영혼지킴이 포라엘
언데드
50% 이상으로 생명력 또는 에너지 보호막 회복 불가
Forael, the Soulkeeper
SpectreN
Area버려진 감옥
Tagsallows_inc_aoe, 시전, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Packs
  • 버려진 감옥: 영혼지킴이 포라엘, 일어난 전율가, 일어난 전율가, 일어난 전율가, 일어난 전율가, 일어난 전율가
  • 생명력
    149%
    Energy Shield From Life
    30%
    회피
    +25%
    저항
    30 30 30 0
    Damage
    175%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 10
    공격 속도
    3.315 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    135%
    Type
    SpinedNecromancer
    Metadata
    SpinedNecromancerChapel
    레벨
    46
    생명력
    2,052
    Damage
    197
    주문 피해
    197
    정확도
    1,072
    공격 속도
    3.315
    경험치
    11,316
    Minion Life
    3,318
    Minion Energy Shield
    1,422
    Minion Damage
    511
    Minion Armour
    624
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 157–236
    치명타 명중 확률: 5%
    공격 속도: 3.315 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGSpinyNecromancerRevive
    Triggerable
    spell maximum action distance +% [-40]
    EDSPrisonNecromancerDelayedBlast
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 2.5 초
    199.7~299.5 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-45]
    DTTPrisonNecromancerDodge
    재사용 대기시간: 4 초
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [30]
    EASNecromancerRevive
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NecromancerRemakeBook/SpinedNecromancerChapel"] = {
        name = "Forael, the Soulkeeper",
        life = 1.49,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 3.315,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASNecromancerRevive",
            "EGSpinyNecromancerRevive",
            "EDSPrisonNecromancerDelayedBlast",
            "DTTPrisonNecromancerDodge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASNecromancerRevive"] = {
        name = "EASNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSpinyNecromancerRevive"] = {
        name = "EGSpinyNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPrisonNecromancerDelayedBlast"] = {
        name = "EDSPrisonNecromancerDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTPrisonNecromancerDodge"] = {
        name = "DTTPrisonNecromancerDodge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 이상으로 생명력 또는 에너지 보호막 회복 불가
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationType접두어 (1)
    Req. level14 (Effective: 11)
    Stats
  • cannot recover life or energy shield above % Min: 50 Max: 50 Global
  • 사형 집행자의 존재
    적용 반경: 42
    생명력 및 에너지 보호막이 50% 위로 회복되지 않습니다.
    50% 이상으로 생명력 또는 에너지 보호막 회복 불가
    Executioner's Presence
    Edit

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