隐忍神龛
将一定比例的非混沌伤害转化为额外混沌伤害,你击败的敌人有一定几率爆炸,造成它们生命上限一定比例的混沌伤害。
explode_enemies_for_25%_life_as_chaos_on_kill_chance_%
has_shrine_effect
non_skill_base_non_chaos_damage_%_to_gain_as_chaos
Gloom Shrine
Attribute /4
shrine_gloom
| 名字 | 显示物品素质 |
|---|---|
| IsRemovable | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
| Code | non skill base non chaos damage % to gain as chaos |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | explode enemies for 25% life as chaos on kill chance % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | has shrine effect |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
隐忍神龛
你获得混沌伤害,被击败的敌人会发生爆炸,基于其生命上限而造成混沌伤害。
explode_enemies_for_25%_life_as_chaos_on_kill_chance_%
has_shrine_effect
non_skill_base_all_damage_%_to_gain_as_chaos
Gloom Shrine
Attribute /4
shrine_gloom_2
| 名字 | 显示物品素质 |
|---|---|
| IsRemovable | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
| Code | non skill base all damage % to gain as chaos |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | explode enemies for 25% life as chaos on kill chance % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | has shrine effect |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.