ヴァールの魔術師、クルカ
ヒューマノイド
ignore actor scale from stats [1]
Kulka, Vaal Thaumaturge
SpectreN
Tagshuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
ライフ
330%
Energy Shield From Life
10%
耐性
30 0 30 0
Damage
300%
命中力
100%
Attack Distance
4 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
IncursionDoryani
Metadata
DoryaniIncursionTier1
レベル
68
ライフ
25,598
Damage
699
スペルダメージ
699
命中力
2,502
アタックタイム
1.5
経験値
85,902
Minion Life
22,869
Minion Energy Shield
2,287
Minion Damage
2,906
Minion Armour
2,413
GSDoryaniHumanBossBasicLightningZap
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
191.3から573.9ダメージを与える
サポートされたスキルは感電付与確率が750%増加する
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
GSDoryaniHumanBossFlamethrower
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
可燃性強度500%増加する
114.8から172.2ダメージを与える
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
can perform skill while moving [1]
MPSDoryaniHumanBossCrystalTossLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 12 秒
投射物を追加で個放つ
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPSDoryaniHumanBossCrystalTossRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 12 秒
投射物を追加で個放つ
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASDoryaniHumanBossMultiLightningZap
クールダウン時間: 50 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
GSDoryaniHumanBossLightningClap
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 25 秒
526.1から1578ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
SODoryaniHumanBossSolarOrb
Triggerable, AttackInPlace
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
MPSDoryaniHumanBossFireballPrimary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 4.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EDSDoryaniHumanBossFlameblast
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 20 秒
1339から2009ダメージを与える
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EDSDoryaniHumanBossFlameblastSelf
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 20 秒
1339から2009ダメージを与える
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
GSDoryaniHumanBossBeamBlast
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 12.5 秒
406.5から1220ダメージを与える
サポートされたスキルは感電付与確率が100%増加する
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossCrystalTraps
クールダウン時間: 28 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossActivateMechanism
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpAround
Spell, Movement, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpToArenaMiddle
Spell, Movement, AttackInPlace
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
EASDoryaniExplodeCrab
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CGEDoryaniIonCannon
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 20 秒
毎秒438.4ダメージを与える
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniLightningStorm
Spell, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSDoryaniLightningStormBolt
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
215.2から645.7ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniHumanBossDecelCrystalExplode
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
454.4から1363ダメージを与える
サポートされたスキルは感電付与確率が50%増加する
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossFireClap
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
918.3から1377ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSDoryaniHumanBossMultiLightningZap
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
47.83から143.5ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossSolarOrbPulse
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
994.8から1492ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggered
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
1339から2009ダメージを与える
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggeredSelf
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
1339から2009ダメージを与える
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
MPSDoryaniHumanBossFireballSecondary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
535.7から803.5ダメージを与える
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]
GSDoryaniHumanBossFireballDirectImpactExplosion
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
918.3から1377ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeam
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
765.2から2296ダメージを与える
サポートされたスキルは感電付与確率が100%増加する
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeamFlipped
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
765.2から2296ダメージを与える
サポートされたスキルは感電付与確率が100%増加する
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossCrystalZap
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
90.87から272.6ダメージを与える
サポートされたスキルは感電付与確率が300%増加する
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossBeamBlastCone
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
215.2から645.7ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossConstantLightning
Triggerable, Channel, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
200.9から602.6ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniLightningStormBoltConstant
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
215.2から645.7ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASDoryaniHumanBossHoverDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossGroundDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossFloatingDeathActivate
action attack or cast time uses animation length [1]
EASDoryaniHumanBossGroundDeathActivate
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpShort
Spell, Movement, AttackInPlace
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpMedium
Spell, Movement, AttackInPlace
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpLong
Spell, Movement, AttackInPlace
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
EAADoryaniHumanBossDeathFreeAlva
action attack or cast time uses animation length [1]
SONotDoryaniHumanBossSolarOrb
Triggerable, AttackInPlace
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/DoryaniIncursionTier1"] = {
