投射物 Tags /96
Molten Blast
Level: 1
Flamepierce
Level: 1
Scattershot
Level: 1
Acceleration
Level: 1
穿透
Level: 1
箭雨
Level: 1
闪电箭矢
Level: 1
连锁
Level: 1
分叉
Level: 1
Deceleration
Level: 1
逃脱射击
Level: 1
毒爆箭
Level: 1
剧毒增生
Level: 1
唤雷箭
Level: 1
引雷针
Level: 1
狙击
Level: 1
瓦斯之箭
Level: 1
电殛箭
Level: 1
藤缠箭
Level: 1
Twister
Level: 1
Ice Shot
Level: 1
Tornado Shot
Level: 1
Ricochet
Level: 1
Salvo
Level: 1
Volt
Level: 1
Alignment
Level: 1
Stormchain
Level: 1
Retreat
Level: 1
Caltrops
Level: 1
Gambleshot
Level: 1
Storm Lance
Level: 1
火焰弹
Level: 1
电球
Level: 1
Spark
Level: 1
天雷之珠
Level: 1
灵魂吸取
Level: 1
寒冰弹
Level: 1
裂魂术
Level: 1
凛冬之眼
Level: 1
混沌箭
Level: 1
白骨风暴
Level: 1
Fireball
Level: 1
急冻碎片
Level: 1
Dark Effigy
Level: 1
Wildshards
Level: 1
Freezefork
Level: 1
霹雳闪
Level: 1
火力弩炮
Level: 1
Gas Grenade
Level: 1
Oil Grenade
Level: 1
惊风掌
Level: 1
Rapid Shot
Level: 1
Glacial Bolt
Level: 1
Ice Shards
Level: 1
Plasma Blast
Level: 1
Spear Throw
Level: 1
Bow Shot
Level: 1
Projectile Ref /94
Projectile
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
+(50–70) 护甲
+(50–70) 晕眩阈值
承受投射物攻击造成的物理伤害 -10
格挡几率 +10%
物理伤害提高 (120–160)%
+(50–70) 命中
投射物速度加快 (20–30)%
投射物的分裂目标 +2
攻击附加 3 - 5 基础火焰伤害
攻击附加 (3–5) - (6–9) 基础火焰伤害
+(30–50) 最大魔力
[点燃]几率提高 50%
投射物穿透所有燃烧的敌人
攻击获得相当于伤害 (5–10)% 的额外火焰伤害
获得技能: Parry
闪避值提高 (60–100)%
+(60–100) 最大魔力
+(10–20) 智慧
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
获得技能: Parry
闪避值提高 (50–150)%
+(10–20) 敏捷
生命每秒再生 5
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
获得技能: 等级 7 威能法印
法术伤害提高 (80–120)%
施法速度加快 (10–20)%
所有元素抗性 +(5–10)%
照亮范围扩大 20%
法术发射 4 个额外投射物
法术以环形发射投射物
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
获得技能: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
附加 (10–15) - (21–26) 物理伤害
+100 点闪避值
攻击速度加快 (10–20)%
(30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
获得技能: Spear Throw
物理伤害提高 (150–200)%
攻击速度减慢 (10–15)%
+(15–30) 力量
Strikes deal Splash damage to targets within 1.5 metres
Cannot use Projectile Attacks
获得技能: Spear Throw
击中时有 (15–25)% 的几率造成瘫痪
附加 (13–17) - (22–28) 物理伤害
+(100–150) 命中
攻击速度加快 10%
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
敌人晕眩阈值降低 (20–30)%
攻击附加 (7–11) - (14–20) 物理伤害
+(150–200) 护甲
投射物速度加快 (20–30)%
格挡几率 +(15–25)%
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making those Projectiles travel faster.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills, making their Projectiles Fork.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
While active, scatters caltrops in your wake when you dodge.
