projectile GemTags /158
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
[DNT-UNUSED] Spiral Proj
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
向前依弧形射出数支匕首,对敌人造成物理伤害。
向前依弧形射出数支匕首,对敌人造成物理伤害。
[DNT-UNUSED] Throw Spirally
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
投射物
等级: (1—40)
攻击伤害: (50—905)% 基础
投射物速度: 315 Units per Second
冲向一名敌人并以[Unarmed|徒手][Attack|攻击]发起打击。[HeavyStun|重度晕眩]一名敌人会在短时间内提高你的物理伤害和[Knockback|击退]效果。即使装备了[Quarterstaff|节杖],该技能始终以[Unarmed|徒手]发动。
穿透所有目标
base is projectile [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
triggered by staggering palm on hit with other skill [1]
visual hit effect physical is wind [1]
品质额外效果:
(0—40)% 的几率致盲一个敌人
Projectile
Level Effect /40
| Implicit |
|---|
| 穿透所有目标 |
| 等级 | 需求等级 | Base Damage |
|---|---|---|
| 1 | 0 | 50%, 50%, 100% |
| 2 | 3 | 55%, 55%, 100% |
| 3 | 6 | 61%, 61%, 100% |
| 4 | 10 | 67%, 67%, 100% |
| 5 | 14 | 73%, 73%, 100% |
| 6 | 18 | 79%, 79%, 100% |
| 7 | 22 | 85%, 85%, 100% |
| 8 | 26 | 91%, 91%, 100% |
| 9 | 31 | 97%, 97%, 100% |
| 10 | 36 | 103%, 103%, 100% |
| 11 | 41 | 109%, 109%, 100% |
| 12 | 46 | 117%, 117%, 100% |
| 13 | 52 | 125%, 125%, 100% |
| 14 | 58 | 133%, 133%, 100% |
| 15 | 64 | 142%, 142%, 100% |
| 16 | 66 | 153%, 153%, 100% |
| 17 | 72 | 164%, 164%, 100% |
| 18 | 78 | 176%, 176%, 100% |
| 19 | 84 | 189%, 189%, 100% |
| 20 | 90 | 204%, 204%, 100% |
| 21 | 220%, 220%, 100% | |
| 22 | 237%, 237%, 100% | |
| 23 | 255%, 255%, 100% | |
| 24 | 275%, 275%, 100% | |
| 25 | 296%, 296%, 100% | |
| 26 | 319%, 319%, 100% | |
| 27 | 344%, 344%, 100% | |
| 28 | 370%, 370%, 100% | |
| 29 | 399%, 399%, 100% | |
| 30 | 430%, 430%, 100% | |
| 31 | 463%, 463%, 100% | |
| 32 | 499%, 499%, 100% | |
| 33 | 537%, 537%, 100% | |
| 34 | 579%, 579%, 100% | |
| 35 | 624%, 624%, 100% | |
| 36 | 672%, 672%, 100% | |
| 37 | 724%, 724%, 100% | |
| 38 | 780%, 780%, 100% | |
| 39 | 840%, 840%, 100% | |
| 40 | 905%, 905%, 100% |
Attribute /4
Projectile
| 名字 | 显示物品素质 |
|---|---|
| BaseType | Projectile |
| TargetTypes | 地面, 敌人 |
| Type | 范围攻击, 物理, 攻击, 可触发, 投射物, QuarterstaffSkill, AttackInPlace, Wind |
| ActiveSkillsCode | wind_palm_projectile |
Supported By /212
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
动量
辅助任意你使用的伤害性技能,如果使用技能期间移动了足够的距离,使其造成更高的伤害。传送不会计入移动距离。
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
时之沙漏
辅助你使用的任意伤害性技能,使其造成的伤害明显提升,但冷却时间变长。无法辅助本身具有冷却时间的技能。
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Nova Projectiles II
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Projectile Ref /126
[DNT-UNUSED] Spiral Proj
向前依弧形射出数支匕首,对敌人造成物理伤害。
向前依弧形射出数支匕首,对敌人造成物理伤害。
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
技能宝石 /76
