Gain Ref /83
Damage Gained as extra X
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).

For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.

Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.
获得相当于元素伤害 (5–10)% 的额外冰霜伤害
获得相当于元素伤害 (5–10)% 的额外火焰伤害
获得相当于元素伤害 (5–10)% 的额外闪电伤害
元素伤害的 33% 转化为冰霜伤害
元素伤害的 33% 转化为火焰伤害
元素伤害的 33% 转化为闪电伤害
闪避值提高 (50–70)%
+(60–100) 最大魔力
火焰抗性 +(20–30)%
冰霜抗性 +(20–30)%
敌人身上每有 1% 的冰缓强度获得相当于 1% 冰霜伤害的额外火焰伤害
攻击附加 1 - 3 物理伤害
攻击附加 (3–4) - (5–8) 基础冰霜伤害
攻击速度加快 (5–10)%
冰霜抗性 +(5–10)%
被你的击中冰缓的敌人受到的伤害提高,取决于冰缓强度
攻击获得相当于伤害 (5–10)% 的额外冰霜伤害
攻击附加 3 - 5 基础火焰伤害
攻击附加 (3–5) - (6–9) 基础火焰伤害
+(30–50) 最大魔力
易燃强度提高 50%
投射物穿透所有燃烧的敌人
攻击获得相当于伤害 (5–10)% 的额外火焰伤害
混沌抗性 +(7–13)%
生命上限降低 20%
获得相当于伤害 (30–40)% 的额外混沌伤害
全局防御降低 30%
施法速度加快 (7–10)%
+(60–100) 最大魔力
在场友军获得相当于伤害 (15–25)% 的额外混沌伤害
在场的敌人获得相当于伤害 (6–12)% 的额外混沌伤害
获得技能: 架盾
护甲提高 (100–150)%
火焰抗性 +(30–40)%
混沌抗性 +(23–29)%
+(150–200) 晕眩阈值
每 1% 格挡几率获得相当于伤害 1% 的火焰伤害
获得技能: 魔侍武士
+(20–30) 最大魔力
+(5–10) 智慧
魔力再生率提高 (10–30)%
每个亡灵召唤生物提供相当于 5% 伤害的混沌伤害
获得技能: 等级 8 Purity of Fire
获得相当于伤害 (40–60)% 的额外火焰伤害
在场友军获得相当于伤害 (20–30)% 的额外火焰伤害
在场友军每秒再生生命上限 (2–3)% 的生命
在场的敌人根据最低的抗性抵抗元素伤害
获得技能: 等级 8 Purity of Fire
获得相当于伤害 25% 的额外火焰伤害
在场友军附加 (15–23) - (28–35) 攻击火焰伤害
基础生命再生的 50% 对在场友军生效
+(20–30) 力量
照亮范围扩大 25%
获得导引陨星神龛的效果
攻击暴击率提高 (20–30)%
攻击速度减慢 (10–15)%
击中造成的混沌伤害也会作用于冻结积蓄
击中混沌伤害同时作用于电殛积蓄
攻击获得相当于物理伤害 (10–20)% 的额外混沌伤害
附加 (5–7) - (10–12) 物理伤害
+10 敏捷
魔力再生率提高 (30–50)%
此武器的攻击获得相当于物理伤害 50% 的额外每种元素伤害
获得技能: 等级 8 Purity of Ice
获得相当于伤害 25% 的额外冰霜伤害
在场友军附加 (15–23) - (28–35) 攻击冰霜伤害
基础生命再生的 50% 对在场友军生效
+(20–30) 智慧
照亮范围扩大 25%
获得导引霜寒神龛的效果
获得技能: 等级 8 Purity of Lightning
获得相当于伤害 25% 的额外闪电伤害
在场友军附加 1 - (56–70) 攻击闪电伤害
基础生命再生的 50% 对在场友军生效
+(20–30) 敏捷
照亮范围扩大 25%
获得导引风暴神龛的效果
获得技能: 等级 8 Impurity
在场友军附加 (13–17)(25–37) 攻击混沌伤害
+(7–13)属性
照亮范围缩小 23%
技能效果持续时间缩短 (-13–13)%
获得相当于伤害 27% 的额外混沌伤害
获得梦想隐忍神龛的效果
已腐化
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
发出一声战吼,嘲讽周围的敌人使其攻击使用者,并强化后续的攻击。消耗所有耐力球强化更多攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
召唤一阵奥能风暴,位于其中时强化你消耗魔力的法术。维持风暴会持续消耗你的魔力,每次施放[法术]都会提高消耗速度。离开风暴或耗尽魔力会使其消散。
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Perfect Essence of Abrasion
堆叠数量: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: 获得相当于伤害 (15–20)% 的额外物理伤害
Two Handed Melee Weapon or Crossbow: 获得相当于伤害 (25–33)% 的额外物理伤害
Perfect Essence of Flames
堆叠数量: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: 获得相当于伤害 (15–20)% 的额外火焰伤害
Two Handed Melee Weapon or Crossbow: 获得相当于伤害 (25–33)% 的额外火焰伤害
Perfect Essence of Ice
堆叠数量: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: 获得相当于伤害 (15–20)% 的额外冰霜伤害
Two Handed Melee Weapon or Crossbow: 获得相当于伤害 (25–33)% 的额外冰霜伤害
Perfect Essence of Electricity
堆叠数量: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: 获得相当于伤害 (15–20)% 的额外闪电伤害