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
发射投射物,击中时对敌人施加一个造成高额持续混沌伤害的减益效果。
发射出一个缓慢移动的穿透投射物,留下冰缓地面,造成[冰霜]伤害,并在击中地形后爆炸。
产生一面火焰之墙,持续一段时间,对其中的一切造成燃烧伤害。每个进入火墙的敌人在离开时都会获得一个持续很短时间的次级燃烧减益效果。你和友军发射的投射物只要穿过火墙都会附加火焰伤害,并且击中附加次级燃烧减益效果。
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
对目标发射一股[混沌]能量。
持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
向目标射出一团会爆炸的火球,击中时向外发射一圈较小的火弹。
投掷一股寒冰投射物
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
投射物速度的增幅和减益也会作用于弓类伤害
30% increased Projectile Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
护甲提高 30%
对投射物攻击以 120% 的护甲防御
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
专精: Ultimatum
+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
近战伤害晕眩积蓄值提高 30%
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
移动速度加快 3%
投射物速度加快 15%
投射物伤害提高 15%
投射物伤害提高 16%
近身命中值提高 40%
攻击速度减慢 8%
投射物伤害提高 40%
投射物击中地形时有 15% 的几率额外连锁一次
投射物速度加快 15%
攻击技能的效果区域扩大 15%
投射物速度减慢 15%
投射物伤害提高 20%
投射物25% 的几率穿透距离你 3 米内的敌人
30% 的几率穿透一个敌人
投射物击中地形时有 10% 的几率额外连锁一次
投射物造成异常状态的几率提高 25%
投射物速度加快 8%
攻击速度加快 6%
命中值提高 12%
法术技能的投射物速度减慢 20%
法术技能有 12% 的几率发射 2 个额外投射物
15% 的几率穿透一个敌人
投射物伤害提高 15%
女猎手: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
女猎手: 30% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
投射物伤害提高 15%
投射物击中地形时有 10% 的几率额外连锁一次
投射物对 2 米内的敌人的暴击伤害加成提高 40%
投射物对 2 米内的敌人造成的击中伤害提高 25%
投射物对 6 米外的敌人的暴击几率提高 25%
投射物对 6 米外的敌人造成的击中伤害提高 25%
投射物速度加快 8%
攻击速度加快 8%
+10 敏捷
女猎手: 攻击速度加快 8%
女猎手: 效果区域扩大 8%
女猎手: +10 敏捷
投射物伤害提高 15%
对 2 米内的敌人的晕眩积蓄值提高 30%
50% increased Grenade Detonation Time
榴弹技能发射 1 个额外投射物
升华: 战术家
角色: 佣兵
Projectile Damage builds Pin
升华: 战术家
角色: 佣兵
Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
is focused totem [1]
升华: 锐眼
角色: 游侠
技能会发射一枚额外投射物
升华: 亚马逊
角色: 女猎手
50% chance for Infusions to Infuse your Projectiles without being Consumed
Projectile
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
Skill Gem /79
向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
消耗一个灵柩暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
发出一声战吼,嘲讽周围的敌人使其攻击使用者,并强化后续的攻击。消耗所有耐力球强化更多攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。
抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。穿过烈焰之墙时将刷新连锁次数。
发射投射物,击中时对敌人施加一个造成高额持续混沌伤害的减益效果。
发射出一个缓慢移动的穿透投射物,留下冰缓地面,造成[冰霜]伤害,并在击中地形后爆炸。
发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结
向前依弧形射出数支匕首,对敌人造成物理伤害.
从空中降下巨大的冰凌,在目标位置造成高额伤害。向近距离施放会使你在施法时向后跳跃。
向前依弧形射出数支匕首,对敌人造成物理伤害.