    name = "Kulka, Vaal Thaumaturge",
    life = 3.3,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSDoryaniHumanBossFireballPrimary",
        "MPSDoryaniHumanBossFireballSecondary",
        "MPSDoryaniHumanBossCrystalTossLeft",
        "MPSDoryaniHumanBossCrystalTossRight",
        "CGEDoryaniIonCannon",
        "GSDoryaniHumanBossDecelCrystalExplode",
        "GSDoryaniHumanBossBasicLightningZap",
        "GSDoryaniHumanBossMultiLightningZap",
        "GSDoryaniHumanBossLightningClap",
        "GSDoryaniHumanBossFireClap",
        "GSDoryaniHumanBossSolarOrbPulse",
        "GSDoryaniHumanBossFlamethrower",
        "GSDoryaniHumanBossFireballDirectImpactExplosion",
        "GSDoryaniLightningStormBolt",
        "GSDoryaniLightningStormBoltConstant",
        "GSDoryaniHumanBossBeamBlast",
        "GSDoryaniHumanBossMechanismBeam",
        "GSDoryaniHumanBossCrystalZap",
        "GSDoryaniHumanBossConstantLightning",
        "GSDoryaniHumanBossMechanismBeamFlipped",
        "EASDoryaniHumanBossCrystalTraps",
        "EASDoryaniHumanBossMultiLightningZap",
        "EASDoryaniExplodeCrab",
        "EASDoryaniHumanBossActivateMechanism",
        "EASDoryaniHumanBossHoverDeath",
        "EASDoryaniHumanBossGroundDeath",
        "EASDoryaniHumanBossFloatingDeathActivate",
        "EASDoryaniHumanBossGroundDeathActivate",
        "EAADoryaniHumanBossDeathFreeAlva",
        "SODoryaniHumanBossSolarOrb",
        "SONotDoryaniHumanBossSolarOrb",
        "GTDoryaniLightningStorm",
        "EDSDoryaniHumanBossFlameblast",
        "EDSDoryaniHumanBossFlameblastSelf",
        "EDSDoryaniHumanBossFlameblastTriggered",
        "EDSDoryaniHumanBossFlameblastTriggeredSelf",
        "EDSDoryaniHumanBossBeamBlastCone",
        "DTTDoryaniHumanBossJumpToArenaMiddle",
        "DTTDoryaniHumanBossJumpAround",
        "DTTDoryaniHumanBossDeathJumpShort",
        "DTTDoryaniHumanBossDeathJumpMedium",
        "DTTDoryaniHumanBossDeathJumpLong",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossFireballPrimary"] = {
    name = "MPSDoryaniHumanBossFireballPrimary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossFireballSecondary"] = {
    name = "MPSDoryaniHumanBossFireballSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossCrystalTossLeft"] = {
    name = "MPSDoryaniHumanBossCrystalTossLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniHumanBossCrystalTossRight"] = {
    name = "MPSDoryaniHumanBossCrystalTossRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "ballistic_projectiles_always_bounce",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEDoryaniIonCannon"] = {
    name = "CGEDoryaniIonCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossDecelCrystalExplode"] = {
    name = "GSDoryaniHumanBossDecelCrystalExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossBasicLightningZap"] = {
    name = "GSDoryaniHumanBossBasicLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossMultiLightningZap"] = {
    name = "GSDoryaniHumanBossMultiLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossLightningClap"] = {
    name = "GSDoryaniHumanBossLightningClap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossFireClap"] = {
    name = "GSDoryaniHumanBossFireClap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossSolarOrbPulse"] = {
    name = "GSDoryaniHumanBossSolarOrbPulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossFlamethrower"] = {
    name = "GSDoryaniHumanBossFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = {
    name = "GSDoryaniHumanBossFireballDirectImpactExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniLightningStormBolt"] = {
    name = "GSDoryaniLightningStormBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniLightningStormBoltConstant"] = {
    name = "GSDoryaniLightningStormBoltConstant",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossBeamBlast"] = {
    name = "GSDoryaniHumanBossBeamBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossMechanismBeam"] = {
    name = "GSDoryaniHumanBossMechanismBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossCrystalZap"] = {
    name = "GSDoryaniHumanBossCrystalZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossConstantLightning"] = {
    name = "GSDoryaniHumanBossConstantLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniHumanBossMechanismBeamFlipped"] = {
    name = "GSDoryaniHumanBossMechanismBeamFlipped",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossCrystalTraps"] = {
    name = "EASDoryaniHumanBossCrystalTraps",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossMultiLightningZap"] = {
    name = "EASDoryaniHumanBossMultiLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniExplodeCrab"] = {
    name = "EASDoryaniExplodeCrab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossActivateMechanism"] = {
    name = "EASDoryaniHumanBossActivateMechanism",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossHoverDeath"] = {
    name = "EASDoryaniHumanBossHoverDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossGroundDeath"] = {
    name = "EASDoryaniHumanBossGroundDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossFloatingDeathActivate"] = {
    name = "EASDoryaniHumanBossFloatingDeathActivate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniHumanBossGroundDeathActivate"] = {
    name = "EASDoryaniHumanBossGroundDeathActivate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniHumanBossDeathFreeAlva"] = {
    name = "EAADoryaniHumanBossDeathFreeAlva",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODoryaniHumanBossSolarOrb"] = {
    name = "SODoryaniHumanBossSolarOrb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SONotDoryaniHumanBossSolarOrb"] = {
    name = "SONotDoryaniHumanBossSolarOrb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDoryaniLightningStorm"] = {
