投射物 Tags /96
Molten Blast
Level: 1
Flamepierce
Level: 1
Volcanic Eruption
Level: 1
Scattershot
Level: 1
Acceleration
Level: 1
穿透
Level: 1
箭雨
Level: 1
闪电箭矢
Level: 1
连锁
Level: 1
分叉
Level: 1
Deceleration
Level: 1
Lightning Spear
Level: 1
Glacial Lance
Level: 1
逃脱射击
Level: 1
Spiral Volley
Level: 1
Detonating Arrow
Level: 1
毒爆箭
Level: 1
剧毒增生
Level: 1
唤雷箭
Level: 1
引雷针
Level: 1
狙击
Level: 1
瓦斯之箭
Level: 1
电殛箭
Level: 1
藤缠箭
Level: 1
Twister
Level: 1
Explosive Spear
Level: 1
Shockchain Arrow
Level: 1
Ice Shot
Level: 1
Tornado Shot
Level: 1
Magnetic Salvo
Level: 1
Freezing Salvo
Level: 1
Ricochet
Level: 1
Salvo
Level: 1
Volt
Level: 1
Alignment
Level: 1
Charged Shots
Level: 1
Stormchain
Level: 1
Spectral Volley
Level: 1
Retreat
Level: 1
Caltrops
Level: 1
Gambleshot
Level: 1
Whirlwind Lance
Level: 1
Spear of Solaris
Level: 1
Storm Lance
Level: 1
Trail of Caltrops
Level: 1
火焰弹
Level: 1
电球
Level: 1
Spark
Level: 1
天雷之珠
Level: 1
灵魂吸取
Level: 1
寒冰弹
Level: 1
裂魂术
Level: 1
凛冬之眼
Level: 1
混沌箭
Level: 1
白骨风暴
Level: 1
Fireball
Level: 1
急冻碎片
Level: 1
Dark Effigy
Level: 1
Ember Fusillade
Level: 1
Wildshards
Level: 1
Freezefork
Level: 1
Ember Fusillade
Level: 1
霹雳闪
Level: 1
火力弩炮
Level: 1
Ripwire Ballista
Level: 1
Explosive Grenade
Level: 1
Flash Grenade
Level: 1
Gas Grenade
Level: 1
Oil Grenade
Level: 1
Voltaic Grenade
Level: 1
惊风掌
Level: 1
High Velocity Rounds
Level: 1
Fragmentation Rounds
Level: 1
Siege Cascade
Level: 1
Armour Piercing Rounds
Level: 1
Explosive Shot
Level: 1
Incendiary Shot
Level: 1
Rapid Shot
Level: 1
Glacial Bolt
Level: 1
Permafrost Bolts
Level: 1
Hailstorm Rounds
Level: 1
Ice Shards
Level: 1
Plasma Blast
Level: 1
Galvanic Shards
Level: 1
Stormblast Bolts
Level: 1
Shockburst Rounds
Level: 1
Spear Throw
Level: 1
Bow Shot
Level: 1
Crossbow Shot
Level: 1
Explosive Concoction
Level: 1
Fulminating Concoction
Level: 1
Shattering Concoction
Level: 1
Poisonous Concoction
Level: 1
Bleeding Concoction
Level: 1
Elemental Expression
Level: 1
Cluster Grenade
Level: 1
Projectile Ref /94
攻击附加 3 - 5 基础火焰伤害
攻击附加 (3–5) - (6–9) 基础火焰伤害
+(30–50) 最大魔力
[点燃]几率提高 50%
投射物穿透所有燃烧的敌人

闪避值提高 (60–100)%
+(60–100) 最大魔力
+(10–20) 智慧
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1 次
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺

