赤血凝结
你被击中时从血量的下半部分开始失去生命。它不会立刻失去,而是在 4 秒内根据损失的数值逐渐丧失。同时你的生命高于低血状态时,技能会同时消耗魔力和生命。你也只能通过药剂使生命高于低血状态。
petrified_blood_%_life_loss_below_half_from_hit_to_prevent
petrified_blood_%_prevented_life_loss_to_lose_over_time
base_skill_gain_life_cost_%_of_mana_cost_while_not_on_low_life
Petrified Blood
Attribute /5

petrified_blood

KeyValue
IsRemovable1
IsSkillBuff1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codepetrified blood % prevented life loss to lose over time
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codepetrified blood % life loss below half from hit to prevent
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase skill gain life cost % of mana cost while not on low life
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
赤血凝结
施加一个增益效果,在你生命低于一半时提供保护,防止被击中时立刻失去生命,改为随时间缓慢失去生命值。在该增益效果下,你无法通过除药剂外的手段将生命恢复至高于低血状态,并且一旦生命高于低血状态,施放技能时会同时消耗生命和魔力。
is area damage [1]
melee conditional step distance [10]
Petrified Blood
Attribute /6

Petrified Blood

KeyValue
BaseType Petrified Blood
TargetTypes任何
Type法术, 增益, 消耗保留, Persistent
BuffIcon
AuraRadius0
ActiveSkillsCodepetrified_blood
Supported By /10
  • Active Type: 法术, 增益, 消耗保留, Persistent
  • Arcane Tempo
    Supports Spells, causing them to cast faster.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.