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
注入闪电之力的战矛复制。当战矛停止飞行时,它会创造出闪电光束,在附近的敌人身上连锁。
向前依弧形射出数支匕首,对敌人造成物理伤害。
向前依弧形射出数支匕首,对敌人造成物理伤害。
创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
[DNT-UNUSED] Throw Spirally
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
使用弓发射一支箭矢。
从你的战弩射出一支箭矢。
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
射出一支冰箭,击中目标后在锥形范围内射出冰屑。
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
[DNT-UNUSED] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
技能宝石 画质 /12
tornado shot projectile damage +% final [0,15]
击碎镜子的投射物被复制 (0—2) 次
辅助宝石 /40
[DNT-UNUSED] Spiral Proj
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
[DNT] From the Grave Support
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
物品 词缀 /19
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 射手之 | 5 | 后缀 | 所有投射物技能等级 +1 | quiver 1 amulet 1 default 0 |
| 制箭之 | 41 | 后缀 | 所有投射物技能等级 +2 | quiver 1 amulet 1 default 0 |
| 锐眼之 | 75 | 后缀 | 所有投射物技能等级 +3 | amulet 1 default 0 |
| 射手之 | 2 | 后缀 | 所有投射物技能等级 +1 | bow 1 spear 1 default 0 |
| 制箭之 | 18 | 后缀 | 所有投射物技能等级 +2 | bow 1 spear 1 default 0 |
| 锐眼之 | 36 | 后缀 | 所有投射物技能等级 +3 | bow 1 spear 1 default 0 |
| 神箭手之 | 55 | 后缀 | 所有投射物技能等级 +4 | bow 1 spear 1 default 0 |
| 狙击手之 | 81 | 后缀 | 所有投射物技能等级 +5 | bow 1 spear 1 default 0 |
| 射手之 | 2 | 后缀 | 所有投射物技能等级 +2 | crossbow 1 default 0 |
| 制箭之 | 18 | 后缀 | 所有投射物技能等级 +3 | crossbow 1 default 0 |
| 锐眼之 | 36 | 后缀 | 所有投射物技能等级 +4 | crossbow 1 default 0 |
| 神箭手之 | 55 | 后缀 | 所有投射物技能等级 +(5—6) | crossbow 1 default 0 |
| 狙击手之 | 81 | 后缀 | 所有投射物技能等级 +7 | crossbow 1 default 0 |
| 疾速的 | 14 | 前缀 | 投射物速度加快 (10—17)% 速度 | quiver 1 default 0 |
| 轻快的 | 27 | 前缀 | 投射物速度加快 (18—25)% 速度 | quiver 1 default 0 |
| 快速的 | 41 | 前缀 | 投射物速度加快 (26—33)% 速度 | quiver 1 default 0 |
| 急速的 | 55 | 前缀 | 投射物速度加快 (34—41)% 速度 | quiver 1 default 0 |
| 灵敏的 | 82 | 前缀 | 投射物速度加快 (42—46)% 速度 | quiver 1 default 0 |
| 1 | 已腐化 | 投射物击中地形时有 (10—20)% 的几率额外连锁一次 | quiver 1 default 0 |
怪物 词缀 /22
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 碎片之 | 10 | 后缀 | 技能可以额外发射 4 个投射物 | allows_additional_projectiles 1 default 0 |
| 连锁之 | 10 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | allows_additional_projectiles 1 default 0 |
| 狙击之 | 10 | 后缀 | 投射物的伤害随着飞行距离提升, 击中目标时最多提高 60% | allows_additional_projectiles 1 default 0 |
| 分裂的 | 1 | 传奇 | 技能可以额外发射 2 个投射物 | ranged 1 default 0 |
| 1 | 传奇 | curse on hit level projectile weakness [1] 施法 诅咒 | ||
| 1 | 传奇 | 技能可以额外发射 2 个投射物 | ||
| 1 | 传奇 | 技能可以额外发射 1 个投射物 | ||
| 1 | 传奇 | 技能可以额外发射 4 个投射物 | ||
| 1 | 传奇 | 投射物速度加快 50% 速度 | ||
| 1 | 传奇 | monster casts projectile vulnerability curse text [1] | ||
| 1 | 传奇 | 投射物伤害提高 40% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [80] 伤害 | ||