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
消耗所有暴击球,为你的节杖注入雷电之能,使你的节杖攻击附加闪电伤害和一道闪电震波。增益激活时,重复使用该技能会消耗额外的暴击球,提高增益的持续时间和伤害,但在增益效果结束前能够消耗的暴击球数量不能超过上限。
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
对目标发射一股[混沌]能量。
持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
发射一支使敌人中毒的箭矢。击中后产生一阵毒雾,使箭矢周围的所有敌人中毒
跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁连锁时,箭矢会再释放一次闪电爆发。
持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
向目标射出一团会爆炸的火球,击中时向外发射一圈较小的火弹。
向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
举起盾牌,[格挡]所有可格挡的攻击。
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
投掷一股寒冰投射物
向空中发射一支箭矢,短暂的延迟后落下,在击中位置产生一株成长的植物。该植物会萌发藤蔓,附着在附近的敌人身上,造成中毒减速
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
使用弓发射一支箭矢。
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area and inflicting Fire Exposure.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning attack damage in an area and inflicting Lightning Exposure.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold attack damage in an area and inflicting Cold Exposure.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical attack damage in an area. Bleeding inflicted by this skill has higher Magnitude.
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Throw a Spear imbued with all of your weapon's Elemental Infusions, Consuming them. At the end of its flight the spear explodes once for each Infusion consumed. The explosions gain the benefits of all consumed Infusions. Throwing multiple spears will split the explosions among them.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem 画质 /10
投射物伤害在穿透一个敌人后总增 (0–20)%
投射物速度提高 (0–30)%
(0–10)% 的几率发射 2 个额外投射物
发射 (0–2)投射物number of poisonbloom arrow bloom allowed [0,2]
发射 (0–10)投射物
投射物速度提高 (0–30)%
发射 (0–4)投射物
tornado shot projectile damage +% final [0,15]
投射物速度提高 (0–40)%
发射 (0–2)投射物
Support Gem /21
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Fork.
Supports Projectile skills, making those Projectiles travel more slowly.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
[DNT-UNUSED] Timerot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
物品 词缀 /19
名字
等级
Pre/Suf
Description
Weight
射手之5后缀所有投射物技能等级 +1箭袋 1
项链 1
Normal 0
制箭之41后缀所有投射物技能等级 +2箭袋 1
项链 1
Normal 0
锐眼之75后缀所有投射物技能等级 +3项链 1
Normal 0
射手之2后缀所有投射物技能等级 +1弓 1
spear 1
Normal 0
制箭之18后缀所有投射物技能等级 +2弓 1
spear 1
Normal 0
锐眼之36后缀所有投射物技能等级 +3弓 1
spear 1
Normal 0
神箭手之55后缀所有投射物技能等级 +4弓 1
spear 1
Normal 0
狙击手之81后缀所有投射物技能等级 +5弓 1
spear 1
Normal 0
射手之2后缀所有投射物技能等级 +(1–2)crossbow 1
