Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
库尔卡,瓦尔奇术师
CategoryHumanoid人形
IconEnemyResistanceFire IconEnemyResistanceLightning
ignore actor scale from stats [1]
Kulka, Vaal Thaumaturge
Spectre
Tagshuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
生命
330%
Energy Shield From Life
10%
抗性
IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
伤害
300%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 14
攻击时间
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
IncursionDoryani
Metadata
DoryaniIncursionTier1
Spectre Reservation
84%
Companion Reservation
42.3%
等级
68
生命
27,248
2,413
伤害
699
法术伤害
699
命中
2,502
攻击时间
1.5
经验值
57,268
召唤物生命
22,869
Minion Energy Shield
2,287
召唤物伤害
2,906
召唤物护甲
2,413
GSDoryaniHumanBossBasicLightningZap
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 191.3 - 573.9 闪电伤害
被辅助技能的感电几率提高 750%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
GSDoryaniHumanBossFlamethrower
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
易燃强度提高 500%
造成 114.8 - 172.2 火焰伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
can perform skill while moving [1]
MPSDoryaniHumanBossCrystalTossLeft
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
施放时间: 1 秒
冷却时间: 12 秒
发射 15 个额外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MaceNotable2
MPSDoryaniHumanBossCrystalTossRight
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
施放时间: 1 秒
冷却时间: 12 秒
发射 15 个额外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MaceNotable2
EASDoryaniHumanBossMultiLightningZap
法术
施放时间: 1 秒
冷却时间: 50 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
GSDoryaniHumanBossLightningClap
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
冷却时间: 25 秒
造成 526.1 - 1578 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
SODoryaniHumanBossSolarOrb
可触发, AttackInPlace, 法术
施放时间: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
MPSDoryaniHumanBossFireballPrimary
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
施放时间: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
EDSDoryaniHumanBossFlameblast
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 20 秒
造成 1339 - 2009 火焰伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EDSDoryaniHumanBossFlameblastSelf
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 20 秒
造成 1339 - 2009 火焰伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
GSDoryaniHumanBossBeamBlast
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
冷却时间: 12.5 秒
造成 406.5 - 1220 闪电伤害
被辅助技能的感电几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossCrystalTraps
法术
施放时间: 6 秒
冷却时间: 28 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossActivateMechanism
法术
施放时间: 1 秒
冷却时间: 40 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpAround
法术, 位移, AttackInPlace
施放时间: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpToArenaMiddle
法术, 位移, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
EASDoryaniExplodeCrab
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CGEDoryaniIonCannon
法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
施放时间: 1 秒
冷却时间: 20 秒
每秒造成 438.4 火焰伤害
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniLightningStorm
法术, 可触发, AttackInPlace
施放时间: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSDoryaniLightningStormBolt
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 215.2 - 645.7 闪电伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniHumanBossDecelCrystalExplode
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 454.4 - 1363 闪电伤害
被辅助技能的感电几率提高 50%
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossFireClap
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 918.3 - 1377 火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSDoryaniHumanBossMultiLightningZap
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 47.83 - 143.5 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossSolarOrbPulse
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 994.8 - 1492 火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggered
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
造成 1339 - 2009 火焰伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggeredSelf
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
造成 1339 - 2009 火焰伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
MPSDoryaniHumanBossFireballSecondary
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 535.7 - 803.5 火焰伤害
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]
MaceNotable2
GSDoryaniHumanBossFireballDirectImpactExplosion
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 918.3 - 1377 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeam
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 765.2 - 2296 闪电伤害
被辅助技能的感电几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeamFlipped
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 765.2 - 2296 闪电伤害
被辅助技能的感电几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossCrystalZap
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 90.87 - 272.6 闪电伤害
被辅助技能的感电几率提高 300%
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossBeamBlastCone
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
造成 215.2 - 645.7 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossConstantLightning
可触发, 引导, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 200.9 - 602.6 闪电伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniLightningStormBoltConstant
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 215.2 - 645.7 闪电伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASDoryaniHumanBossHoverDeath
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossGroundDeath
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossFloatingDeathActivate
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
EASDoryaniHumanBossGroundDeathActivate
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpShort
法术, 位移, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpMedium
