Forael, the Soulkeeper
Undead
生命和能量护盾不能恢复到 50% 以上
SpectreN
AreaAbandoned Prison
Tagsallows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Packs
  • Abandoned Prison: Forael, the Soulkeeper, Risen Rattler, Risen Rattler, Risen Rattler, Risen Rattler, Risen Rattler
  • 生命
    149%
    Energy Shield From Life
    30%
    闪避值
    +25%
    抗性
    30 30 30 0
    伤害
    175%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 10
    攻击间隔
    3.315 Second
    Damage Spread
    ±20%
    经验值
    175%
    Model Size
    135%
    Type
    SpinedNecromancer
    Metadata
    SpinedNecromancerChapel
    等级
    46
    生命
    2,052
    [护甲]
    624
    伤害
    197
    法术伤害
    197
    命中
    1,072
    攻击间隔
    3.315
    经验值
    11,316
    召唤物生命
    3,318
    Minion Energy Shield
    1,422
    召唤物伤害
    511
    召唤物护甲
    624
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 157–236
    暴击几率: 5%
    攻击间隔: 3.315 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGSpinyNecromancerRevive
    可触发
    spell maximum action distance +% [-40]
    EDSPrisonNecromancerDelayedBlast
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 2.5 秒
    造成 199.7 - 299.5 物理伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-45]
    DTTPrisonNecromancerDodge
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [30]
    EASNecromancerRevive
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NecromancerRemakeBook/SpinedNecromancerChapel"] = {
        name = "Forael, the Soulkeeper",
        life = 1.49,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 3.315,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASNecromancerRevive",
            "EGSpinyNecromancerRevive",
            "EDSPrisonNecromancerDelayedBlast",
            "DTTPrisonNecromancerDodge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASNecromancerRevive"] = {
        name = "EASNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSpinyNecromancerRevive"] = {
        name = "EGSpinyNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPrisonNecromancerDelayedBlast"] = {
        name = "EDSPrisonNecromancerDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTPrisonNecromancerDodge"] = {
        name = "DTTPrisonNecromancerDodge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    生命和能量护盾不能恢复到 50% 以上
    NameTBD
    FamilyMonsterModSpecialAura
    Domains怪物 (3)
    GenerationType前缀 (1)
    Req. level14 (Effective: 11)
    Stats
  • cannot recover life or energy shield above % Min: 50 Max: 50 Global
  • Executioner's Presence
    范围: 42
    Life and Energy Shield cannot recover above 50%
    生命和能量护盾不能恢复到 50% 以上
    Edit

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