Fettered Scythe


drop no equipment [1]
Spectre | Y |
---|---|
Tags | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Packs |
生命
200%
[护甲]
+75%
抗性




伤害
220%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 20
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
130%
Type
SanctifiedScythe
Metadata
SanctifiedScythe_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
15,514
[护甲]
4,223
闪避值
477
伤害
513
法术伤害
513
命中
2,180
攻击间隔
1.5
经验值
57,268
Minion Life
13,860
Minion Damage
2,131
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 410–615
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GASanctifiedScytheImpact
可触发, 攻击
Base Damage: 410–615
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GASanctifiedScytheSecondImpact
可触发, 攻击
Base Damage: 410–615
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = 'Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_AggroAudio.ao' }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_"] = { name = "Fettered Scythe", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GASanctifiedScytheImpact", "GASanctifiedScytheSecondImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctifiedScytheImpact"] = { name = "GASanctifiedScytheImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctifiedScytheSecondImpact"] = { name = "GASanctifiedScytheSecondImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
drop no equipment [1]
Id | CleansedMonsterNoEquipmentDrops |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.