法术, 位移, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpLong
法术, 位移, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
EAADoryaniHumanBossDeathFreeAlva
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
SONotDoryaniHumanBossSolarOrb
可触发, AttackInPlace, 法术
施放时间: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/DoryaniIncursionTier1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Kulka, Vaal Thaumaturge",
    life = 3.3,
    energyShield = 0.1,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSDoryaniHumanBossFireballPrimary",
        "MPSDoryaniHumanBossFireballSecondary",
        "MPSDoryaniHumanBossCrystalTossLeft",
        "MPSDoryaniHumanBossCrystalTossRight",
        "CGEDoryaniIonCannon",
        "GSDoryaniHumanBossDecelCrystalExplode",
        "GSDoryaniHumanBossBasicLightningZap",
        "GSDoryaniHumanBossMultiLightningZap",
        "GSDoryaniHumanBossLightningClap",
        "GSDoryaniHumanBossFireClap",
        "GSDoryaniHumanBossSolarOrbPulse",
        "GSDoryaniHumanBossFlamethrower",
        "GSDoryaniHumanBossFireballDirectImpactExplosion",
        "GSDoryaniLightningStormBolt",
        "GSDoryaniLightningStormBoltConstant",
        "GSDoryaniHumanBossBeamBlast",
        "GSDoryaniHumanBossMechanismBeam",
        "GSDoryaniHumanBossCrystalZap",
        "GSDoryaniHumanBossConstantLightning",
        "GSDoryaniHumanBossMechanismBeamFlipped",
        "EASDoryaniHumanBossCrystalTraps",
        "EASDoryaniHumanBossMultiLightningZap",
        "EASDoryaniExplodeCrab",
        "EASDoryaniHumanBossActivateMechanism",
        "EASDoryaniHumanBossHoverDeath",
        "EASDoryaniHumanBossGroundDeath",
        "EASDoryaniHumanBossFloatingDeathActivate",
        "EASDoryaniHumanBossGroundDeathActivate",
        "EAADoryaniHumanBossDeathFreeAlva",
        "SODoryaniHumanBossSolarOrb",
        "SONotDoryaniHumanBossSolarOrb",
        "GTDoryaniLightningStorm",
        "EDSDoryaniHumanBossFlameblast",
        "EDSDoryaniHumanBossFlameblastSelf",
        "EDSDoryaniHumanBossFlameblastTriggered",
        "EDSDoryaniHumanBossFlameblastTriggeredSelf",
        "EDSDoryaniHumanBossBeamBlastCone",
        "DTTDoryaniHumanBossJumpToArenaMiddle",
        "DTTDoryaniHumanBossJumpAround",
        "DTTDoryaniHumanBossDeathJumpShort",
        "DTTDoryaniHumanBossDeathJumpMedium",
        "DTTDoryaniHumanBossDeathJumpLong",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossFireballPrimary"] = {
    name = "MPSDoryaniHumanBossFireballPrimary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossFireballSecondary"] = {
    name = "MPSDoryaniHumanBossFireballSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossCrystalTossLeft"] = {
    name = "MPSDoryaniHumanBossCrystalTossLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossCrystalTossRight"] = {
    name = "MPSDoryaniHumanBossCrystalTossRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEDoryaniIonCannon"] = {
    name = "CGEDoryaniIonCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossDecelCrystalExplode"] = {
    name = "GSDoryaniHumanBossDecelCrystalExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossBasicLightningZap"] = {
    name = "GSDoryaniHumanBossBasicLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossMultiLightningZap"] = {
    name = "GSDoryaniHumanBossMultiLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossLightningClap"] = {
    name = "GSDoryaniHumanBossLightningClap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossFireClap"] = {
    name = "GSDoryaniHumanBossFireClap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossSolarOrbPulse"] = {
    name = "GSDoryaniHumanBossSolarOrbPulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossFlamethrower"] = {
    name = "GSDoryaniHumanBossFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = {
    name = "GSDoryaniHumanBossFireballDirectImpactExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniLightningStormBolt"] = {
    name = "GSDoryaniLightningStormBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniLightningStormBoltConstant"] = {
    name = "GSDoryaniLightningStormBoltConstant",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossBeamBlast"] = {
    name = "GSDoryaniHumanBossBeamBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossMechanismBeam"] = {
    name = "GSDoryaniHumanBossMechanismBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossCrystalZap"] = {
    name = "GSDoryaniHumanBossCrystalZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossConstantLightning"] = {
    name = "GSDoryaniHumanBossConstantLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossMechanismBeamFlipped"] = {
    name = "GSDoryaniHumanBossMechanismBeamFlipped",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossCrystalTraps"] = {
    name = "EASDoryaniHumanBossCrystalTraps",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossMultiLightningZap"] = {
    name = "EASDoryaniHumanBossMultiLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniExplodeCrab"] = {
    name = "EASDoryaniExplodeCrab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossActivateMechanism"] = {
    name = "EASDoryaniHumanBossActivateMechanism",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossHoverDeath"] = {
    name = "EASDoryaniHumanBossHoverDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossGroundDeath"] = {
    name = "EASDoryaniHumanBossGroundDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossFloatingDeathActivate"] = {
    name = "EASDoryaniHumanBossFloatingDeathActivate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossGroundDeathActivate"] = {
    name = "EASDoryaniHumanBossGroundDeathActivate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniHumanBossDeathFreeAlva"] = {
    name = "EAADoryaniHumanBossDeathFreeAlva",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODoryaniHumanBossSolarOrb"] = {
