Fettered Grasper
Demon
drop no equipment [1]
SpectreY
Tagsdemon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
Packs
  • Fettered Grasper, Fettered Scythe
  • 生命
    145%
    [护甲]
    +25%
    闪避值
    +50%
    抗性
    0 0 0 0
    伤害
    145%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    145%
    Model Size
    100%
    Type
    SanctifiedTentacle
    Metadata
    SanctifiedTentacle
    等级
    68
    生命
    11,248
    [护甲]
    3,016
    伤害
    338
    法术伤害
    338
    命中
    2,464
    攻击间隔
    1.5
    经验值
    41,519
    召唤物生命
    10,049
    召唤物伤害
    1,405
    召唤物护甲
    4,223
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 270–406
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWSanctifiedTentacleProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 270–406
    暴击几率: 5%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    攻击伤害总降 20%
    发射 2 个额外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1155]
    projectile ballistic angle from reference event [1]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MAASSanctifiedSnakeLongRange
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 270–406
    暴击几率: 5%
    攻击伤害: 40%
    攻击间隔: 1.5 秒
    攻击伤害总降 60%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Sanctified/Tentacle/SanctifiedTentacle"] = {
        name = "Fettered Grasper",
        life = 1.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MAASSanctifiedSnakeLongRange",
            "MPWSanctifiedTentacleProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASSanctifiedSnakeLongRange"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSanctifiedTentacleProjectile"] = {
        name = "MPWSanctifiedTentacleProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1155, 2, 6, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop no equipment [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop no equipment Min: 1 Max: 1 Global
  • Edit

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