| 1 | 传奇 | 投射物伤害提高 20% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] 伤害 | ||
| 1 | 传奇 | 投射物速度加快 40% 速度 | ||
| 1 | 传奇 | 投射物速度加快 120% 速度 | ||
| 1 | 传奇 | 投射物速度减慢 20% 速度 | ||
| 1 | 传奇 | 技能可以额外发射 24 个投射物 projectiles nova [1] | ||
| 1 | 传奇 | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
| 1 | 传奇 | 冲锋时格挡投射物 | ||
| 1 | 传奇 | projectile distance override [15] | ||
| 1 | 传奇 | number of projectiles override [1] | ||
| 1 | 传奇 | 投射物伤害提高 30% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [30] 伤害 | ||
| 1 | 传奇 | 怪物可以发射 2 个额外投射物 |
地图 词缀 /6
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 分裂之 | 1 | 后缀 | 怪物可以发射 2 个额外投射物 怪物群规模扩大 14% 区域内找到的引路石数量提高 25% | low_tier_map 1 mid_tier_map 1 top_tier_map 1 default 0 |
| 分裂的 | 1 | 传奇 | 怪物可以发射 2 个额外投射物 该区域物品掉落数量提高 10% | secret_area 1 default 0 |
| 分裂的 | 69 | 传奇 | 怪物可以发射 2 个额外投射物 区域内找到的物品有 (1—3)% 的几率在掉落时腐化 该区域会出现 1 个额外的【腐化的瓦尔怪物群】 该区域物品掉落数量提高 10% | secret_area 1 default 0 |
| 分裂的 | 1 | 传奇 | 怪物可以发射 2 个额外投射物 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% 怪物群规模扩大 7% | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| 分裂的 | 1 | 传奇 | 怪物可以发射 2 个额外投射物 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| 分裂的 | 1 | 传奇 | 怪物可以发射 2 个额外投射物 该区域物品掉落数量提高 19% 该地图的物品稀有度提高 11% 怪物群规模扩大 7% | secret_area 0 maven_map 0 expedition_logbook 1 default 0 |
地心探索 Area 词缀 /2
夺宝奇兵 Area 词缀 /1
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 分裂的 | 1 | 前缀 | 怪物可以发射 2 个额外投射物 heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1 |
夺宝奇兵装备 词缀 /8
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | 传奇 | 投射物攻击伤害提高 (11—15)% 伤害 攻击 | ||
| 1 | 传奇 | 投射物攻击伤害提高 (16—20)% 伤害 攻击 | ||
| 1 | 传奇 | 投射物攻击伤害提高 (21—25)% 伤害 攻击 | ||
| 1 | 传奇 | 投射物攻击伤害提高 (26—30)% 伤害 攻击 | ||
| 斥候的 | 1 | 前缀 | 投射物攻击伤害提高 (21—25)% 伤害 攻击 | heist_equipment_ranged 1 default 0 |
| 盗猎者的 | 45 | 前缀 | 投射物攻击伤害提高 (26—30)% 伤害 攻击 | heist_equipment_ranged 1 default 0 |
| 游侠的 | 75 | 前缀 | 投射物攻击伤害提高 (31—35)% 伤害 攻击 | heist_equipment_ranged 1 default 0 |
| 狙击手的 | 81 | 前缀 | 投射物攻击伤害提高 (36—40)% 伤害 攻击 | heist_equipment_ranged 1 default 0 |
其他属性 词缀 /33
| 名字 | 等级 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 85 | Flask | 传奇 | 生效期间,技能发射 2 个额外投射物 | ||
| 连锁之 | 1 | Jewel | 后缀 | 投射物击中地形时有 (3—5)% 的几率额外连锁一次 | dexjewel 1 default 0 |
| 分叉之 | 1 | Jewel | 后缀 | 投射物分叉时,有 (10—15)% 的几率发射一个额外投射物 | dexjewel 1 default 0 |
| 弓箭手的 | 1 | Jewel | 前缀 | 投射物伤害提高 (5—15)% 伤害 | dexjewel 1 default 0 |
| 翱翔的 | 1 | Jewel | 前缀 | 投射物速度加快 (4—8)% 速度 | dexjewel 1 default 0 |
| 避锋的 | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (10—20)% 伤害 攻击 | dexjewel 1 default 0 |
| 交锋的 | 1 | Jewel | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (10—20)% 伤害 攻击 | dexjewel 1 default 0 |