    name = "SODoryaniHumanBossSolarOrb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SONotDoryaniHumanBossSolarOrb"] = {
    name = "SONotDoryaniHumanBossSolarOrb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDoryaniLightningStorm"] = {
    name = "GTDoryaniLightningStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblast"] = {
    name = "EDSDoryaniHumanBossFlameblast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblastSelf"] = {
    name = "EDSDoryaniHumanBossFlameblastSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblastTriggered"] = {
    name = "EDSDoryaniHumanBossFlameblastTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = {
    name = "EDSDoryaniHumanBossFlameblastTriggeredSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossBeamBlastCone"] = {
    name = "EDSDoryaniHumanBossBeamBlastCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = {
    name = "DTTDoryaniHumanBossJumpToArenaMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossJumpAround"] = {
    name = "DTTDoryaniHumanBossJumpAround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossDeathJumpShort"] = {
    name = "DTTDoryaniHumanBossDeathJumpShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossDeathJumpMedium"] = {
    name = "DTTDoryaniHumanBossDeathJumpMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossDeathJumpLong"] = {
    name = "DTTDoryaniHumanBossDeathJumpLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • ignore actor scale from stats 1 1 Global
  • 库尔卡,瓦尔奇术师
    CategoryHumanoid人形
    IconEnemyResistanceFire IconEnemyResistanceLightning
    ignore actor scale from stats [1]
    Kulka, Vaal Thaumaturge
    Spectre
    Tagshuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    生命
    330%
    Energy Shield From Life
    10%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    300%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    IncursionDoryani
    Metadata
    DoryaniIncursionTier2
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等级
    68
    生命
    27,248
    2,413
    伤害
    699
    法术伤害
    699
    命中
    2,502
    攻击时间
    1.5
    经验值
    57,268
    召唤物生命
    22,869
    Minion Energy Shield
    2,287
    召唤物伤害
    2,906
    召唤物护甲
    2,413
    GSDoryaniHumanBossBasicLightningZap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 191.3 - 573.9 闪电伤害
    被辅助技能的感电几率提高 750%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    can perform skill while moving [1]
    is area damage [1]
    GSDoryaniHumanBossFlamethrower
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    易燃强度提高 500%
    造成 114.8 - 172.2 火焰伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    can perform skill while moving [1]
    MPSDoryaniHumanBossCrystalTossLeft
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 12 秒
    发射 15 个额外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    MPSDoryaniHumanBossCrystalTossRight
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 12 秒
    发射 15 个额外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    EASDoryaniHumanBossMultiLightningZap
    法术
    施放时间: 1 秒
    冷却时间: 50 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-50]
    movement speed acceleration +% per second while performing action [-25]
    GSDoryaniHumanBossLightningClap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    冷却时间: 25 秒
    造成 526.1 - 1578 闪电伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be knocked back [1]
    voll slam damage +% final at centre [50]
    SODoryaniHumanBossSolarOrb
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    MPSDoryaniHumanBossFireballPrimary
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 4.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    can perform skill while moving [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1115]
    movement speed +% final while performing action [-90]
    movement speed acceleration +% per second while performing action [-100]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EDSDoryaniHumanBossFlameblast
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 20 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EDSDoryaniHumanBossFlameblastSelf
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 20 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-200]
    skill cannot be knocked back [1]
    GSDoryaniHumanBossBeamBlast
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    冷却时间: 12.5 秒
    造成 406.5 - 1220 闪电伤害
    被辅助技能的感电几率提高 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossCrystalTraps
    法术
    施放时间: 6 秒
    冷却时间: 28 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossActivateMechanism
    法术
    施放时间: 1 秒
    冷却时间: 40 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpAround
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpToArenaMiddle
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    EASDoryaniExplodeCrab
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    CGEDoryaniIonCannon
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
    施放时间: 1 秒
    冷却时间: 20 秒
    每秒造成 438.4 火焰伤害
    action do not face target [1]
    active skill base area of effect radius [16]
    base skill effect duration [10000]
    ground fire art variation [1020]
    skill does not pathfind [1]
    GTDoryaniLightningStorm
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    冷却时间: 20 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBolt
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 215.2 - 645.7 闪电伤害
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniHumanBossDecelCrystalExplode
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 454.4 - 1363 闪电伤害
    被辅助技能的感电几率提高 50%
