Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
匍匐之彼
CategoryDemon恶魔
IconEnemyEvasion
区域: 扭曲领域
It That Crawls
Spectre
Area扭曲领域
TagsClaw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • 攫握之彼, 匍匐之彼, 注视之彼
  • 扭曲领域: 攫握之彼, 匍匐之彼, 注视之彼
  • 扭曲领域: 注视之彼, 攫握之彼, 匍匐之彼
  • 匍匐之彼, 攫握之彼, 注视之彼
  • 生命
    100%
    闪避
    +25%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 11
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    HandSpider
    Metadata
    HandSpider
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    79
    生命
    24,852
    4,540
    伤害
    324
    法术伤害
    324
    命中
    3,786
    攻击时间
    1.5
    经验值
    81,664
    召唤物生命
    9,783
    召唤物伤害
    1,690
    召唤物护甲
    4,540
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 259389
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4100
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/Monsters/HandSpider/HandSpider"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Crawls",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.is_breach_monster1
    Stats.monster_beyond_portal_chance_+%_final-50
    Stats.base_heavy_stun_duration_ms4100
    Transitionable.on_transitionMakeCollidable();
    Transitionable.on_untransitionRemoveCollidability();
    StateMachine.define_shared_statebreachenraged;
    匍匐之彼
    CategoryDemon恶魔
    IconEnemyEvasion
    It That Crawls
    Spectre
    Tagsdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
    生命
    100%
    闪避
    +25%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    120%
    Type
    BreachBossSpider
    Metadata
    BreachBossSpider
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    8,257
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,502
    攻击时间
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 186280
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWBreachBossSpiderWeb
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 186280
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    base is projectile [1]
    monster projectile variation [1149]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [981]
    projectile maximum range override [150]
    projectile spread radius [0]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    MAASBreachBossSpiderLeapAttack
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 186280
    暴击率: 5%
    攻击伤害: 150%
    攻击时间: 1.5 秒
    攻击伤害总增 50%
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4100
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Dance"
    }
    
    StateMachine {}
    
    Functions
    {
    	StunTarget = "arg1.InterruptActionsForDuration( 0.5, TakeHitBackward );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachOverseerBoss/BreachBossSpider"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Crawls",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MAASBreachBossSpiderLeapAttack",
            "MPWBreachBossSpiderWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBreachBossSpiderLeapAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachBossSpiderWeb"] = {
        name = "MPWBreachBossSpiderWeb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1149, 0, 981, 150, 0, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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