握る者
エリア: 歪んだ領域
It That Grasps
SpectreY
Area歪んだ領域
TagsClaw_onhit_audio, demon, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • 握る者, 這う者, 見る者
  • 歪んだ領域: 握る者, 這う者, 見る者
  • ライフ
    110%
    回避
    +25%
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 9
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    FingerDemon
    Metadata
    FingerDemon
    レベル
    80
    ライフ
    17,170
    アーマー
    6,867
    回避力
    805
    Damage
    367
    スペルダメージ
    367
    命中
    3,204
    アタックタイム
    1.5
    経験値
    110,000
    Minion Life
    20,290
    Minion Damage
    4,534
    Minion Armour
    6,867
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 294–441
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Breach/Monsters/FingerDemon/FingerDemonAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Breach/Monsters/FingerDemon/FingerDemonAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/Monsters/FingerDemon/FingerDemon"] = {
        name = "It That Grasps",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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