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossFireClap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 918.3 - 1377 火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GSDoryaniHumanBossMultiLightningZap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 47.83 - 143.5 闪电伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossSolarOrbPulse
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 994.8 - 1492 火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggered
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggeredSelf
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    MPSDoryaniHumanBossFireballSecondary
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 535.7 - 803.5 火焰伤害
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    base is projectile [1]
    monster projectile variation [1116]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [981]
    projectile maximum range override [150]
    projectile spread radius [0]
    MaceNotable2
    GSDoryaniHumanBossFireballDirectImpactExplosion
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 918.3 - 1377 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeam
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 765.2 - 2296 闪电伤害
    被辅助技能的感电几率提高 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeamFlipped
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 765.2 - 2296 闪电伤害
    被辅助技能的感电几率提高 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossCrystalZap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 90.87 - 272.6 闪电伤害
    被辅助技能的感电几率提高 300%
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossBeamBlastCone
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 215.2 - 645.7 闪电伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossConstantLightning
    可触发, 引导, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 200.9 - 602.6 闪电伤害
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBoltConstant
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 215.2 - 645.7 闪电伤害
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossHoverDeath
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossGroundDeath
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossFloatingDeathActivate
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    EASDoryaniHumanBossGroundDeathActivate
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpShort
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpMedium
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpLong
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    EAADoryaniHumanBossDeathFreeAlva
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    SONotDoryaniHumanBossSolarOrb
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/DoryaniIncursionTier2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Kulka, Vaal Thaumaturge",
        life = 3.3,
        energyShield = 0.1,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSDoryaniHumanBossFireballPrimary",
            "MPSDoryaniHumanBossFireballSecondary",
            "MPSDoryaniHumanBossCrystalTossLeft",
            "MPSDoryaniHumanBossCrystalTossRight",
            "CGEDoryaniIonCannon",
            "GSDoryaniHumanBossDecelCrystalExplode",
            "GSDoryaniHumanBossBasicLightningZap",
            "GSDoryaniHumanBossMultiLightningZap",
            "GSDoryaniHumanBossLightningClap",
            "GSDoryaniHumanBossFireClap",
            "GSDoryaniHumanBossSolarOrbPulse",
            "GSDoryaniHumanBossFlamethrower",
            "GSDoryaniHumanBossFireballDirectImpactExplosion",
            "GSDoryaniLightningStormBolt",
            "GSDoryaniLightningStormBoltConstant",
            "GSDoryaniHumanBossBeamBlast",
            "GSDoryaniHumanBossMechanismBeam",
            "GSDoryaniHumanBossCrystalZap",
            "GSDoryaniHumanBossConstantLightning",
            "GSDoryaniHumanBossMechanismBeamFlipped",
            "EASDoryaniHumanBossCrystalTraps",
            "EASDoryaniHumanBossMultiLightningZap",
            "EASDoryaniExplodeCrab",
            "EASDoryaniHumanBossActivateMechanism",
            "EASDoryaniHumanBossHoverDeath",
            "EASDoryaniHumanBossGroundDeath",
            "EASDoryaniHumanBossFloatingDeathActivate",
            "EASDoryaniHumanBossGroundDeathActivate",
            "EAADoryaniHumanBossDeathFreeAlva",
            "SODoryaniHumanBossSolarOrb",
            "SONotDoryaniHumanBossSolarOrb",
            "GTDoryaniLightningStorm",
            "EDSDoryaniHumanBossFlameblast",
            "EDSDoryaniHumanBossFlameblastSelf",
            "EDSDoryaniHumanBossFlameblastTriggered",
            "EDSDoryaniHumanBossFlameblastTriggeredSelf",
            "EDSDoryaniHumanBossBeamBlastCone",
            "DTTDoryaniHumanBossJumpToArenaMiddle",
            "DTTDoryaniHumanBossJumpAround",
            "DTTDoryaniHumanBossDeathJumpShort",
            "DTTDoryaniHumanBossDeathJumpMedium",
            "DTTDoryaniHumanBossDeathJumpLong",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballPrimary"] = {
        name = "MPSDoryaniHumanBossFireballPrimary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "can_perform_skill_while_moving",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballSecondary"] = {
        name = "MPSDoryaniHumanBossFireballSecondary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossLeft"] = {
        name = "MPSDoryaniHumanBossCrystalTossLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossRight"] = {
        name = "MPSDoryaniHumanBossCrystalTossRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEDoryaniIonCannon"] = {
        name = "CGEDoryaniIonCannon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossDecelCrystalExplode"] = {
        name = "GSDoryaniHumanBossDecelCrystalExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBasicLightningZap"] = {
        name = "GSDoryaniHumanBossBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMultiLightningZap"] = {
        name = "GSDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossLightningClap"] = {
        name = "GSDoryaniHumanBossLightningClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireClap"] = {
        name = "GSDoryaniHumanBossFireClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossSolarOrbPulse"] = {
        name = "GSDoryaniHumanBossSolarOrbPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFlamethrower"] = {
        name = "GSDoryaniHumanBossFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = {
        name = "GSDoryaniHumanBossFireballDirectImpactExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBolt"] = {
        name = "GSDoryaniLightningStormBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBoltConstant"] = {
        name = "GSDoryaniLightningStormBoltConstant",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBeamBlast"] = {
        name = "GSDoryaniHumanBossBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeam"] = {
        name = "GSDoryaniHumanBossMechanismBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossCrystalZap"] = {
        name = "GSDoryaniHumanBossCrystalZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossConstantLightning"] = {
        name = "GSDoryaniHumanBossConstantLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeamFlipped"] = {
        name = "GSDoryaniHumanBossMechanismBeamFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossCrystalTraps"] = {
        name = "EASDoryaniHumanBossCrystalTraps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossMultiLightningZap"] = {
        name = "EASDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniExplodeCrab"] = {
        name = "EASDoryaniExplodeCrab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossActivateMechanism"] = {
        name = "EASDoryaniHumanBossActivateMechanism",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossHoverDeath"] = {
        name = "EASDoryaniHumanBossHoverDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeath"] = {
        name = "EASDoryaniHumanBossGroundDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossFloatingDeathActivate"] = {
        name = "EASDoryaniHumanBossFloatingDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeathActivate"] = {
        name = "EASDoryaniHumanBossGroundDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniHumanBossDeathFreeAlva"] = {
        name = "EAADoryaniHumanBossDeathFreeAlva",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODoryaniHumanBossSolarOrb"] = {
        name = "SODoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SONotDoryaniHumanBossSolarOrb"] = {
        name = "SONotDoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDoryaniLightningStorm"] = {
        name = "GTDoryaniLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblast"] = {
        name = "EDSDoryaniHumanBossFlameblast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggered"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggeredSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossBeamBlastCone"] = {
        name = "EDSDoryaniHumanBossBeamBlastCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = {
        name = "DTTDoryaniHumanBossJumpToArenaMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpAround"] = {
        name = "DTTDoryaniHumanBossJumpAround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpShort"] = {
        name = "DTTDoryaniHumanBossDeathJumpShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpMedium"] = {
        name = "DTTDoryaniHumanBossDeathJumpMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpLong"] = {
        name = "DTTDoryaniHumanBossDeathJumpLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 库尔卡,瓦尔奇术师
    CategoryHumanoid人形
    IconEnemyResistanceFire IconEnemyResistanceLightning
    Kulka, Vaal Thaumaturge
    Spectre
    Tagshuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    生命
    330%
    Energy Shield From Life
    10%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    300%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    IncursionDoryani
    Metadata
    DoryaniIncursionTier3
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等级
    68
    生命
    27,248
    2,413
    伤害
    699
    法术伤害
    699
    命中
    2,502
    攻击时间
    1.5
    经验值
    57,268
    召唤物生命
    22,869
    Minion Energy Shield
    2,287
    召唤物伤害
    2,906
    召唤物护甲
    2,413
    GSDoryaniHumanBossBasicLightningZap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 191.3 - 573.9 闪电伤害
    被辅助技能的感电几率提高 750%
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    can perform skill while moving [1]
    is area damage [1]
    GSDoryaniHumanBossFlamethrower
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    易燃强度提高 500%
    造成 114.8 - 172.2 火焰伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    can perform skill while moving [1]
    MPSDoryaniHumanBossCrystalTossLeft
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 12 秒
    发射 15 个额外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    MPSDoryaniHumanBossCrystalTossRight
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 12 秒
    发射 15 个额外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    EASDoryaniHumanBossMultiLightningZap
    法术
    施放时间: 1 秒
    冷却时间: 50 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-50]
    movement speed acceleration +% per second while performing action [-25]
    GSDoryaniHumanBossLightningClap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    冷却时间: 25 秒
    造成 526.1 - 1578 闪电伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be knocked back [1]
    voll slam damage +% final at centre [50]
    SODoryaniHumanBossSolarOrb
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    MPSDoryaniHumanBossFireballPrimary
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 4.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    can perform skill while moving [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1115]