Two Handed Melee Weapon or Crossbow: 获得相当于伤害 (25–33)% 的额外闪电伤害
Desert Rune
堆叠数量: 1 / 10
需求: 等级 15
Martial Weapons: 附加 7 - 11 火焰伤害
Armour: 火焰抗性 +12%
Wand or Staff: 获得相当于伤害 8% 的额外火焰伤害
Glacial Rune
堆叠数量: 1 / 10
需求: 等级 15
Martial Weapons: 附加 6 - 10 冰霜伤害
Armour: 冰霜抗性 +12%
Wand or Staff: 获得相当于伤害 8% 的额外冰霜伤害
Storm Rune
堆叠数量: 1 / 10
需求: 等级 15
Martial Weapons: 附加 1 - 20 闪电伤害
Armour: 闪电抗性 +12%
Wand or Staff: 获得相当于伤害 8% 的额外闪电伤害
Lesser Desert Rune
堆叠数量: 1 / 10
Martial Weapons: 附加 4 - 6 火焰伤害
Armour: 火焰抗性 +10%
Wand or Staff: 获得相当于伤害 6% 的额外火焰伤害
Lesser Glacial Rune
堆叠数量: 1 / 10
Martial Weapons: 附加 3 - 5 冰霜伤害
Armour: 冰霜抗性 +10%
Wand or Staff: 获得相当于伤害 6% 的额外冰霜伤害
Lesser Storm Rune
堆叠数量: 1 / 10
Martial Weapons: 附加 1 - 10 闪电伤害
Armour: 闪电抗性 +10%
Wand or Staff: 获得相当于伤害 6% 的额外闪电伤害
Greater Desert Rune
堆叠数量: 1 / 10
需求: 等级 30
Martial Weapons: 附加 13 - 16 火焰伤害
Armour: 火焰抗性 +14%
Wand or Staff: 获得相当于伤害 10% 的额外火焰伤害
Greater Glacial Rune
堆叠数量: 1 / 10
需求: 等级 30
Martial Weapons: 附加 9 - 15 冰霜伤害
Armour: 冰霜抗性 +14%
Wand or Staff: 获得相当于伤害 10% 的额外冰霜伤害
Greater Storm Rune
堆叠数量: 1 / 10
需求: 等级 30
Martial Weapons: 附加 1 - 30 闪电伤害
Armour: 闪电抗性 +14%
Wand or Staff: 获得相当于伤害 10% 的额外闪电伤害
Saqawal's Rune of the Sky
堆叠数量: 1 / 10
需求: 等级 50
Martial Weapons: 获得相当于伤害 5% 的所有元素额外伤害
Wand or Staff: 获得相当于伤害 5% 的所有元素额外伤害
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fenumus' Rune of Agony
堆叠数量: 1 / 10
需求: 等级 50
Martial Weapons: 获得相当于伤害 13% 的额外混沌伤害
Wand or Staff: 获得相当于伤害 13% 的额外混沌伤害
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
8% 的闪避值转化为额外护甲值
获得相当于伤害 5% 的额外火焰伤害
承受的物理伤害有 5% 视为火焰伤害
攻击电殛敌人会获得额外闪电伤害,相当于物理伤害的 25%
[感电]几率提高 40%
获得额外冰霜伤害, 其数值等同于闪电伤害的 5%
强化攻击获得额外火焰伤害,其数值等同于物理伤害的 15%
获得相当于伤害 8% 的额外火焰伤害
火焰抗性 +20%
获得额外火焰伤害, 其数值等同于物理伤害的 12%
冻结积蓄值提高 20%
击中冰冻的敌人获得等同于 25% 冰霜伤害的额外火焰伤害
获得相当于伤害 5% 的额外冰霜伤害
冻结积蓄值提高 20%
获得相当于伤害 5% 的额外闪电伤害
[感电]几率提高 30%
获得相当于伤害 11% 的额外混沌伤害
获得额外混沌伤害,其数值等同于物理伤害的 8%
获得相当于伤害 8% 的额外物理伤害
护甲完全破损效果提高 15%
击中时有 5% 的几率使目标恍惚
攻击恍惚敌人会获得额外冰霜伤害,相当于物理伤害的 12%
击中时有 5% 的几率使目标恍惚
攻击恍惚敌人会获得额外闪电伤害,相当于物理伤害的 12%
伤害穿透 18% 火焰抗性
获得相当于元素伤害 6% 的额外火焰伤害
攻击重度晕眩敌人会获得额外火焰伤害,相当于物理伤害的 25%
伤害穿透 18% 冰霜抗性
获得相当于元素伤害 6% 的额外冰霜伤害
伤害穿透 18% 的闪电抗性
获得相当于元素伤害 6% 的额外闪电伤害
混沌抗性 +10%
获得相当于伤害 5% 的额外混沌伤害
你受到的死亡凋零效果降低 50%
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
攻击冰缓敌人会获得额外闪电伤害,相当于物理伤害的 8%
过去 8 秒内每发射一种不同的榴弹获得相当于伤害 4% 的额外火焰伤害
你受到的点燃效果降低 40%
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
你受到的冰缓效果降低 40%
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
你受到的感电效果降低 40%
升华: 血法师
角色: 女巫
药剂的生命回复效果总降 50%
每消耗 4% 生命,获得 1 次生命药剂充能
当生命药剂处于满充能时,击中敌人消耗其 40% 的充能
每以此方式消耗一次充能,获得相当于伤害 1% 的物理伤害,持续 3
升华: 战术家
角色: 佣兵
获得相当于护甲 20% 的偏转值
升华: 四象尊
角色: 僧侣
获得相当于伤害 10% 的额外闪电伤害
使敌人感电时有 25% 的几率产生感电地面
升华: 四象尊
角色: 僧侣
获得相当于伤害 10% 的额外冰霜伤害
冻结敌人时产生冰缓地面
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