    name = "GTDoryaniLightningStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblast"] = {
    name = "EDSDoryaniHumanBossFlameblast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblastSelf"] = {
    name = "EDSDoryaniHumanBossFlameblastSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblastTriggered"] = {
    name = "EDSDoryaniHumanBossFlameblastTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = {
    name = "EDSDoryaniHumanBossFlameblastTriggeredSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSDoryaniHumanBossBeamBlastCone"] = {
    name = "EDSDoryaniHumanBossBeamBlastCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = {
    name = "DTTDoryaniHumanBossJumpToArenaMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossJumpAround"] = {
    name = "DTTDoryaniHumanBossJumpAround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossDeathJumpShort"] = {
    name = "DTTDoryaniHumanBossDeathJumpShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossDeathJumpMedium"] = {
    name = "DTTDoryaniHumanBossDeathJumpMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTDoryaniHumanBossDeathJumpLong"] = {
    name = "DTTDoryaniHumanBossDeathJumpLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • ヴァールの魔術師、クルカ
    ヒューマノイド
    ignore actor scale from stats [1]
    Kulka, Vaal Thaumaturge
    SpectreN
    Tagshuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    ライフ
    330%
    Energy Shield From Life
    10%
    耐性
    30 0 30 0
    Damage
    300%
    命中力
    100%
    Attack Distance
    4 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    100%
    Type
    IncursionDoryani
    Metadata
    DoryaniIncursionTier2
    レベル
    68
    ライフ
    25,598
    Damage
    699
    スペルダメージ
    699
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    85,902
    Minion Life
    22,869
    Minion Energy Shield
    2,287
    Minion Damage
    2,906
    Minion Armour
    2,413
    GSDoryaniHumanBossBasicLightningZap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    191.3から573.9ダメージを与える
    サポートされたスキルは感電付与確率が750%増加する
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    can perform skill while moving [1]
    is area damage [1]
    GSDoryaniHumanBossFlamethrower
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    可燃性強度500%増加する
    114.8から172.2ダメージを与える
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    can perform skill while moving [1]
    MPSDoryaniHumanBossCrystalTossLeft
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    投射物を追加で個放つ
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPSDoryaniHumanBossCrystalTossRight
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    投射物を追加で個放つ
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EASDoryaniHumanBossMultiLightningZap
    クールダウン時間: 50 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-50]
    movement speed acceleration +% per second while performing action [-25]
    GSDoryaniHumanBossLightningClap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 25 秒
    526.1から1578ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be knocked back [1]
    voll slam damage +% final at centre [50]
    SODoryaniHumanBossSolarOrb
    Triggerable, AttackInPlace
    クールダウン時間: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    MPSDoryaniHumanBossFireballPrimary
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    can perform skill while moving [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1115]
    movement speed +% final while performing action [-90]
    movement speed acceleration +% per second while performing action [-100]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSDoryaniHumanBossFlameblast
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EDSDoryaniHumanBossFlameblastSelf
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-200]
    skill cannot be knocked back [1]
    GSDoryaniHumanBossBeamBlast
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 12.5 秒
    406.5から1220ダメージを与える
    サポートされたスキルは感電付与確率が100%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossCrystalTraps
    クールダウン時間: 28 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossActivateMechanism
    クールダウン時間: 40 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpAround
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 15 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpToArenaMiddle
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    EASDoryaniExplodeCrab
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    CGEDoryaniIonCannon
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    毎秒438.4ダメージを与える
    action do not face target [1]
    active skill base area of effect radius [16]
    base skill effect duration [10000]
    ground fire art variation [1020]
    skill does not pathfind [1]
    GTDoryaniLightningStorm
    Spell, Triggerable, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBolt
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    215.2から645.7ダメージを与える
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniHumanBossDecelCrystalExplode
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    454.4から1363ダメージを与える
    サポートされたスキルは感電付与確率が50%増加する
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossFireClap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    918.3から1377ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GSDoryaniHumanBossMultiLightningZap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    47.83から143.5ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossSolarOrbPulse
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    994.8から1492ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggered
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggeredSelf
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    MPSDoryaniHumanBossFireballSecondary
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    535.7から803.5ダメージを与える
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    base is projectile [1]