    movement speed +% final while performing action [-90]
    movement speed acceleration +% per second while performing action [-100]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EDSDoryaniHumanBossFlameblast
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 20 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EDSDoryaniHumanBossFlameblastSelf
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    冷却时间: 20 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-200]
    skill cannot be knocked back [1]
    GSDoryaniHumanBossBeamBlast
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    冷却时间: 12.5 秒
    造成 406.5 - 1220 闪电伤害
    被辅助技能的感电几率提高 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossCrystalTraps
    法术
    施放时间: 6 秒
    冷却时间: 28 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossActivateMechanism
    法术
    施放时间: 1 秒
    冷却时间: 40 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpAround
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpToArenaMiddle
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    EASDoryaniExplodeCrab
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    CGEDoryaniIonCannon
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
    施放时间: 1 秒
    冷却时间: 20 秒
    每秒造成 438.4 火焰伤害
    action do not face target [1]
    active skill base area of effect radius [16]
    base skill effect duration [10000]
    ground fire art variation [1020]
    skill does not pathfind [1]
    GTDoryaniLightningStorm
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    冷却时间: 20 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBolt
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 215.2 - 645.7 闪电伤害
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniHumanBossDecelCrystalExplode
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 454.4 - 1363 闪电伤害
    被辅助技能的感电几率提高 50%
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossFireClap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 918.3 - 1377 火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GSDoryaniHumanBossMultiLightningZap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 47.83 - 143.5 闪电伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossSolarOrbPulse
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 994.8 - 1492 火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggered
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggeredSelf
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 1339 - 2009 火焰伤害
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    MPSDoryaniHumanBossFireballSecondary
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 535.7 - 803.5 火焰伤害
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    base is projectile [1]
    monster projectile variation [1116]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [981]
    projectile maximum range override [150]
    projectile spread radius [0]
    MaceNotable2
    GSDoryaniHumanBossFireballDirectImpactExplosion
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 918.3 - 1377 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeam
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 765.2 - 2296 闪电伤害
    被辅助技能的感电几率提高 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeamFlipped
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 765.2 - 2296 闪电伤害
    被辅助技能的感电几率提高 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossCrystalZap
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 90.87 - 272.6 闪电伤害
    被辅助技能的感电几率提高 300%
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossBeamBlastCone
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 215.2 - 645.7 闪电伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossConstantLightning
    可触发, 引导, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 200.9 - 602.6 闪电伤害
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBoltConstant
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 215.2 - 645.7 闪电伤害
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossHoverDeath
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossGroundDeath
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossFloatingDeathActivate
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    EASDoryaniHumanBossGroundDeathActivate
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpShort
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpMedium
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpLong
    法术, 位移, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    EAADoryaniHumanBossDeathFreeAlva
    法术
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    SONotDoryaniHumanBossSolarOrb
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/DoryaniIncursionTier3"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Kulka, Vaal Thaumaturge",
        life = 3.3,
        energyShield = 0.1,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSDoryaniHumanBossFireballPrimary",
            "MPSDoryaniHumanBossFireballSecondary",
            "MPSDoryaniHumanBossCrystalTossLeft",
            "MPSDoryaniHumanBossCrystalTossRight",
            "CGEDoryaniIonCannon",
            "GSDoryaniHumanBossDecelCrystalExplode",
            "GSDoryaniHumanBossBasicLightningZap",
            "GSDoryaniHumanBossMultiLightningZap",
            "GSDoryaniHumanBossLightningClap",
            "GSDoryaniHumanBossFireClap",
            "GSDoryaniHumanBossSolarOrbPulse",
            "GSDoryaniHumanBossFlamethrower",
            "GSDoryaniHumanBossFireballDirectImpactExplosion",
            "GSDoryaniLightningStormBolt",
            "GSDoryaniLightningStormBoltConstant",
            "GSDoryaniHumanBossBeamBlast",
            "GSDoryaniHumanBossMechanismBeam",
            "GSDoryaniHumanBossCrystalZap",
            "GSDoryaniHumanBossConstantLightning",
