Acólito de Mar
Mar Acolyte
Spectre | Y |
---|---|
Area | Santuários Enterrados, Qimah, Canal, O Refúgio Zigurate |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Packs |
Vida
150%
Energy Shield From Life
10%
Evasão
+25%
Resistência




Damage
150%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 18
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
MarAcolyte
Metadata
MarAcolyte
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
8,793
2,023
829
Damage
319
Dano Mágico
319
Precisão
2,214
Tempo de Ataque
1.17
Experiência
32,261
Minion Life
8,481
Minion Energy Shield
942
Minion Damage
1,243
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 255–382
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarAcolyteSlam
Attack
Base Damage: 255–382
Chance de Acerto Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.17 seg
Recarga: 8 seg
Causa 15% mais Dano com Ataque
active skill base area of effect radius [55]
brutus ground slam effect step [250]
brutus ground slam number of effects at max [5]
brutus ground slam number of effects at min [3]
ground slam cone angle override [30]
ground slam wave duration override ms [450]
is area damage [1]
main hand base maximum attack distance [45]
MarAcolyteThrowFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 255–382
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
Recarga: 3.5 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
attack maximum action distance + [60]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Preload { preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarAcolyte/MarAcolyte"] = { name = "Mar Acolyte", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "MarAcolyteSlam", "MarAcolyteThrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteSlam"] = { name = "MarAcolyteSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "is_area_damage", }, levels = { [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteThrowFire"] = { name = "MarAcolyteThrowFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Acólito de Mar
Mar Acolyte
Spectre | Y |
---|---|
Area | Provação das Sekhemas |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Packs |
Vida
150%
Energy Shield From Life
10%
Evasão
+25%
Resistência




Damage
150%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 18
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
MarAcolyteSanctumTrial
Metadata
MarAcolyteSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
22
Vida
412
106
220
Damage
62
Dano Mágico
62
Precisão
340
Tempo de Ataque
1.17
Experiência
1,194
Minion Life
1,359
Minion Energy Shield
151
Minion Damage
89
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 50–74
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarAcolyteSlam
Attack
Base Damage: 50–74
Chance de Acerto Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.17 seg
Recarga: 8 seg
Causa 15% mais Dano com Ataque
active skill base area of effect radius [55]
brutus ground slam effect step [250]
brutus ground slam number of effects at max [5]
brutus ground slam number of effects at min [3]
ground slam cone angle override [30]
ground slam wave duration override ms [450]
is area damage [1]
main hand base maximum attack distance [45]
MarAcolyteThrowFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 50–74
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
Recarga: 3.5 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
attack maximum action distance + [60]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
WalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2083 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );" } Preload { preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarAcolyte/MarAcolyteSanctumTrial"] = { name = "Mar Acolyte", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "WalkEmergeSanctumPortal", "MarAcolyteSlam", "MarAcolyteThrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteSlam"] = { name = "MarAcolyteSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "ground_slam_cone_angle_override", "ground_slam_wave_duration_override_ms", "brutus_ground_slam_effect_step", "brutus_ground_slam_number_of_effects_at_max", "brutus_ground_slam_number_of_effects_at_min", "is_area_damage", }, levels = { [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarAcolyteThrowFire"] = { name = "MarAcolyteThrowFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.