| Spectre | |
|---|---|
| Area | 符文墓穴, 失落陵寝, 静谧神庙 |
| Tags | 施法, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour |
| Packs |
生命
160%
+40%
抗性
伤害
160%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 18
攻击时间
1.32 Second
Damage Spread
±20%
经验值
160%
Model Size
120%
Type
ExpeditionArmourCaster
Metadata
ExpeditionArmourCaster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSArmourCasterBasic
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1.17 秒
发射 +1 个投射物
base is projectile [1]
disable visual hit effect [1]
distribute projectiles over contact points [1]
ignite art variation [3]
monster projectile variation [197]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
EASArmourCasterSpawnVolatiles
法术
施放时间: 3.2 秒
冷却时间: 15 秒
SOArmourCasterSpawnVolatiles
可触发, AttackInPlace, 法术
施放时间: 1 秒
GTArmourCasterSpawnVolatiles
法术, 可触发, AttackInPlace
施放时间: 1 秒
EGArmourCasterActivateVolatiles
可触发
Object Type
version 2
extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
Actor
{
on_start_SingleGroundLaser = "LockOrientation();"
on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
}
Animated
{
on_event_end_face =
"
this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
SetTargetLocation( projectile_target );
this.projectile_target = null;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2233
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/VaalArmour/ExpeditionArmourCaster"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Runed Knight",
life = 1.6,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MPSArmourCasterBasic",
"ExpeditionGroundLaser",
"EASArmourCasterSpawnVolatiles",
"SOArmourCasterSpawnVolatiles",
"GTArmourCasterSpawnVolatiles",
"EGArmourCasterActivateVolatiles",
"GSArmourCasterVolatileExplode",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArmourCasterBasic"] = {
name = "MPSArmourCasterBasic",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"ignite_art_variation",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"disable_visual_hit_effect",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.5, 1.5, 197, -30, 3, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionGroundLaser"] = {
name = "ExpeditionGroundLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"ignite_art_variation",
"ignite_chance_+%",
"spell_maximum_action_distance_+%",
"is_area_damage",
"cannot_stun",
"disable_visual_hit_effect",
},
levels = {
[1] = {0.5, 1.5, 3, 10, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArmourCasterSpawnVolatiles"] = {
name = "EASArmourCasterSpawnVolatiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOArmourCasterSpawnVolatiles"] = {
name = "SOArmourCasterSpawnVolatiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTArmourCasterSpawnVolatiles"] = {
name = "GTArmourCasterSpawnVolatiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGArmourCasterActivateVolatiles"] = {
name = "EGArmourCasterActivateVolatiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArmourCasterVolatileExplode"] = {
name = "GSArmourCasterVolatileExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"global_chance_to_blind_on_hit_%",
"active_skill_shock_chance_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.














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