Gain Ref /83
Damage Gained as extra X
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Desert Rune
堆叠数量: 1 / 10
需求: 等级 15
Wand or Staff: 获得相当于伤害 8% 的额外火焰伤害
Glacial Rune
堆叠数量: 1 / 10
需求: 等级 15
Wand or Staff: 获得相当于伤害 8% 的额外冰霜伤害
Storm Rune
堆叠数量: 1 / 10
需求: 等级 15
Wand or Staff: 获得相当于伤害 8% 的额外闪电伤害
Greater Desert Rune
堆叠数量: 1 / 10
需求: 等级 30
Wand or Staff: 获得相当于伤害 10% 的额外火焰伤害
Greater Glacial Rune
堆叠数量: 1 / 10
需求: 等级 30
Wand or Staff: 获得相当于伤害 10% 的额外冰霜伤害
Greater Storm Rune
堆叠数量: 1 / 10
需求: 等级 30
Wand or Staff: 获得相当于伤害 10% 的额外闪电伤害
Saqawal's Rune of the Sky
堆叠数量: 1 / 10
需求: 等级 50
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fenumus' Rune of Agony
堆叠数量: 1 / 10
需求: 等级 50
Martial Weapons: 获得相当于伤害 13% 的额外混沌伤害
Wand or Staff: 获得相当于伤害 13% 的额外混沌伤害
Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
将 8% 的闪避值转化为额外护甲值
获得额外火焰伤害, 其数值等同于物理伤害的 12%
获得相当于伤害 11% 的额外混沌伤害
获得额外混沌伤害,其数值等同于物理伤害的 8%
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.