物理伤害提高 (150–200)%
攻击速度减慢 (10–15)%
+(15–30) 力量
Strikes deal Splash damage to targets within 1.5 metres
Cannot use Projectile Attacks
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电。
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
While active, scatters caltrops in your wake when you dodge.
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
对目标发射一股[混沌]能量。
投掷一股寒冰投射物
立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益。
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
专精: Ultimatum
15% 的几率穿透一个敌人
投射物伤害提高 15%
Skill Gem /79
向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电。
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
向前依弧形射出数支匕首,对敌人造成物理伤害.
从空中降下巨大的冰凌,在目标位置造成高额伤害。向近距离施放会使你在施法时向后跳跃。
向前依弧形射出数支匕首,对敌人造成物理伤害.
创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
对目标发射一股[混沌]能量。
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
投掷一股寒冰投射物
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
使用弓发射一支箭矢。
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Throw a Spear imbued with all of your weapon's Elemental Infusions, Consuming them. At the end of its flight the spear explodes once for each Infusion consumed. The explosions gain the benefits of all consumed Infusions. Throwing multiple spears will split the explosions among them.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Support Gem /21
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
[DNT-UNUSED] Timerot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
物品 词缀 /19
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
射手之 | 5 | 后缀 | 所有投射物技能等级 +1 | 箭袋 1 项链 1 Normal 0 |
制箭之 | 41 | 后缀 | 所有投射物技能等级 +2 | 箭袋 1 项链 1 Normal 0 |
锐眼之 | 75 | 后缀 | 所有投射物技能等级 +3 | 项链 1 Normal 0 |
射手之 | 2 | 后缀 | 所有投射物技能等级 +1 | 弓 1 spear 1 Normal 0 |
制箭之 | 18 | 后缀 | 所有投射物技能等级 +2 | 弓 1 spear 1 Normal 0 |
锐眼之 | 36 | 后缀 | 所有投射物技能等级 +3 | 弓 1 spear 1 Normal 0 |
神箭手之 | 55 | 后缀 | 所有投射物技能等级 +4 | 弓 1 spear 1 Normal 0 |
狙击手之 | 81 | 后缀 | 所有投射物技能等级 +5 | 弓 1 spear 1 Normal 0 |
射手之 | 2 | 后缀 | 所有投射物技能等级 +(1–2) | crossbow 1 Normal 0 |
制箭之 | 18 | 后缀 | 所有投射物技能等级 +3 | crossbow 1 Normal 0 |
锐眼之 | 36 | 后缀 | 所有投射物技能等级 +4 | crossbow 1 Normal 0 |
神箭手之 | 55 | 后缀 | 所有投射物技能等级 +(5–6) | crossbow 1 Normal 0 |
狙击手之 | 81 | 后缀 | 所有投射物技能等级 +7 | crossbow 1 Normal 0 |
Darting | 14 | 前缀 | 投射物速度加快 (10–17)% 速度 | 箭袋 1 Normal 0 |
Brisk | 27 | 前缀 | 投射物速度加快 (18–25)% 速度 | 箭袋 1 Normal 0 |
加速 | 41 | 前缀 | 投射物速度加快 (26–33)% 速度 | 箭袋 1 Normal 0 |
急速的 | 55 | 前缀 | 投射物速度加快 (34–41)% 速度 | 箭袋 1 Normal 0 |
灵敏的 | 82 | 前缀 | 投射物速度加快 (42–46)% 速度 | 箭袋 1 Normal 0 |
1 | 已腐化 | 投射物击中地形时有 (10–20)% 的几率额外连锁一次 | 箭袋 1 |
怪物 词缀 /25
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
碎片之 | 10 | 后缀 | 技能可以额外发射 4 个投射物 | |
碎片之 | 1 | 后缀 | 技能可以额外发射 4 个投射物 | |
of Chaining | 10 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | |
of Chaining | 1 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | |
狙击之 | 10 | 后缀 | 投射物的伤害随着飞行距离提升, 击中目标时最多提高 60% | |
狙击之 | 1 | 后缀 | 投射物的伤害随着飞行距离提升, 击中目标时最多提高 60% | |
分裂的 | 1 | 传奇 | 技能可以额外发射 2 个投射物 | |
1 | 传奇 | curse on hit level projectile weakness [1] 施法 诅咒 | ||
1 | 传奇 | 技能可以额外发射 2 个投射物 | ||
1 | 传奇 | 技能可以额外发射 1 个投射物 | ||
1 | 传奇 | 技能可以额外发射 4 个投射物 | ||
1 | 传奇 | 投射物速度加快 50% 速度 | ||
1 | 传奇 | monster casts projectile vulnerability curse text [1] | ||
1 | 传奇 | 投射物伤害提高 40% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [80] 伤害 | ||
1 | 传奇 | 投射物伤害提高 20% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] 伤害 | ||
1 | 传奇 | 投射物速度加快 40% 速度 | ||
1 | 传奇 | 投射物速度加快 120% 速度 | ||
1 | 传奇 | 投射物速度减慢 20% 速度 | ||
1 | 传奇 | 技能可以额外发射 24 个投射物 projectiles nova [1] | ||
1 | 传奇 | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
1 | 传奇 | 冲锋时格挡投射物 | ||
1 | 传奇 | projectile distance override [15] | ||
1 | 传奇 | number of projectiles override [1] | ||
1 | 传奇 | 投射物伤害提高 30% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [30] 伤害 | ||
1 | 传奇 | 怪物可以发射 2 个额外投射物 |
地心 Area 词缀 /2
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | 怪物可以发射 2 个额外投射物 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% 怪物群规模扩大 7% | ||
1 | DelveArea | 怪物的投射物始终有贯穿效果 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% |
夺宝奇兵 Area 词缀 /1
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
分裂的 | 1 | 前缀 | 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% 怪物可以发射 2 个额外投射物 heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] |
夺宝奇兵装备 词缀 /8
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | 投射物攻击伤害提高 (11–15)% 伤害 攻击 | ||
1 | 传奇 | 投射物攻击伤害提高 (16–20)% 伤害 攻击 | ||
1 | 传奇 | 投射物攻击伤害提高 (21–25)% 伤害 攻击 | ||
1 | 传奇 | 投射物攻击伤害提高 (26–30)% 伤害 攻击 | ||
斥候的 | 1 | 前缀 | 投射物攻击伤害提高 (21–25)% 伤害 攻击 | |
盗猎者的 | 45 | 前缀 | 投射物攻击伤害提高 (26–30)% 伤害 攻击 | |
游侠的 | 75 | 前缀 | 投射物攻击伤害提高 (31–35)% 伤害 攻击 | |
狙击手的 | 81 | 前缀 | 投射物攻击伤害提高 (36–40)% 伤害 攻击 |
其他属性 词缀 /18
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | 传奇 | 生效期间,技能发射 2 个额外投射物 | ||
of Chaining | 1 | Jewel | 后缀 | 投射物击中地形时有 (3–5)% 的几率额外连锁一次 | dexjewel 1 Normal 0 |
of Forking | 1 | Jewel | 后缀 | 投射物分裂时,有 (10–15)% 的几率发射一个额外投射物 | dexjewel 1 Normal 0 |
弓箭手之 | 1 | Jewel | 前缀 | 投射物伤害提高 (5–15)% 伤害 | dexjewel 1 Normal 0 |
Soaring | 1 | Jewel | 前缀 | 投射物速度加快 (4–8)% 速度 | dexjewel 1 Normal 0 |
Retreating | 1 | Jewel | 前缀 | (10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds 伤害 攻击 | dexjewel 1 Normal 0 |
Engaging | 1 | Jewel | 前缀 | (10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds 伤害 攻击 | dexjewel 1 Normal 0 |
of Chaining | 1 | Jewel | 后缀 | 投射物击中地形时有 (1–2)% 的几率额外连锁一次 | dex_radius_jewel 1 Normal 0 |
of Forking | 1 | Jewel | 后缀 | 投射物分裂时,有 (5–7)% 的几率发射一个额外投射物 | dex_radius_jewel 1 Normal 0 |
弓箭手之 | 1 | Jewel | 前缀 | 投射物伤害提高 (1–2)% 伤害 | dex_radius_jewel 1 Normal 0 |
Soaring | 1 | Jewel | 前缀 | 投射物速度加快 (2–3)% 速度 | dex_radius_jewel 1 Normal 0 |
Retreating | 1 | Jewel | 前缀 | (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds 伤害 攻击 | dex_radius_jewel 1 Normal 0 |
Engaging | 1 | Jewel | 前缀 | (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds 伤害 攻击 | dex_radius_jewel 1 Normal 0 |
箭术之 | 1 | Jewel | 传奇 | 投射物伤害提高 (10–12)% 伤害 | |
1 | Jewel | 传奇 | 投射物伤害提高 10% 伤害 | ||
高山之 | 1 | Jewel | 传奇 | 投射物速度加快 (6–8)% 速度 | |
1 | Jewel | 传奇 | 图腾发射 2 个额外投射物 | ||
1 | Jewel | 传奇 | 范围内配置的敏捷至少 40 点时,弹幕首次与最终攻击额外同时发射 6 个投射物 local jewel effect base radius [1200] 攻击 |
物品 /12
Flying Spear
获得技能: Spear Throw
物理伤害: 41-76
攻击暴击率: 5%
每秒攻击次数: 1.6
武器范围: 1.5
需求: 等级 78, 64 Str, 165 Dex