Normal 0
制箭之18后缀所有投射物技能等级 +3crossbow 1
Normal 0
锐眼之36后缀所有投射物技能等级 +4crossbow 1
Normal 0
神箭手之55后缀所有投射物技能等级 +(5–6)crossbow 1
Normal 0
狙击手之81后缀所有投射物技能等级 +7crossbow 1
Normal 0
Darting14前缀投射物速度加快 (10–17)% 速度箭袋 1
Normal 0
Brisk27前缀投射物速度加快 (18–25)% 速度箭袋 1
Normal 0
加速41前缀投射物速度加快 (26–33)% 速度箭袋 1
Normal 0
急速的55前缀投射物速度加快 (34–41)% 速度箭袋 1
Normal 0
灵敏的82前缀投射物速度加快 (42–46)% 速度箭袋 1
Normal 0
1已腐化投射物击中地形时有 (10–20)% 的几率额外连锁一次箭袋 1
怪物 词缀 /25
名字
等级
Pre/Suf
Description
Weight
碎片之10后缀技能可以额外发射 4 个投射物
碎片之1后缀技能可以额外发射 4 个投射物
of Chaining10后缀技能可以连锁弹射 +2
投射物击中地形有 50% 的几率产生连锁效果
of Chaining1后缀技能可以连锁弹射 +2
投射物击中地形有 50% 的几率产生连锁效果
狙击之10后缀投射物的伤害随着飞行距离提升,
击中目标时最多提高 60%
狙击之1后缀投射物的伤害随着飞行距离提升,
击中目标时最多提高 60%
分裂的1传奇技能可以额外发射 2 个投射物
1传奇curse on hit level projectile weakness [1] 施法 诅咒
1传奇技能可以额外发射 2 个投射物
1传奇技能可以额外发射 1 个投射物
1传奇技能可以额外发射 4 个投射物
1传奇投射物速度加快 50% 速度
1传奇monster casts projectile vulnerability curse text [1]
1传奇投射物伤害提高 40%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [80]
伤害
1传奇投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
伤害
1传奇投射物速度加快 40% 速度
1传奇投射物速度加快 120% 速度
1传奇投射物速度减慢 20% 速度
1传奇技能可以额外发射 24 个投射物
projectiles nova [1]
1传奇base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
1传奇冲锋时格挡投射物
1传奇projectile distance override [15]
1传奇number of projectiles override [1]
1传奇投射物伤害提高 30%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [30]
伤害
1传奇怪物可以发射 2 个额外投射物
地心 Area 词缀 /2
名字
等级
Pre/Suf
Description
Weight
1DelveArea怪物可以发射 2 个额外投射物
该区域物品掉落数量提高 19%
该地图的物品稀有度提高 11%
怪物群规模扩大 7%
1DelveArea怪物的投射物始终有贯穿效果
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
夺宝奇兵 Area 词缀 /1
名字
等级
Pre/Suf
Description
Weight
分裂的1前缀该区域物品掉落数量提高 19%
该地图的物品稀有度提高 11%
怪物可以发射 2 个额外投射物
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
夺宝奇兵装备 词缀 /8
名字
等级
Pre/Suf
Description
Weight
1传奇投射物攻击伤害提高 (11–15)% 伤害 攻击
1传奇投射物攻击伤害提高 (16–20)% 伤害 攻击
1传奇投射物攻击伤害提高 (21–25)% 伤害 攻击
1传奇投射物攻击伤害提高 (26–30)% 伤害 攻击
斥候的1前缀投射物攻击伤害提高 (21–25)% 伤害 攻击
盗猎者的45前缀投射物攻击伤害提高 (26–30)% 伤害 攻击
游侠的75前缀投射物攻击伤害提高 (31–35)% 伤害 攻击
狙击手的81前缀投射物攻击伤害提高 (36–40)% 伤害 攻击
其他属性 词缀 /18
名字
等级
Domain
Pre/Suf
Description
Weight
85Flask传奇生效期间,技能发射 2 个额外投射物
of Chaining1Jewel后缀投射物击中地形时有 (3–5)% 的几率额外连锁一次dexjewel 1
Normal 0
of Forking1Jewel后缀投射物分裂时,有 (10–15)% 的几率发射一个额外投射物dexjewel 1
Normal 0
弓箭手之1Jewel前缀投射物伤害提高 (5–15)% 伤害dexjewel 1
Normal 0
Soaring1Jewel前缀投射物速度加快 (4–8)% 速度dexjewel 1
Normal 0
Retreating1Jewel前缀(10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds 伤害 攻击dexjewel 1
Normal 0
Engaging1Jewel前缀(10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds 伤害 攻击dexjewel 1
