Precision
等阶: 1
等级: 1
保留: 10 Spirit
Support Requirements: +5 Dex
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
被辅助技能激活时,命中值提高 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Version 0.1.0
Precision
Tier: 1
Level: 1
Reservation: 10 Spirit
Support Requirements: +5 Dex
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
30% Increased Accuracy Rating while a Supported Skill is active
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


技能宝石 /3
来自 /1
未切割的辅助宝石 等阶 1
Level Effect /1
Implicit |
---|
保留: 10 |
等级 | 需求等级 | Dex |
---|---|---|
1 | 0 | 6 |
Attribute /4
Precision
Precision
等阶: 1
等级: 1
保留: 10 Spirit
Support Requirements: +5 Dex
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
被辅助技能激活时,命中值提高 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Supported Gem /49
纪律
施放一个光环,使你与受光环影响友军获得额外的能量护盾.
极地装甲
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理和火焰伤害防护。
Purity of Fire
施放一个光环,使你与受光环影响的友军获得额外的火焰抗性.
Purity of Ice
施放一个光环,使你与受光环影响的友军获得额外的冰霜抗性.
Purity of Lightning
施放一个光环,使你与受光环影响的友军获得额外的闪电抗性.
灰烬之捷
激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
寒冰之捷
激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
闪电之捷
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
瘟疫使徒
储存你造成的所有[中毒]伤害。使用瘟疫新星可以释放储存的毒素。
徘徊幻影
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
获得鬼影缠身。
魔力残片
召唤汹涌的闪电,使被你或你的召唤生物击败的感电敌人留下魔力残片,拾取魔力残片可获得魔力,并可将你的魔力最多提升至通常上限的两倍。
岩浆屏障
当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球。
Rhoa Mount
Harnesses a [Companion] Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause [HeavyStunPlayer|Heavy Stun] buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
愤怒狂灵
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
风舞者
获得一个增益,每层使你的[闪避]提高。拥有该增益时被[近战][攻击]击中会消耗全部层数,对周围的敌人造成伤害和击退。
Scavenged Plating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Blink
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Life Remnants
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life [Remnant], and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life [Remnant] grants you Life which can Overflow maximum Life.
War Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Temporal Rift
通过保留魔力来施加一个增益效果,给你的当前状态施加一个快照。再次施放该法术则让你回到快照时的所有状态,包括快照时的位置、生命、能量护盾等等。
Demon Form
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Sorcery Ward
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Time of Need
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Into the Breach
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Charge Infusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Overwhelming Presence
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Berserk
以极快速度消耗怒火,产生一个强力增益效果,提高总攻击伤害、总攻击速度和总移动速度,使受到的总伤害降低。
Herald of Plague
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
Herald of Blood
While active, killing an enemy with [BloodLoss|Blood Loss] will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to Aggravate Bleeding.
Withering Presence
While active, emits an Aura that periodically Withers enemies in your Presence.
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Herald of Ash
激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
Herald of Ice
激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
Herald of Thunder
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
Withering Presence
While active, emits an Aura that periodically Withers enemies in your Presence.
Trinity
Become attuned to all Elements building up Fire, Cold and Lightning [Resonance] based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more [Resonance] of any type you have.
Trail of Caltrops
While active, scatters caltrops in your wake when you dodge.
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Precision
support_precision_accuracy_rating_+%
Attribute /4
support_precision
Key | Value |
---|---|
IsInvisible | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | support precision accuracy rating +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.