攫握之彼
恶魔
区域: 扭曲领域
It That Grasps
SpectreY
Area扭曲领域
TagsClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • 攫握之彼, 匍匐之彼, 注视之彼
  • 扭曲领域: 攫握之彼, 匍匐之彼, 注视之彼
  • 扭曲领域: 注视之彼, 攫握之彼, 匍匐之彼
  • 生命
    110%
    闪避
    +25%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 9
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    110%
    Model Size
    100%
    Type
    FingerDemon
    Metadata
    FingerDemon
    等级
    80
    生命
    17,170
    4,803
    伤害
    367
    法术伤害
    367
    命中
    3,718
    攻击间隔
    1.5
    经验值
    110,000
    召唤物生命
    11,092
    召唤物伤害
    1,954
    召唤物护甲
    4,803
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 294–441
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Breach/Monsters/FingerDemon/FingerDemonAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Breach/Monsters/FingerDemon/FingerDemonAggroAudio.ao"
    }
    
    Positioned
    {
    	on_initial_position_set = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/fingerdemon/epk/alive.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/fingerdemon/epk/alive.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/fingerdemon/epk/enraged.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_breachenraged_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/fingerdemon/epk/enraged.epk' );"
    	on_or_create_state_breachenraged_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/neutral_monsters/fingerdemon/epk/enraged.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/Monsters/FingerDemon/FingerDemon"] = {
        name = "It That Grasps",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.is_breach_monster1
    Stats.monster_beyond_portal_chance_+%_final-50
    Stats.base_heavy_stun_duration_ms3300
    Transitionable.on_transitionMakeCollidable();
    Transitionable.on_untransitionRemoveCollidability();
    StateMachine.define_shared_statebreachenraged;
    Edit

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