Normal 0
of Chaining1Jewel后缀投射物击中地形时有 (1–2)% 的几率额外连锁一次dex_radius_jewel 1
Normal 0
of Forking1Jewel后缀投射物分裂时,有 (5–7)% 的几率发射一个额外投射物dex_radius_jewel 1
Normal 0
弓箭手之1Jewel前缀投射物伤害提高 (1–2)% 伤害dex_radius_jewel 1
Normal 0
Soaring1Jewel前缀投射物速度加快 (2–3)% 速度dex_radius_jewel 1
Normal 0
Retreating1Jewel前缀(2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds 伤害 攻击dex_radius_jewel 1
Normal 0
Engaging1Jewel前缀(2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds 伤害 攻击dex_radius_jewel 1
Normal 0
箭术之1Jewel传奇投射物伤害提高 (10–12)% 伤害
1Jewel传奇投射物伤害提高 10% 伤害
高山之1Jewel传奇投射物速度加快 (6–8)% 速度
1Jewel传奇图腾发射 2 个额外投射物
1Jewel传奇范围内配置的敏捷至少 40 点时,弹幕首次与最终攻击额外同时发射 6投射物
local jewel effect base radius [1200]
攻击
物品 /12
Ceremonial Halberd
物理伤害: 53-123
攻击暴击率: 5%
每秒攻击次数: 1.2
武器范围: 1.3
需求: 等级 52, 93 Str, 37 Dex
Cannot use Projectile Attacks
Flying Spear
物理伤害: 41-76
攻击暴击率: 5%
每秒攻击次数: 1.6
武器范围: 1.5
需求: 等级 78, 64 Str, 165 Dex
获得技能: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Swift Spear
物理伤害: 28-53
攻击暴击率: 5%
每秒攻击次数: 1.6
武器范围: 1.5
需求: 等级 51, 36 Str, 91 Dex
获得技能: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
历战长矛
物理伤害: 14-26
攻击暴击率: 5%
每秒攻击次数: 1.6
武器范围: 1.5
需求: 等级 21, 17 Str, 39 Dex
获得技能: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Artillery Bow
物理伤害: 39-72
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 45, 104 Dex
投射物射程降低 50%
Siege Crossbow
物理伤害: 29-115
攻击暴击率: 5%
每秒攻击次数: 1.65
Reload Time: 0.75
需求: 等级 79, 116 Str, 116 Dex
榴弹技能发射 1 个额外投射物
Cannonade Crossbow
物理伤害: 23-90
攻击暴击率: 5%
每秒攻击次数: 1.65
Reload Time: 0.75
需求: 等级 59, 74 Str, 74 Dex
榴弹技能发射 1 个额外投射物
Bombard Crossbow
物理伤害: 14-56
攻击暴击率: 5%
每秒攻击次数: 1.65
Reload Time: 0.75
需求: 等级 33, 43 Str, 43 Dex
榴弹技能发射 1 个额外投射物
法兰箭头
投射物攻击伤害提高 (11–15)%
裂片箭头
投射物攻击伤害提高 (16–20)%
中空箭头
投射物攻击伤害提高 (21–25)%
精准箭头
投射物攻击伤害提高 (26–30)%
传奇 /11
+(50–70) 护甲
+(50–70) 晕眩阈值
承受投射物攻击造成的物理伤害 -10
格挡几率 +10%
物理伤害提高 (120–160)%
+(50–70) 命中
投射物速度加快 (20–30)%
投射物的分裂目标 +2
攻击附加 3 - 5 基础火焰伤害
攻击附加 (3–5) - (6–9) 基础火焰伤害
+(30–50) 最大魔力
[点燃]几率提高 50%
投射物穿透所有燃烧的敌人
攻击获得相当于伤害 (5–10)% 的额外火焰伤害
获得技能: Parry
闪避值提高 (60–100)%
+(60–100) 最大魔力
+(10–20) 智慧
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
获得技能: Parry
闪避值提高 (50–150)%
+(10–20) 敏捷
生命每秒再生 5
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
获得技能: 等级 7 威能法印
法术伤害提高 (80–120)%
施法速度加快 (10–20)%
所有元素抗性 +(5–10)%
照亮范围扩大 20%
法术发射 4 个额外投射物
法术以环形发射投射物
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
获得技能: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
附加 (10–15) - (21–26) 物理伤害
+100 点闪避值
攻击速度加快 (10–20)%
