复苏的响骨
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
SpectreY
Area倾颓王陵, 砌骨圣墓, Mausoleum of the Praetor, Tomb of the Consort
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • 倾颓王陵, 砌骨圣墓, Mausoleum of the Praetor, Tomb of the Consort: 永恒骑士, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmed
    等级
    48
    生命
    2,842
    Armour
    1,017
    闪避值
    269
    能量护盾
    0
    伤害
    121
    法术伤害
    121
    命中
    0
    Attack Time
    1.5
    经验值
    7,390
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 97–145
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmed"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Risen Rattler
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    SpectreY
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedHusbandWife
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    233
    法术伤害
    233
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 186–280
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    复苏的响骨
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Tagsmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedStance2
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    233
    法术伤害
    233
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 186–280
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStance2"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Risen Rattler
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreY
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Eternal Knight, Risen Rattler, Risen Rattler, Risen Rattler
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedStrongbox
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    233
    法术伤害
    233
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 186–280
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 复苏的响骨
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Area永恒墓场, 倾颓王陵, 砌骨圣墓, The Ziggurat Refuge, Cemetery of the Eternals, Mausoleum of the Praetor, Tomb of the Consort
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 永恒墓场, Cemetery of the Eternals: 送葬者, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 倾颓王陵, 砌骨圣墓, Mausoleum of the Praetor, Tomb of the Consort: 永恒骑士, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 砌骨圣墓, Tomb of the Consort: 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: Death Knight, 死亡骑士, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 永恒骑士, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 送葬者, 复苏的响骨, 复苏的响骨
  • 闪电幽魂, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 冰霜幽魂, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSword__
    等级
    70
    生命
    8,716
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    273
    法术伤害
    273
    命中
    0
    Attack Time
    1.5
    经验值
    34,639
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 191–354
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSword__"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Risen Rattler
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordHusbandWife
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    256
    法术伤害
    256
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    Risen Rattler
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Undertaker, Risen Rattler, Risen Rattler, Risen Rattler
  • Eternal Knight, Risen Rattler, Risen Rattler, Risen Rattler
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordStrongbox
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    256
    法术伤害
    256
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 复苏的响骨
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Area永恒墓场, 倾颓王陵, 砌骨圣墓, The Ziggurat Refuge, Cemetery of the Eternals, Mausoleum of the Praetor, Tomb of the Consort
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 永恒墓场, Cemetery of the Eternals: 送葬者, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 倾颓王陵, 砌骨圣墓, Mausoleum of the Praetor, Tomb of the Consort: 永恒骑士, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 砌骨圣墓, Tomb of the Consort: 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 冰霜幽魂, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: Bearer of Penitence, 疲累劣徒, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: Death Knight, 死亡骑士, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 闪电幽魂, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 永恒骑士, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 枯骨骑士, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 送葬者, 复苏的响骨, 复苏的响骨
  • 闪电幽魂, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 冰霜幽魂, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShield
    等级
    70
    生命
    8,716
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    273
    法术伤害
    273
    命中
    0
    Attack Time
    1.5
    经验值
    34,639
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 191–354
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShield"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Risen Rattler
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShieldHusbandWife
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    256
    法术伤害
    256
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    Risen Rattler
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreY
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Undertaker, Risen Rattler, Risen Rattler, Risen Rattler
  • Eternal Knight, Risen Rattler, Risen Rattler, Risen Rattler
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShieldStrongbox
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    256
    法术伤害
    256
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的攻击对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 复苏的响骨
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    Area永恒墓场, 砌骨圣墓, The Ziggurat Refuge, Cemetery of the Eternals, Tomb of the Consort
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • 永恒墓场, Cemetery of the Eternals: 送葬者, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 砌骨圣墓, Tomb of the Consort: 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 惊怖仆役, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • The Ziggurat Refuge: 枯骨骑士, 复苏的响骨, 复苏的响骨
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBow
    等级
    70
    生命
    8,716
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    273
    法术伤害
    273
    命中
    0
    Attack Time
    1.5
    经验值
    34,639
    MeleeAtAnimationSpeedBow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 191–354
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBow"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Risen Rattler
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    SpectreY
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBowHusbandWife
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    256
    法术伤害
    256
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeedBow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask
    Risen Rattler
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    SpectreY
    Tagsallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • Undertaker, Risen Rattler, Risen Rattler, Risen Rattler
  • 生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBowStrongbox
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    256
    法术伤害
    256
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeedBow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 180–333
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • 复苏的响骨
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Risen Rattler
    SpectreY
    AreaThe Ziggurat Refuge
    Tags施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • The Ziggurat Refuge: 冰霜幽魂, 复苏的响骨, 复苏的响骨
  • 冰霜幽魂, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 生命
    100%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    抗性
    0 30 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicCasterCold
    Metadata
    GraveSkeletonCasterCold
    等级
    70
    生命
    8,716
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    248
    法术伤害
    248
    命中
    0
    Attack Time
    1.5
    经验值
    34,639
    MPSBasicSkeletonProjectileCold
    法术, 投射物, 玩家投射物, 可触发, 伤害
    攻击暴击率: 8%
    施放间隔: 1 秒
    造成 23.15- 34.73 [冰霜]伤害
    冻结积蓄值总增 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1106]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 174–322
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterCold"] = {
        name = "Risen Rattler",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBasicSkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBasicSkeletonProjectileCold"] = {
        name = "MPSBasicSkeletonProjectileCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Risen Rattler
    undead description [1]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    monster slain flask charges granted +% [150]
    SpectreY
    Tags施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    100%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    抗性
    0 30 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonBasicCasterCold
    Metadata
    GraveSkeletonCasterColdHusbandWife
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    233
    法术伤害
    233
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MPSBasicSkeletonProjectileCold
    法术, 投射物, 玩家投射物, 可触发, 伤害
    攻击暴击率: 8%
    施放间隔: 1 秒
    造成 22.36- 33.54 [冰霜]伤害
    冻结积蓄值总增 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1106]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 163–303
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterColdHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBasicSkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBasicSkeletonProjectileCold"] = {
        name = "MPSBasicSkeletonProjectileCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • monster slain flask charges granted +% [150]
    IdBossMinionFlaskChargeIncrease150
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 150 Max: 150 Global
  • Craft Tagsflask