    monster projectile variation [1116]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [981]
    projectile maximum range override [150]
    projectile spread radius [0]
    GSDoryaniHumanBossFireballDirectImpactExplosion
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    918.3から1377ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeam
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    765.2から2296ダメージを与える
    サポートされたスキルは感電付与確率が100%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeamFlipped
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    765.2から2296ダメージを与える
    サポートされたスキルは感電付与確率が100%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossCrystalZap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    90.87から272.6ダメージを与える
    サポートされたスキルは感電付与確率が300%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossBeamBlastCone
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    215.2から645.7ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossConstantLightning
    Triggerable, Channel, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    200.9から602.6ダメージを与える
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBoltConstant
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    215.2から645.7ダメージを与える
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossHoverDeath
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossGroundDeath
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossFloatingDeathActivate
    action attack or cast time uses animation length [1]
    EASDoryaniHumanBossGroundDeathActivate
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpShort
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpMedium
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpLong
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    EAADoryaniHumanBossDeathFreeAlva
    action attack or cast time uses animation length [1]
    SONotDoryaniHumanBossSolarOrb
    Triggerable, AttackInPlace
    クールダウン時間: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/DoryaniIncursionTier2"] = {
        name = "Kulka, Vaal Thaumaturge",
        life = 3.3,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSDoryaniHumanBossFireballPrimary",
            "MPSDoryaniHumanBossFireballSecondary",
            "MPSDoryaniHumanBossCrystalTossLeft",
            "MPSDoryaniHumanBossCrystalTossRight",
            "CGEDoryaniIonCannon",
            "GSDoryaniHumanBossDecelCrystalExplode",
            "GSDoryaniHumanBossBasicLightningZap",
            "GSDoryaniHumanBossMultiLightningZap",
            "GSDoryaniHumanBossLightningClap",
            "GSDoryaniHumanBossFireClap",
            "GSDoryaniHumanBossSolarOrbPulse",
            "GSDoryaniHumanBossFlamethrower",
            "GSDoryaniHumanBossFireballDirectImpactExplosion",
            "GSDoryaniLightningStormBolt",
            "GSDoryaniLightningStormBoltConstant",
            "GSDoryaniHumanBossBeamBlast",
            "GSDoryaniHumanBossMechanismBeam",
            "GSDoryaniHumanBossCrystalZap",
            "GSDoryaniHumanBossConstantLightning",
            "GSDoryaniHumanBossMechanismBeamFlipped",
            "EASDoryaniHumanBossCrystalTraps",
            "EASDoryaniHumanBossMultiLightningZap",
            "EASDoryaniExplodeCrab",
            "EASDoryaniHumanBossActivateMechanism",
            "EASDoryaniHumanBossHoverDeath",
            "EASDoryaniHumanBossGroundDeath",
            "EASDoryaniHumanBossFloatingDeathActivate",
            "EASDoryaniHumanBossGroundDeathActivate",
            "EAADoryaniHumanBossDeathFreeAlva",
            "SODoryaniHumanBossSolarOrb",
            "SONotDoryaniHumanBossSolarOrb",
            "GTDoryaniLightningStorm",
            "EDSDoryaniHumanBossFlameblast",
            "EDSDoryaniHumanBossFlameblastSelf",
            "EDSDoryaniHumanBossFlameblastTriggered",
            "EDSDoryaniHumanBossFlameblastTriggeredSelf",
            "EDSDoryaniHumanBossBeamBlastCone",
            "DTTDoryaniHumanBossJumpToArenaMiddle",
            "DTTDoryaniHumanBossJumpAround",
            "DTTDoryaniHumanBossDeathJumpShort",
            "DTTDoryaniHumanBossDeathJumpMedium",
            "DTTDoryaniHumanBossDeathJumpLong",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballPrimary"] = {
        name = "MPSDoryaniHumanBossFireballPrimary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "can_perform_skill_while_moving",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballSecondary"] = {
        name = "MPSDoryaniHumanBossFireballSecondary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossLeft"] = {
        name = "MPSDoryaniHumanBossCrystalTossLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossRight"] = {
        name = "MPSDoryaniHumanBossCrystalTossRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEDoryaniIonCannon"] = {
        name = "CGEDoryaniIonCannon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossDecelCrystalExplode"] = {
        name = "GSDoryaniHumanBossDecelCrystalExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBasicLightningZap"] = {
        name = "GSDoryaniHumanBossBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMultiLightningZap"] = {
        name = "GSDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossLightningClap"] = {
        name = "GSDoryaniHumanBossLightningClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireClap"] = {
        name = "GSDoryaniHumanBossFireClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossSolarOrbPulse"] = {
        name = "GSDoryaniHumanBossSolarOrbPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFlamethrower"] = {
        name = "GSDoryaniHumanBossFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = {
        name = "GSDoryaniHumanBossFireballDirectImpactExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBolt"] = {
        name = "GSDoryaniLightningStormBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBoltConstant"] = {
