Acólito de Mar
Mar Acolyte
SpectreY
AreaSantuários Enterrados, O Refúgio Zigurate, Santuários Enterrados
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Packs
  • Santuários Enterrados, Santuários Enterrados: Acólito de Mar, Maraketiano Erguido
  • Acólito de Mar
  • O Refúgio Zigurate: Acólito de Mar, Espírito da Areia
  • Vida
    150%
    Energy Shield From Life
    10%
    Evasão
    +25%
    Resistência
    30 -30 0 0
    Damage
    150%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    6 ~ 18
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    MarAcolyte
    Metadata
    MarAcolyte
    Nível
    65
    Vida
    8,793
    Armadura
    2,023
    Evasão
    550
    Escudo de Energia
    977
    Damage
    319
    Dano Mágico
    319
    Precisão
    1,974
    Tempo de Ataque
    1.17
    Experiência
    32,261
    Minion Life
    8,069
    Minion Energy Shield
    897
    Minion Damage
    677
    Minion Armour
    2,023
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 255–382
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.17 seg
    Converte 40% do Dano Físico para Dano de Fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarAcolyteSlam
    Attack
    Base Damage: 255–382
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.17 seg
    Recarga: 8 seg
    Causa 15% mais Dano com Ataque
    Converte 40% do Dano Físico para Dano de Fogo
    active skill base area of effect radius [55]
    brutus ground slam effect step [250]
    brutus ground slam number of effects at max [5]
    brutus ground slam number of effects at min [3]
    ground slam cone angle override [30]
    ground slam wave duration override ms [450]
    is area damage [1]
    main hand base maximum attack distance [45]
    MarAcolyteThrowFire
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 255–382
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.17 seg
    Recarga: 3.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Converte 100% do Dano Físico para Dano de Fogo
    attack maximum action distance + [60]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2083
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarAcolyte/MarAcolyte"] = {
        name = "Mar Acolyte",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MarAcolyteSlam",
            "MarAcolyteThrowFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteSlam"] = {
        name = "MarAcolyteSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "is_area_damage",
        },
        levels = {
            [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteThrowFire"] = {
        name = "MarAcolyteThrowFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Acólito de Mar
    Mar Acolyte
    SpectreY
    AreaProvação das Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
    Packs
  • Provação das Sekhemas: Oradora Erguida, Acólito de Mar
  • Vida
    150%
    Energy Shield From Life
    10%
    Evasão
    +25%
    Resistência
    30 -30 0 0
    Damage
    150%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    6 ~ 18
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    MarAcolyteSanctumTrial
    Metadata
    MarAcolyteSanctumTrial
    Nível
    22
    Vida
    548
    Armadura
    106
    Evasão
    120
    Escudo de Energia
    61
    Damage
    62
    Dano Mágico
    62
    Precisão
    372
    Tempo de Ataque
    1.17
    Experiência
    1,194
    Minion Life
    1,200
    Minion Energy Shield
    133
    Minion Damage
    62
    Minion Armour
    106
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 50–74
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.17 seg
    Converte 40% do Dano Físico para Dano de Fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarAcolyteSlam
    Attack
    Base Damage: 50–74
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.17 seg
    Recarga: 8 seg
    Causa 15% mais Dano com Ataque
    Converte 40% do Dano Físico para Dano de Fogo
    active skill base area of effect radius [55]
    brutus ground slam effect step [250]
    brutus ground slam number of effects at max [5]
    brutus ground slam number of effects at min [3]
    ground slam cone angle override [30]
    ground slam wave duration override ms [450]
    is area damage [1]
    main hand base maximum attack distance [45]
    MarAcolyteThrowFire
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 50–74
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.17 seg
    Recarga: 3.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Converte 100% do Dano Físico para Dano de Fogo
    attack maximum action distance + [60]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2083
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarAcolyte/MarAcolyteSanctumTrial"] = {
        name = "Mar Acolyte",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "WalkEmergeSanctumPortal",
            "MarAcolyteSlam",
            "MarAcolyteThrowFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteSlam"] = {
        name = "MarAcolyteSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "is_area_damage",
        },
        levels = {
            [1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarAcolyteThrowFire"] = {
        name = "MarAcolyteThrowFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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