(25–35)% increased Projectile Speed with this Weapon
Swift Spear
获得技能: Spear Throw
物理伤害: 28-53
攻击暴击率: 5%
每秒攻击次数: 1.6
武器范围: 1.5
需求: 等级 51, 36 Str, 91 Dex

(25–35)% increased Projectile Speed with this Weapon
历战长矛
获得技能: Spear Throw
物理伤害: 14-26
攻击暴击率: 5%
每秒攻击次数: 1.6
武器范围: 1.5
需求: 等级 21, 17 Str, 39 Dex

(25–35)% increased Projectile Speed with this Weapon
Artillery Bow
物理伤害: 39-72
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 45, 104 Dex
投射物射程降低 50%
法兰箭头
投射物攻击伤害提高 (11–15)%
裂片箭头
投射物攻击伤害提高 (16–20)%
中空箭头
投射物攻击伤害提高 (21–25)%
精准箭头
投射物攻击伤害提高 (26–30)%
传奇 /11
攻击附加 3 - 5 基础火焰伤害
攻击附加 (3–5) - (6–9) 基础火焰伤害
+(30–50) 最大魔力
[点燃]几率提高 50%
投射物穿透所有燃烧的敌人

闪避值提高 (60–100)%
+(60–100) 最大魔力
+(10–20) 智慧
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1 次
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺

物理伤害提高 (150–200)%
攻击速度减慢 (10–15)%
+(15–30) 力量
Strikes deal Splash damage to targets within 1.5 metres
Cannot use Projectile Attacks
Passive /28
永恒珠宝 Passive /6






永恒珠宝 Passive Additions /3
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
瓦尔 | 显著 | 投射物伤害提高 (7–12)% | vaal_small_projectile_damage |
瓦尔 | 显著 | 投射物速度加快 (7–12)% | vaal_small_projectile_speed |
马拉克斯 | 显著 | 投射物伤害提高 20% | maraketh_notable_add_projectile_damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.