Spectre | Y |
---|---|
Area | 掩埋神殿, 奇瑪, 通道, 高地神塔庇護所 |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Packs |
生命
150%
Energy Shield From Life
10%
閃避
+25%
抗性




傷害
150%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 18
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
MarAcolyte
Metadata
MarAcolyte
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
8,793
2,023
829
977
傷害
319
法術傷害
319
命中
2,214
攻擊時間
1.17
經驗值
32,261
召喚物生命
8,481
Minion Energy Shield
942
召喚物傷害
1,243
召喚物護甲
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MarAcolyteSlam
攻擊
Base Damage: 255–382
暴擊率: 5%
攻擊傷害: 115%
攻擊時間: 1.17 秒
冷卻時間: 8 秒
造成 15% 更多攻擊傷害
active skill base area of effect radius [55]
brutus ground slam effect step [250]
brutus ground slam number of effects at max [5]
brutus ground slam number of effects at min [3]
ground slam cone angle override [30]
ground slam wave duration override ms [450]
is area damage [1]
main hand base maximum attack distance [45]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Preload { preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarAcolyte/MarAcolyte"] = { name = "Mar Acolyte", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "MarAcolyteSlam", "MarAcolyteThrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteSlam"] = { name = "MarAcolyteSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "is_area_damage", }, levels = { [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteThrowFire"] = { name = "MarAcolyteThrowFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
腐敗信徒
Mar Acolyte
Spectre | Y |
---|---|
Area | 絲克瑪試煉 |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Packs |
生命
150%
Energy Shield From Life
10%
閃避
+25%
抗性




傷害
150%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 18
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
MarAcolyteSanctumTrial
Metadata
MarAcolyteSanctumTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
22
生命
412
106
220
46
傷害
62
法術傷害
62
命中
340
攻擊時間
1.17
經驗值
1,194
召喚物生命
1,359
Minion Energy Shield
151
召喚物傷害
89
召喚物護甲
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MarAcolyteSlam
攻擊
Base Damage: 50–74
暴擊率: 5%
攻擊傷害: 115%
攻擊時間: 1.17 秒
冷卻時間: 8 秒
造成 15% 更多攻擊傷害
active skill base area of effect radius [55]
brutus ground slam effect step [250]
brutus ground slam number of effects at max [5]
brutus ground slam number of effects at min [3]
ground slam cone angle override [30]
ground slam wave duration override ms [450]
is area damage [1]
main hand base maximum attack distance [45]
WalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Preload { preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarAcolyte/MarAcolyteSanctumTrial"] = { name = "Mar Acolyte", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "WalkEmergeSanctumPortal", "MarAcolyteSlam", "MarAcolyteThrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteSlam"] = { name = "MarAcolyteSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "is_area_damage", }, levels = { [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteThrowFire"] = { name = "MarAcolyteThrowFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.