(30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
获得技能: Spear Throw
物理伤害提高 (150–200)%
攻击速度减慢 (10–15)%
+(15–30) 力量
Strikes deal Splash damage to targets within 1.5 metres
Cannot use Projectile Attacks
获得技能: Spear Throw
击中时有 (15–25)% 的几率造成瘫痪
附加 (13–17) - (22–28) 物理伤害
+(100–150) 命中
攻击速度加快 10%
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
敌人晕眩阈值降低 (20–30)%
攻击附加 (7–11) - (14–20) 物理伤害
+(150–200) 护甲
投射物速度加快 (20–30)%
格挡几率 +(15–25)%
Passive /28
投射物速度的增幅和减益也会作用于弓类伤害
75% increased Melee Damage with Spears while Surrounded
40% increased Projectile Damage with Spears while there are no Enemies within 3m
30% increased Projectile Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
护甲提高 30%
对投射物攻击以 120% 的护甲防御
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
专精: Ultimatum
+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
近战伤害晕眩积蓄值提高 30%
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
移动速度加快 3%
投射物速度加快 15%
投射物伤害提高 15%
投射物伤害提高 16%
近身命中值提高 40%
攻击速度减慢 8%
投射物伤害提高 40%
投射物击中地形时有 15% 的几率额外连锁一次
投射物分裂时,有 75% 的几率发射一个额外投射物
投射物速度加快 15%
攻击技能的效果区域扩大 15%
投射物速度减慢 15%
投射物伤害提高 20%
投射物25% 的几率穿透距离你 3 米内的敌人
30% 的几率穿透一个敌人
投射物击中地形时有 10% 的几率额外连锁一次
投射物造成异常状态的几率提高 25%
投射物速度加快 8%
攻击速度加快 6%
命中值提高 12%
法术技能的投射物速度减慢 20%
法术技能有 12% 的几率发射 2 个额外投射物
15% 的几率穿透一个敌人
投射物伤害提高 15%
女猎手: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
女猎手: 30% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
投射物伤害提高 15%
投射物击中地形时有 10% 的几率额外连锁一次
投射物对 2 米内的敌人的暴击伤害加成提高 40%
投射物对 2 米内的敌人造成的击中伤害提高 25%
投射物对 6 米外的敌人的暴击几率提高 25%
投射物对 6 米外的敌人造成的击中伤害提高 25%
投射物速度加快 8%
攻击速度加快 8%
+10 敏捷
女猎手: 攻击速度加快 8%
女猎手: 效果区域扩大 8%
女猎手: +10 敏捷
投射物伤害提高 15%
对 2 米内的敌人的晕眩积蓄值提高 30%
50% increased Grenade Detonation Time
榴弹技能发射 1 个额外投射物
升华试炼 Passive /4
升华: 锐眼
角色: 游侠
技能会发射一枚额外投射物
升华: 亚马逊
角色: 女猎手
50% chance for Infusions to Infuse your Projectiles without being Consumed
升华: 战术家
角色: 佣兵
Projectile Damage builds Pin
升华: 战术家
角色: 佣兵
Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
is focused totem [1]
永恒珠宝 Passive /6
投射物伤害
瓦尔 Passive
投射物伤害提高 (7–12)%
投射物速度
瓦尔 Passive
投射物速度加快 (7–12)%
狮眼的专注
永恒 显著
投射物攻击伤害提高 80%
Vorana's Fury
Kalguuran 显著
投射物伤害提高 40%
近战击中时获得 1 怒火
Sudden Hail
Kalguuran 显著
投射物速度加快 8%
冻结积蓄值提高 30%
Spider's Lesson
Kalguuran 显著
混沌伤害提高 37%
投射物击中地形时有 6% 的几率额外连锁一次
永恒珠宝 Passive Additions /3
Faction
Category
显示物品素质
Code
瓦尔显著
投射物伤害提高 (7–12)%vaal_small_projectile_damage
瓦尔显著
投射物速度加快 (7–12)%vaal_small_projectile_speed
马拉克斯显著
投射物伤害提高 20%maraketh_notable_add_projectile_damage
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