| 连锁之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 投射物击中地形时有 (1—2)% 的几率额外连锁一次 | dex_radius_jewel 1 default 0 |
| 分叉之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 投射物分叉时,有 (5—7)% 的几率发射一个额外投射物 | dex_radius_jewel 1 default 0 |
| 弓箭手的 | 1 | Jewel | 前缀 | 范围内的小型天赋同时提供 投射物伤害提高 (1—2)% 伤害 | dex_radius_jewel 1 default 0 |
| 翱翔的 | 1 | Jewel | 前缀 | 范围内的核心天赋同时提供 投射物速度加快 (2—3)% 速度 | dex_radius_jewel 1 default 0 |
| 避锋的 | 1 | Jewel | 前缀 | 范围内的小型天赋同时提供 若你在过去 8 秒内造成过近战击中,投射物伤害提高 (2—3)% 伤害 攻击 | dex_radius_jewel 1 default 0 |
| 交锋的 | 1 | Jewel | 前缀 | 范围内的小型天赋同时提供 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (2—3)% 伤害 攻击 | dex_radius_jewel 1 default 0 |
| 箭术之 | 1 | Jewel | 传奇 | 投射物伤害提高 (10—12)% 伤害 | not_dex 1 default 1 |
| 1 | Jewel | 传奇 | 投射物伤害提高 10% 伤害 | ||
| 高山之 | 1 | Jewel | 传奇 | 投射物速度加快 (6—8)% 速度 | not_dex 1 default 1 |
| 1 | Jewel | 传奇 | 图腾发射 2 个额外投射物 | ||
| 1 | Jewel | 传奇 | 范围内配置的敏捷至少 40 点时,弹幕首次与最终攻击额外同时发射 6 个投射物 local jewel effect base radius [1200] 攻击 | ||
| 乌拉曼之 | 65 | Abyss | 后缀 | 法术技能有 (10—16)% 的几率发射 2 个额外投射物 ulaman 施法 | focus 1 default 0 ulaman_mod 1 |
| 乌拉曼的 | 65 | Abyss | 前缀 | 投射物速度的增幅和减益也会作用于弓类伤害 ulaman | quiver 1 default 0 ulaman_mod 1 |
| 乌拉曼之 | 65 | Abyss | 后缀 | 移动时,投射物攻击有 (8—12)% 的几率额外发射两个投射物 ulaman | quiver 1 default 0 ulaman_mod 1 |
| 阿曼娜姆的 | 65 | Abyss | 前缀 | 投射物对 2 米内的敌人造成的击中伤害提高 (20—30)% amanamu 伤害 | quiver 1 default 0 amanamu_mod 1 |
| 阿曼娜姆之 | 65 | Abyss | 后缀 | 投射物对 2 米内的敌人的暴击伤害加成提高 (18—26)% amanamu | quiver 1 default 0 amanamu_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 投射物对 6 米外的敌人造成的击中伤害提高 (20—30)% kurgal | quiver 1 default 0 kurgal_mod 1 |
| 古加尔之 | 65 | Abyss | 后缀 | 投射物对 6 米外的敌人的暴击几率提高 (18—26)% kurgal | quiver 1 default 0 kurgal_mod 1 |
| 乌拉曼之 | 65 | Abyss | 后缀 | 法术技能有 (25—35)% 的几率发射 2 个额外投射物 ulaman 施法 | staff 1 default 0 ulaman_mod 1 |
| 乌拉曼之 | 65 | Abyss | 后缀 | 投射物对 2 米内的敌人的暴击伤害加成提高 (27—38)% ulaman | crossbow 1 default 0 ulaman_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 投射物对 2 米内的敌人造成的击中伤害提高 (85—109)% kurgal 伤害 | crossbow 1 default 0 kurgal_mod 1 |
| 乌拉曼的 | 65 | Abyss | 前缀 | 投射物对 6 米外的敌人造成的击中伤害提高 (60—79)% ulaman | bow 1 spear 1 default 0 ulaman_mod 1 |
| 乌拉曼之 | 65 | Abyss | 后缀 | 移动时,投射物攻击有 (10—18)% 的几率额外发射两个投射物 ulaman | bow 1 spear 1 default 0 ulaman_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 投射物击中地形时有 (25—35)% 的几率额外连锁一次 kurgal | bow 1 spear 1 default 0 kurgal_mod 1 |
| 古加尔之 | 65 | Abyss | 后缀 | 投射物对 6 米外的敌人的暴击几率提高 (25—34)% kurgal | bow 1 spear 1 default 0 kurgal_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 (60—79)% kurgal | spear 1 default 0 kurgal_mod 1 |
物品 /10
传奇 /10
Passive /33
升华试炼 Passive /3
永恒珠宝 Passive /8
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.









