污秽侍僧
SpectreY
Area掩埋的殿堂, 奇玛尔, 通水渠道, 金字塔避难所
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Packs
  • 掩埋的殿堂, 奇玛尔: 污秽侍僧, 马拉克斯返生者
  • 污秽侍僧
  • 金字塔避难所: 污秽侍僧, 流沙之魂
  • 生命
    150%
    Energy Shield From Life
    10%
    闪避
    +25%
    抗性
    30 -30 0 0
    伤害
    150%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 18
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    MarAcolyte
    Metadata
    MarAcolyte
    等级
    65
    生命
    8,793
    2,023
    伤害
    319
    法术伤害
    319
    命中
    2,214
    攻击间隔
    1.17
    经验值
    32,261
    召唤物生命
    8,481
    Minion Energy Shield
    942
    召唤物伤害
    1,243
    召唤物护甲
    2,023
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 255–382
    暴击率: 5%
    攻击间隔: 1.17 秒
    物理伤害的 40% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarAcolyteSlam
    攻击
    Base Damage: 255–382
    暴击率: 5%
    攻击伤害: 115%
    攻击间隔: 1.17 秒
    冷却时间: 8 秒
    攻击伤害总增 15%
    物理伤害的 40% 转化为火焰伤害
    active skill base area of effect radius [55]
    brutus ground slam effect step [250]
    brutus ground slam number of effects at max [5]
    brutus ground slam number of effects at min [3]
    ground slam cone angle override [30]
    ground slam wave duration override ms [450]
    is area damage [1]
    main hand base maximum attack distance [45]
    MarAcolyteThrowFire
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 255–382
    暴击率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 3.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    物理伤害的 100% 转化为火焰伤害
    attack maximum action distance + [60]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2083
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarAcolyte/MarAcolyte"] = {
        name = "Mar Acolyte",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MarAcolyteSlam",
            "MarAcolyteThrowFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteSlam"] = {
        name = "MarAcolyteSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "is_area_damage",
        },
        levels = {
            [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteThrowFire"] = {
        name = "MarAcolyteThrowFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2083
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    污秽侍僧
    人形
    Mar Acolyte
    SpectreY
    Area丝克玛试炼
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
    Packs
  • 丝克玛试炼: 返生的说书人, 污秽侍僧
  • 生命
    150%
    Energy Shield From Life
    10%
    闪避
    +25%
    抗性
    30 -30 0 0
    伤害
    150%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 18
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    MarAcolyteSanctumTrial
    Metadata
    MarAcolyteSanctumTrial
    等级
    22
    生命
    412
    伤害
    62
    法术伤害
    62
    命中
    340
    攻击间隔
    1.17
    经验值
    1,194
    召唤物生命
    1,359
    Minion Energy Shield
    151
    召唤物伤害
    89
    召唤物护甲
    106
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 50–74
    暴击率: 5%
    攻击间隔: 1.17 秒
    物理伤害的 40% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarAcolyteSlam
    攻击
    Base Damage: 50–74
    暴击率: 5%
    攻击伤害: 115%
    攻击间隔: 1.17 秒
    冷却时间: 8 秒
    攻击伤害总增 15%
    物理伤害的 40% 转化为火焰伤害
    active skill base area of effect radius [55]
    brutus ground slam effect step [250]
    brutus ground slam number of effects at max [5]
    brutus ground slam number of effects at min [3]
    ground slam cone angle override [30]
    ground slam wave duration override ms [450]
    is area damage [1]
    main hand base maximum attack distance [45]
    MarAcolyteThrowFire
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 50–74
    暴击率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 3.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    物理伤害的 100% 转化为火焰伤害
    attack maximum action distance + [60]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2083
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarAcolyte/MarAcolyteSanctumTrial"] = {
        name = "Mar Acolyte",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "WalkEmergeSanctumPortal",
            "MarAcolyteSlam",
            "MarAcolyteThrowFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteSlam"] = {
        name = "MarAcolyteSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "is_area_damage",
        },
        levels = {
            [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteThrowFire"] = {
        name = "MarAcolyteThrowFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.