击速度和总移动速度,使受到的总伤害降低。
Herald of Plague
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Trinity
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Trail of Caltrops
While active, scatters caltrops in your wake when you dodge.
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Void Illusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Future-Past
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.