        name = "GSDoryaniLightningStormBoltConstant",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBeamBlast"] = {
        name = "GSDoryaniHumanBossBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeam"] = {
        name = "GSDoryaniHumanBossMechanismBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossCrystalZap"] = {
        name = "GSDoryaniHumanBossCrystalZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossConstantLightning"] = {
        name = "GSDoryaniHumanBossConstantLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeamFlipped"] = {
        name = "GSDoryaniHumanBossMechanismBeamFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossCrystalTraps"] = {
        name = "EASDoryaniHumanBossCrystalTraps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossMultiLightningZap"] = {
        name = "EASDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniExplodeCrab"] = {
        name = "EASDoryaniExplodeCrab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossActivateMechanism"] = {
        name = "EASDoryaniHumanBossActivateMechanism",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossHoverDeath"] = {
        name = "EASDoryaniHumanBossHoverDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeath"] = {
        name = "EASDoryaniHumanBossGroundDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossFloatingDeathActivate"] = {
        name = "EASDoryaniHumanBossFloatingDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeathActivate"] = {
        name = "EASDoryaniHumanBossGroundDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniHumanBossDeathFreeAlva"] = {
        name = "EAADoryaniHumanBossDeathFreeAlva",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODoryaniHumanBossSolarOrb"] = {
        name = "SODoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SONotDoryaniHumanBossSolarOrb"] = {
        name = "SONotDoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDoryaniLightningStorm"] = {
        name = "GTDoryaniLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblast"] = {
        name = "EDSDoryaniHumanBossFlameblast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggered"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggeredSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossBeamBlastCone"] = {
        name = "EDSDoryaniHumanBossBeamBlastCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = {
        name = "DTTDoryaniHumanBossJumpToArenaMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpAround"] = {
        name = "DTTDoryaniHumanBossJumpAround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpShort"] = {
        name = "DTTDoryaniHumanBossDeathJumpShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpMedium"] = {
        name = "DTTDoryaniHumanBossDeathJumpMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpLong"] = {
        name = "DTTDoryaniHumanBossDeathJumpLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • ヴァールの魔術師、クルカ
    ヒューマノイド
    Kulka, Vaal Thaumaturge
    SpectreN
    Tagshuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    ライフ
    330%
    Energy Shield From Life
    10%
    耐性
    30 0 30 0
    Damage
    300%
    命中力
    100%
    Attack Distance
    4 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    100%
    Type
    IncursionDoryani
    Metadata
    DoryaniIncursionTier3
    レベル
    68
    ライフ
    25,598
    Damage
    699
    スペルダメージ
    699
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    85,902
    Minion Life
    22,869
    Minion Energy Shield
    2,287
    Minion Damage
    2,906
    Minion Armour
    2,413
    GSDoryaniHumanBossBasicLightningZap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    191.3から573.9ダメージを与える
    サポートされたスキルは感電付与確率が750%増加する
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    can perform skill while moving [1]
    is area damage [1]
    GSDoryaniHumanBossFlamethrower
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    可燃性強度500%増加する
    114.8から172.2ダメージを与える
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    can perform skill while moving [1]
    MPSDoryaniHumanBossCrystalTossLeft
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    投射物を追加で個放つ
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MPSDoryaniHumanBossCrystalTossRight
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    投射物を追加で個放つ
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [30]
    ballistic projectiles always bounce [1]
    base deal no damage [2]
    base is projectile [1]
    can perform skill while moving [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EASDoryaniHumanBossMultiLightningZap
    クールダウン時間: 50 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-50]
    movement speed acceleration +% per second while performing action [-25]
    GSDoryaniHumanBossLightningClap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 25 秒
    526.1から1578ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill cannot be knocked back [1]
    voll slam damage +% final at centre [50]
    SODoryaniHumanBossSolarOrb
    Triggerable, AttackInPlace
    クールダウン時間: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    MPSDoryaniHumanBossFireballPrimary
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    can perform skill while moving [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1115]
    movement speed +% final while performing action [-90]
    movement speed acceleration +% per second while performing action [-100]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSDoryaniHumanBossFlameblast
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EDSDoryaniHumanBossFlameblastSelf
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-200]
    skill cannot be knocked back [1]
    GSDoryaniHumanBossBeamBlast
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 12.5 秒
    406.5から1220ダメージを与える