            "GSDoryaniHumanBossMechanismBeamFlipped",
            "EASDoryaniHumanBossCrystalTraps",
            "EASDoryaniHumanBossMultiLightningZap",
            "EASDoryaniExplodeCrab",
            "EASDoryaniHumanBossActivateMechanism",
            "EASDoryaniHumanBossHoverDeath",
            "EASDoryaniHumanBossGroundDeath",
            "EASDoryaniHumanBossFloatingDeathActivate",
            "EASDoryaniHumanBossGroundDeathActivate",
            "EAADoryaniHumanBossDeathFreeAlva",
            "SODoryaniHumanBossSolarOrb",
            "SONotDoryaniHumanBossSolarOrb",
            "GTDoryaniLightningStorm",
            "EDSDoryaniHumanBossFlameblast",
            "EDSDoryaniHumanBossFlameblastSelf",
            "EDSDoryaniHumanBossFlameblastTriggered",
            "EDSDoryaniHumanBossFlameblastTriggeredSelf",
            "EDSDoryaniHumanBossBeamBlastCone",
            "DTTDoryaniHumanBossJumpToArenaMiddle",
            "DTTDoryaniHumanBossJumpAround",
            "DTTDoryaniHumanBossDeathJumpShort",
            "DTTDoryaniHumanBossDeathJumpMedium",
            "DTTDoryaniHumanBossDeathJumpLong",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballPrimary"] = {
        name = "MPSDoryaniHumanBossFireballPrimary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "can_perform_skill_while_moving",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballSecondary"] = {
        name = "MPSDoryaniHumanBossFireballSecondary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossLeft"] = {
        name = "MPSDoryaniHumanBossCrystalTossLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossRight"] = {
        name = "MPSDoryaniHumanBossCrystalTossRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEDoryaniIonCannon"] = {
        name = "CGEDoryaniIonCannon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossDecelCrystalExplode"] = {
        name = "GSDoryaniHumanBossDecelCrystalExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBasicLightningZap"] = {
        name = "GSDoryaniHumanBossBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMultiLightningZap"] = {
        name = "GSDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossLightningClap"] = {
        name = "GSDoryaniHumanBossLightningClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireClap"] = {
        name = "GSDoryaniHumanBossFireClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossSolarOrbPulse"] = {
        name = "GSDoryaniHumanBossSolarOrbPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFlamethrower"] = {
        name = "GSDoryaniHumanBossFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = {
        name = "GSDoryaniHumanBossFireballDirectImpactExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBolt"] = {
        name = "GSDoryaniLightningStormBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBoltConstant"] = {
        name = "GSDoryaniLightningStormBoltConstant",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBeamBlast"] = {
        name = "GSDoryaniHumanBossBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeam"] = {
        name = "GSDoryaniHumanBossMechanismBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossCrystalZap"] = {
        name = "GSDoryaniHumanBossCrystalZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossConstantLightning"] = {
        name = "GSDoryaniHumanBossConstantLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeamFlipped"] = {
        name = "GSDoryaniHumanBossMechanismBeamFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossCrystalTraps"] = {
        name = "EASDoryaniHumanBossCrystalTraps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossMultiLightningZap"] = {
        name = "EASDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniExplodeCrab"] = {
        name = "EASDoryaniExplodeCrab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossActivateMechanism"] = {
        name = "EASDoryaniHumanBossActivateMechanism",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossHoverDeath"] = {
        name = "EASDoryaniHumanBossHoverDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeath"] = {
        name = "EASDoryaniHumanBossGroundDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossFloatingDeathActivate"] = {
        name = "EASDoryaniHumanBossFloatingDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeathActivate"] = {
        name = "EASDoryaniHumanBossGroundDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniHumanBossDeathFreeAlva"] = {
        name = "EAADoryaniHumanBossDeathFreeAlva",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODoryaniHumanBossSolarOrb"] = {
        name = "SODoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SONotDoryaniHumanBossSolarOrb"] = {
        name = "SONotDoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDoryaniLightningStorm"] = {
        name = "GTDoryaniLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblast"] = {
        name = "EDSDoryaniHumanBossFlameblast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggered"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggeredSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossBeamBlastCone"] = {
        name = "EDSDoryaniHumanBossBeamBlastCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = {
        name = "DTTDoryaniHumanBossJumpToArenaMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpAround"] = {
        name = "DTTDoryaniHumanBossJumpAround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpShort"] = {
        name = "DTTDoryaniHumanBossDeathJumpShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpMedium"] = {
        name = "DTTDoryaniHumanBossDeathJumpMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpLong"] = {
        name = "DTTDoryaniHumanBossDeathJumpLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    库尔卡,瓦尔奇术师 Text Audio /46
    名称
    你犯下了严重错误!
