赤血凝结
你被击中时从血量的下半部分开始失去生命。它不会立刻失去,而是在 4 秒内根据损失的数值逐渐丧失。同时你的生命高于低血状态时,技能会同时消耗魔力和生命。你也只能通过药剂使生命高于低血状态。
petrified_blood_%_life_loss_below_half_from_hit_to_prevent
petrified_blood_%_prevented_life_loss_to_lose_over_time
base_skill_gain_life_cost_%_of_mana_cost_while_not_on_low_life
Petrified Blood
Attribute /5
petrified_blood
名字 | 显示物品素质 |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | petrified blood % prevented life loss to lose over time |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | petrified blood % life loss below half from hit to prevent |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | base skill gain life cost % of mana cost while not on low life |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
赤血凝结
施加一个增益效果,在你生命低于一半时提供保护,防止被击中时立刻失去生命,改为随时间缓慢失去生命值。在该增益效果下,你无法通过除药剂外的手段将生命恢复至高于低血状态,并且一旦生命高于低血状态,施放技能时会同时消耗生命和魔力。
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
Petrified Blood

Attribute /5
Petrified Blood
名字 | 显示物品素质 |
---|---|
BaseType | Petrified Blood |
TargetTypes | 任何 |
Type | 法术, 增益, 消耗保留, Persistent |
BuffIcon | ![]() |
ActiveSkillsCode | petrified_blood |
Supported By /29
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.