    サポートされたスキルは感電付与確率が100%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossCrystalTraps
    クールダウン時間: 28 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]
    EASDoryaniHumanBossActivateMechanism
    クールダウン時間: 40 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpAround
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 15 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossJumpToArenaMiddle
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    EASDoryaniExplodeCrab
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    CGEDoryaniIonCannon
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    毎秒438.4ダメージを与える
    action do not face target [1]
    active skill base area of effect radius [16]
    base skill effect duration [10000]
    ground fire art variation [1020]
    skill does not pathfind [1]
    GTDoryaniLightningStorm
    Spell, Triggerable, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBolt
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    215.2から645.7ダメージを与える
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniHumanBossDecelCrystalExplode
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    454.4から1363ダメージを与える
    サポートされたスキルは感電付与確率が50%増加する
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossFireClap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    918.3から1377ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GSDoryaniHumanBossMultiLightningZap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    47.83から143.5ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossSolarOrbPulse
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    994.8から1492ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggered
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    EDSDoryaniHumanBossFlameblastTriggeredSelf
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    1339から2009ダメージを与える
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    is area damage [1]
    MPSDoryaniHumanBossFireballSecondary
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    535.7から803.5ダメージを与える
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    base is projectile [1]
    monster projectile variation [1116]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [981]
    projectile maximum range override [150]
    projectile spread radius [0]
    GSDoryaniHumanBossFireballDirectImpactExplosion
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    918.3から1377ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeam
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    765.2から2296ダメージを与える
    サポートされたスキルは感電付与確率が100%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossMechanismBeamFlipped
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    765.2から2296ダメージを与える
    サポートされたスキルは感電付与確率が100%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossCrystalZap
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    90.87から272.6ダメージを与える
    サポートされたスキルは感電付与確率が300%増加する
    action attack or cast time uses animation length [1]
    is area damage [1]
    EDSDoryaniHumanBossBeamBlastCone
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    215.2から645.7ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniHumanBossConstantLightning
    Triggerable, Channel, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    200.9から602.6ダメージを与える
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniLightningStormBoltConstant
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    215.2から645.7ダメージを与える
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossHoverDeath
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossGroundDeath
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniHumanBossFloatingDeathActivate
    action attack or cast time uses animation length [1]
    EASDoryaniHumanBossGroundDeathActivate
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpShort
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpMedium
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    DTTDoryaniHumanBossDeathJumpLong
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    EAADoryaniHumanBossDeathFreeAlva
    action attack or cast time uses animation length [1]
    SONotDoryaniHumanBossSolarOrb
    Triggerable, AttackInPlace
    クールダウン時間: 15 秒
    action attack or cast time uses animation length [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-100]
    movement speed acceleration +% per second while performing action [-100]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/DoryaniIncursionTier3"] = {
        name = "Kulka, Vaal Thaumaturge",
        life = 3.3,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSDoryaniHumanBossFireballPrimary",
            "MPSDoryaniHumanBossFireballSecondary",
            "MPSDoryaniHumanBossCrystalTossLeft",
            "MPSDoryaniHumanBossCrystalTossRight",
            "CGEDoryaniIonCannon",
            "GSDoryaniHumanBossDecelCrystalExplode",
            "GSDoryaniHumanBossBasicLightningZap",
            "GSDoryaniHumanBossMultiLightningZap",
            "GSDoryaniHumanBossLightningClap",
            "GSDoryaniHumanBossFireClap",
            "GSDoryaniHumanBossSolarOrbPulse",
            "GSDoryaniHumanBossFlamethrower",
            "GSDoryaniHumanBossFireballDirectImpactExplosion",
            "GSDoryaniLightningStormBolt",
            "GSDoryaniLightningStormBoltConstant",
            "GSDoryaniHumanBossBeamBlast",
            "GSDoryaniHumanBossMechanismBeam",
            "GSDoryaniHumanBossCrystalZap",
            "GSDoryaniHumanBossConstantLightning",
            "GSDoryaniHumanBossMechanismBeamFlipped",
            "EASDoryaniHumanBossCrystalTraps",
            "EASDoryaniHumanBossMultiLightningZap",
            "EASDoryaniExplodeCrab",
            "EASDoryaniHumanBossActivateMechanism",
            "EASDoryaniHumanBossHoverDeath",
            "EASDoryaniHumanBossGroundDeath",
            "EASDoryaniHumanBossFloatingDeathActivate",
            "EASDoryaniHumanBossGroundDeathActivate",
            "EAADoryaniHumanBossDeathFreeAlva",
            "SODoryaniHumanBossSolarOrb",
            "SONotDoryaniHumanBossSolarOrb",
            "GTDoryaniLightningStorm",
            "EDSDoryaniHumanBossFlameblast",
            "EDSDoryaniHumanBossFlameblastSelf",
            "EDSDoryaniHumanBossFlameblastTriggered",
            "EDSDoryaniHumanBossFlameblastTriggeredSelf",
            "EDSDoryaniHumanBossBeamBlastCone",
            "DTTDoryaniHumanBossJumpToArenaMiddle",
            "DTTDoryaniHumanBossJumpAround",
            "DTTDoryaniHumanBossDeathJumpShort",
            "DTTDoryaniHumanBossDeathJumpMedium",
            "DTTDoryaniHumanBossDeathJumpLong",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballPrimary"] = {
        name = "MPSDoryaniHumanBossFireballPrimary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "can_perform_skill_while_moving",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossFireballSecondary"] = {
        name = "MPSDoryaniHumanBossFireballSecondary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossLeft"] = {
        name = "MPSDoryaniHumanBossCrystalTossLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniHumanBossCrystalTossRight"] = {
        name = "MPSDoryaniHumanBossCrystalTossRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "can_perform_skill_while_moving",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEDoryaniIonCannon"] = {
        name = "CGEDoryaniIonCannon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossDecelCrystalExplode"] = {
        name = "GSDoryaniHumanBossDecelCrystalExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBasicLightningZap"] = {
        name = "GSDoryaniHumanBossBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMultiLightningZap"] = {
        name = "GSDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossLightningClap"] = {
        name = "GSDoryaniHumanBossLightningClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireClap"] = {
        name = "GSDoryaniHumanBossFireClap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossSolarOrbPulse"] = {
        name = "GSDoryaniHumanBossSolarOrbPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFlamethrower"] = {
        name = "GSDoryaniHumanBossFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = {
        name = "GSDoryaniHumanBossFireballDirectImpactExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBolt"] = {
        name = "GSDoryaniLightningStormBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniLightningStormBoltConstant"] = {
        name = "GSDoryaniLightningStormBoltConstant",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossBeamBlast"] = {
        name = "GSDoryaniHumanBossBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeam"] = {
        name = "GSDoryaniHumanBossMechanismBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossCrystalZap"] = {
        name = "GSDoryaniHumanBossCrystalZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossConstantLightning"] = {
        name = "GSDoryaniHumanBossConstantLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniHumanBossMechanismBeamFlipped"] = {
        name = "GSDoryaniHumanBossMechanismBeamFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossCrystalTraps"] = {
        name = "EASDoryaniHumanBossCrystalTraps",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossMultiLightningZap"] = {
        name = "EASDoryaniHumanBossMultiLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniExplodeCrab"] = {
        name = "EASDoryaniExplodeCrab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossActivateMechanism"] = {
        name = "EASDoryaniHumanBossActivateMechanism",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossHoverDeath"] = {
        name = "EASDoryaniHumanBossHoverDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeath"] = {
        name = "EASDoryaniHumanBossGroundDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossFloatingDeathActivate"] = {
        name = "EASDoryaniHumanBossFloatingDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniHumanBossGroundDeathActivate"] = {
        name = "EASDoryaniHumanBossGroundDeathActivate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniHumanBossDeathFreeAlva"] = {
        name = "EAADoryaniHumanBossDeathFreeAlva",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODoryaniHumanBossSolarOrb"] = {
        name = "SODoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SONotDoryaniHumanBossSolarOrb"] = {
        name = "SONotDoryaniHumanBossSolarOrb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {-100, -100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {-100, -100, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDoryaniLightningStorm"] = {
        name = "GTDoryaniLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblast"] = {
        name = "EDSDoryaniHumanBossFlameblast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggered"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = {
        name = "EDSDoryaniHumanBossFlameblastTriggeredSelf",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSDoryaniHumanBossBeamBlastCone"] = {
        name = "EDSDoryaniHumanBossBeamBlastCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = {
        name = "DTTDoryaniHumanBossJumpToArenaMiddle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossJumpAround"] = {
        name = "DTTDoryaniHumanBossJumpAround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpShort"] = {
        name = "DTTDoryaniHumanBossDeathJumpShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpMedium"] = {
        name = "DTTDoryaniHumanBossDeathJumpMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDoryaniHumanBossDeathJumpLong"] = {
        name = "DTTDoryaniHumanBossDeathJumpLong",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ヴァールの魔術師、クルカ Text Audio /46
    名前
    お前は大きな過ちを犯した!
