Gold-melted Blacksmith
SpectreY
AreaThe Molten Vault, The Ziggurat Refuge, The Molten Vault
Tags2HBluntWood_onhit_audio, allows_inc_aoe, construct, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Packs
  • The Molten Vault, The Molten Vault: Gold-melted Blacksmith, Gold-Melted Shambler, Gold-Melted Shambler
  • The Molten Vault, The Molten Vault: Gold-melted Blacksmith, Gold-Melted Shambler, Gold-Melted Shambler
  • The Ziggurat Refuge: Gold-melted Blacksmith, Gold-Melted Shambler, Gold-Melted Shambler, Gold-Melted Shambler, Gold-Melted Shambler
  • 生命
    180%
    Armour
    +75%
    Ailment Threshold
    %
    抗性
    30 -30 0 0
    伤害
    180%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    180%
    Model Size
    130%
    Type
    VaalForgeMan
    Metadata
    VaalForgeMan
    等级
    70
    生命
    15,689
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    446
    法术伤害
    446
    命中
    0
    Attack Time
    1.5
    经验值
    62,350
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 357–535
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTVaalForgemanSunder
    可触发
    冷却时间: 8.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSVaalForgemanSunderSpike1
    可触发, 攻击
    Base Damage: 357–535
    暴击几率: 5%
    攻击伤害: 50%
    Attack Time: 1.5 秒
    攻击伤害总降 50%
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSVaalForgemanSunderSpike2
    可触发, 攻击
    Base Damage: 357–535
    暴击几率: 5%
    攻击伤害: 60%
    Attack Time: 1.5 秒
    攻击伤害总降 40%
    总效果区域扩大 15%
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSVaalForgemanSunderSpike3
    可触发, 攻击
    Base Damage: 357–535
    暴击几率: 5%
    攻击伤害: 80%
    Attack Time: 1.5 秒
    攻击伤害总降 20%
    总效果区域扩大 35%
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSVaalForgemanSunderSpike4
    可触发, 攻击
    Base Damage: 357–535
    暴击几率: 5%
    Attack Time: 1.5 秒
    总效果区域扩大 70%
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_GTVaalForgemanSunder = "AddEffectPackAttached( 'VaalForgeManWeaponHeat', 'Metadata/Monsters/VaalForgeMan/attachments/VaalForgemasterHammer.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalForgeMan/VaalForgeMan"] = {
        name = "Gold-melted Blacksmith",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSVaalForgemanSunderSpike1",
            "GSVaalForgemanSunderSpike2",
            "GSVaalForgemanSunderSpike3",
            "GSVaalForgemanSunderSpike4",
            "GTVaalForgemanSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike1"] = {
        name = "GSVaalForgemanSunderSpike1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike2"] = {
        name = "GSVaalForgemanSunderSpike2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike3"] = {
        name = "GSVaalForgemanSunderSpike3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {35, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike4"] = {
        name = "GSVaalForgemanSunderSpike4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalForgemanSunder"] = {
        name = "GTVaalForgemanSunder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }