Spectre | Y |
---|---|
Area | 掩埋神殿, 高地神塔庇護所, 掩埋神殿 |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Packs |
生命
150%
Energy Shield From Life
10%
閃避值
+25%
抗性
30
-30
0
0
傷害
150%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 18
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
MarAcolyte
Metadata
MarAcolyte
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
11,767
護甲
3,877
閃避值
628
能量護盾
1,307
傷害
372
法術傷害
372
命中
2,328
Attack Time
1.17
經驗值
51,959
Minion Life
16,559
Minion Energy Shield
1,840
Minion Damage
3,243
Minion Armour
3,877
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 297–446
暴擊率: 5%
Attack Time: 1.17 秒
將 40% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarAcolyteSlam
攻擊
Base Damage: 297–446
暴擊率: 5%
攻擊傷害: 115%
Attack Time: 1.17 秒
冷卻時間: 8 秒
造成 15% 更多攻擊傷害
將 40% 的物理傷害轉換為火焰傷害
active skill base area of effect radius [55]
brutus ground slam effect step [250]
brutus ground slam number of effects at max [5]
brutus ground slam number of effects at min [3]
ground slam cone angle override [30]
ground slam wave duration override ms [450]
is area damage [1]
main hand base maximum attack distance [45]
MarAcolyteThrowFire
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
Base Damage: 297–446
暴擊率: 5%
Attack Time: 1.17 秒
冷卻時間: 3.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
將 100% 的物理傷害轉換為火焰傷害
attack maximum action distance + [60]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Preload { preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarAcolyte/MarAcolyte"] = { name = "Mar Acolyte", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "MarAcolyteSlam", "MarAcolyteThrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {40, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {40, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {40, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteSlam"] = { name = "MarAcolyteSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "is_area_damage", }, levels = { [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteThrowFire"] = { name = "MarAcolyteThrowFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
腐敗信徒
地區: 絲克瑪試煉
Mar Acolyte
Spectre | Y |
---|---|
Area | 絲克瑪試煉 |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Packs |
生命
150%
Energy Shield From Life
10%
閃避值
+25%
抗性
30
-30
0
0
傷害
150%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 18
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
MarAcolyteSanctumTrial
Metadata
MarAcolyteSanctumTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
22
生命
548
護甲
152
閃避值
120
能量護盾
61
傷害
62
法術傷害
62
命中
372
Attack Time
1.17
經驗值
1,194
Minion Life
1,426
Minion Energy Shield
158
Minion Damage
93
Minion Armour
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 50–74
暴擊率: 5%
Attack Time: 1.17 秒
將 40% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarAcolyteSlam
攻擊
Base Damage: 50–74
暴擊率: 5%
攻擊傷害: 115%
Attack Time: 1.17 秒
冷卻時間: 8 秒
造成 15% 更多攻擊傷害
將 40% 的物理傷害轉換為火焰傷害
active skill base area of effect radius [55]
brutus ground slam effect step [250]
brutus ground slam number of effects at max [5]
brutus ground slam number of effects at min [3]
ground slam cone angle override [30]
ground slam wave duration override ms [450]
is area damage [1]
main hand base maximum attack distance [45]
MarAcolyteThrowFire
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
Base Damage: 50–74
暴擊率: 5%
Attack Time: 1.17 秒
冷卻時間: 3.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
將 100% 的物理傷害轉換為火焰傷害
attack maximum action distance + [60]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
WalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Preload { preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarAcolyte/MarAcolyteSanctumTrial"] = { name = "Mar Acolyte", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "WalkEmergeSanctumPortal", "MarAcolyteSlam", "MarAcolyteThrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {40, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {40, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {40, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteSlam"] = { name = "MarAcolyteSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "is_area_damage", }, levels = { [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteThrowFire"] = { name = "MarAcolyteThrowFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.