    Thaumaturge_Tier3_Emerge_Random
    お前は大きな過ちを犯した!
    Thaumaturge_Tier3_Emerge_2
    愚かさが臭うぞ!
    Thaumaturge_Tier3_Emerge_3
    愚かさが臭うぞ!
    Thaumaturge_Tier3_Emerge_4
    仕方あるまい!
    Thaumaturge_Tier3_Flameblast_Random
    仕方あるまい!
    Thaumaturge_Tier3_Flameblast_2
    仕方あるまい!
    Thaumaturge_Tier3_Flameblast_3
    仕方あるまい!
    Thaumaturge_Tier3_Flameblast_4
    燃えよ!
    Thaumaturge_Tier3_Flamethrower_Random
    燃えよ!
    Thaumaturge_Tier3_Flamethrower_2
    焦げよ!
    Thaumaturge_Tier3_Flamethrower_3
    焦げよ!
    Thaumaturge_Tier3_Flamethrower_4
    苦しめ!
    Thaumaturge_Tier3_Flamethrower_5
    苦しめ!
    Thaumaturge_Tier3_Flamethrower_6
    くっ!……服従せよ!
    Thaumaturge_Tier3_Knockdown_Random
    くっ!……服従せよ!
    Thaumaturge_Tier3_Knockdown_2
    くっ!……救えん間抜けめ!
    Thaumaturge_Tier3_Knockdown_3
    くっ!……救えん間抜けめ!
    Thaumaturge_Tier3_Knockdown_4
    問題ない。
    Thaumaturge_Tier3_LightningZap_Random
    問題ない。
    Thaumaturge_Tier3_LightningZap_2
    もがけ!
    Thaumaturge_Tier3_LightningZap_3
    もがけ!
    Thaumaturge_Tier3_LightningZap_4
    残念だ……
    Thaumaturge_Tier3_PlayerDefeated_Random
    残念だ……
    Thaumaturge_Tier3_PlayerDefeated_2
    残念だ……
    Thaumaturge_Tier3_PlayerDefeated_3
    暴れるエネルギーよ。
    Thaumaturge_Tier3_SolarOrb_Random
    暴れるエネルギーよ。
    Thaumaturge_Tier3_SolarOrb_2
    業火よ!
    Thaumaturge_Tier3_SolarOrb_3
    業火よ!
    Thaumaturge_Tier3_SolarOrb_4
    太陽の怒り。
    Thaumaturge_Tier3_SolarOrb_5
    太陽の怒り。
    Thaumaturge_Tier3_SolarOrb_6
    穢れという……技術。
    Thaumaturge_Tier3_SoulBeam_Random
    お前の命は……剥奪する。
    Thaumaturge_Tier3_SoulBeam_2
    科学的な……問題だ。
    Thaumaturge_Tier3_SoulBeam_3
    穢れは栄える!
    Thaumaturge_Tier3_SoulCore_Random
    穢れは栄える!
    Thaumaturge_Tier3_SoulCore_2
    我は死を支配する!
    Thaumaturge_Tier3_SoulCore_3
    我は死を支配する!
    Thaumaturge_Tier3_SoulCore_4
    ヴァールの創造力よ!
    Thaumaturge_Tier3_SoulCore_5
    ヴァールの創造力よ!
    Thaumaturge_Tier3_SoulCore_6
    破滅を受け入れよ!
    Thaumaturge_Tier3_Tendrils_Random
    破滅を受け入れよ!
    Thaumaturge_Tier3_Tendrils_2
    お前の死がやってくるぞ!
    Thaumaturge_Tier3_Tendrils_3
    お前の死がやってくるぞ!
    Thaumaturge_Tier3_Tendrils_4
    弧を描く窒息!
    Thaumaturge_Tier3_Tendrils_5
    弧を描く窒息!
    Thaumaturge_Tier3_Tendrils_6
    Edit

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