魂の守護者、フォラエル
アンデッド
ライフとエナジーシールド50%を超えて回復することができない
Forael, the Soulkeeper
SpectreN
Area放棄された監獄
Tagsallows_inc_aoe, キャスター, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Packs
  • 放棄された監獄: 魂の守護者、フォラエル, リズンラトラー, リズンラトラー, リズンラトラー, リズンラトラー, リズンラトラー
  • ライフ
    149%
    Energy Shield From Life
    30%
    回避力
    +25%
    耐性
    30 30 30 0
    Damage
    175%
    命中力
    100%
    Attack Distance
    4 ~ 10
    アタックタイム
    3.315 Second
    Damage Spread
    ±20%
    経験値
    175%
    Model Size
    135%
    Type
    SpinedNecromancer
    Metadata
    SpinedNecromancerChapel
    レベル
    46
    ライフ
    2,052
    Damage
    197
    スペルダメージ
    197
    命中力
    1,072
    アタックタイム
    3.315
    経験値
    11,316
    Minion Life
    3,318
    Minion Energy Shield
    1,422
    Minion Damage
    511
    Minion Armour
    624
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 157–236
    アタックタイム: 3.315 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGSpinyNecromancerRevive
    Triggerable
    spell maximum action distance +% [-40]
    EDSPrisonNecromancerDelayedBlast
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    クールダウン時間: 2.5 秒
    199.7から299.5物理ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-45]
    DTTPrisonNecromancerDodge
    クールダウン時間: 4 秒
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [30]
    EASNecromancerRevive
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NecromancerRemakeBook/SpinedNecromancerChapel"] = {
        name = "Forael, the Soulkeeper",
        life = 1.49,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 3.315,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASNecromancerRevive",
            "EGSpinyNecromancerRevive",
            "EDSPrisonNecromancerDelayedBlast",
            "DTTPrisonNecromancerDodge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASNecromancerRevive"] = {
        name = "EASNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSpinyNecromancerRevive"] = {
        name = "EGSpinyNecromancerRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPrisonNecromancerDelayedBlast"] = {
        name = "EDSPrisonNecromancerDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTPrisonNecromancerDodge"] = {
        name = "DTTPrisonNecromancerDodge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ライフとエナジーシールド50%を超えて回復することができない
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypeプレフィックス (1)
    Req. level14 (Effective: 11)
    Stats
  • cannot recover life or energy shield above % Min: 50 Max: 50 Global
  • 処刑人の存在感
    半径: 42
    ライフおよびエナジーシールドを最大値の50%を越えて回復できない
    ライフとエナジーシールド50%を超えて回復することができない
    Executioner's Presence
    Edit

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