Fettered Scythe
Demon
drop no equipment [1]
SpectreY
Tagsdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Packs
  • Fettered Grasper, Fettered Scythe
  • 生命
    200%
    [护甲]
    +75%
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 20
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    130%
    Type
    SanctifiedScythe
    Metadata
    SanctifiedScythe_
    等级
    68
    生命
    15,514
    [护甲]
    4,223
    闪避值
    477
    伤害
    513
    法术伤害
    513
    命中
    2,180
    攻击间隔
    1.5
    经验值
    57,268
    Minion Life
    13,860
    Minion Damage
    2,131
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 410–615
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASanctifiedScytheImpact
    可触发, 攻击
    Base Damage: 410–615
    暴击几率: 5%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    攻击伤害总增 50%
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [15]
    GASanctifiedScytheSecondImpact
    可触发, 攻击
    Base Damage: 410–615
    暴击几率: 5%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    攻击伤害总增 50%
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = 'Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_AggroAudio.ao'
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_"] = {
        name = "Fettered Scythe",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASanctifiedScytheImpact",
            "GASanctifiedScytheSecondImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctifiedScytheImpact"] = {
        name = "GASanctifiedScytheImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctifiedScytheSecondImpact"] = {
        name = "GASanctifiedScytheSecondImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop no equipment [1]
    IdCleansedMonsterNoEquipmentDrops
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop no equipment Min: 1 Max: 1 Global
  • Edit

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