    Thaumaturge_Tier3_Emerge_Random
    你犯下了严重错误!
    Thaumaturge_Tier3_Emerge_2
    你浑身散发着愚蠢!
    Thaumaturge_Tier3_Emerge_3
    你浑身散发着愚蠢!
    Thaumaturge_Tier3_Emerge_4
    你让我别无选择!
    Thaumaturge_Tier3_Flameblast_Random
    你让我别无选择!
    Thaumaturge_Tier3_Flameblast_2
    你让我别无选择!
    Thaumaturge_Tier3_Flameblast_3
    你让我别无选择!
    Thaumaturge_Tier3_Flameblast_4
    燃烧吧!
    Thaumaturge_Tier3_Flamethrower_Random
    燃烧吧!
    Thaumaturge_Tier3_Flamethrower_2
    灼烧吧!
    Thaumaturge_Tier3_Flamethrower_3
    灼烧吧!
    Thaumaturge_Tier3_Flamethrower_4
    受尽折磨吧。
    Thaumaturge_Tier3_Flamethrower_5
    受尽折磨吧。
    Thaumaturge_Tier3_Flamethrower_6
    呃!……我要求服从!
    Thaumaturge_Tier3_Knockdown_Random
    呃!……我要求服从!
    Thaumaturge_Tier3_Knockdown_2
    呃!……可悲的蠢货!
    Thaumaturge_Tier3_Knockdown_3
    呃!……可悲的蠢货!
    Thaumaturge_Tier3_Knockdown_4
    无关紧要。
    Thaumaturge_Tier3_LightningZap_Random
    无关紧要。
    Thaumaturge_Tier3_LightningZap_2
    挣扎吧!
    Thaumaturge_Tier3_LightningZap_3
    挣扎吧!
    Thaumaturge_Tier3_LightningZap_4
    真是可惜……
    Thaumaturge_Tier3_PlayerDefeated_Random
    真是可惜……
    Thaumaturge_Tier3_PlayerDefeated_2
    真是可惜……
    Thaumaturge_Tier3_PlayerDefeated_3
    狂怒的能量。
    Thaumaturge_Tier3_SolarOrb_Random
    狂怒的能量。
    Thaumaturge_Tier3_SolarOrb_2
    炼狱之火!
    Thaumaturge_Tier3_SolarOrb_3
    炼狱之火!
    Thaumaturge_Tier3_SolarOrb_4
    太阳之怒。
    Thaumaturge_Tier3_SolarOrb_5
    太阳之怒。
    Thaumaturge_Tier3_SolarOrb_6
    这即是……腐化的艺术。
    Thaumaturge_Tier3_SoulBeam_Random
    你的生命……已被剥夺。
    Thaumaturge_Tier3_SoulBeam_2
    这不过是……科学问题。
    Thaumaturge_Tier3_SoulBeam_3
    腐化,生生不息!
    Thaumaturge_Tier3_SoulCore_Random
    腐化,生生不息!
    Thaumaturge_Tier3_SoulCore_2
    我可主宰死亡!
    Thaumaturge_Tier3_SoulCore_3
    我可主宰死亡!
    Thaumaturge_Tier3_SoulCore_4
    此乃瓦尔的智慧!
    Thaumaturge_Tier3_SoulCore_5
    此乃瓦尔的智慧!
    Thaumaturge_Tier3_SoulCore_6
    迎接你的末日吧!
    Thaumaturge_Tier3_Tendrils_Random
    迎接你的末日吧!
    Thaumaturge_Tier3_Tendrils_2
    你即将灭亡!
    Thaumaturge_Tier3_Tendrils_3
    你即将灭亡!
    Thaumaturge_Tier3_Tendrils_4
    电弧扼杀!
    Thaumaturge_Tier3_Tendrils_5
    电弧扼杀!
    Thaumaturge_Tier3_Tendrils_6
    Edit

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