IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Runenritter
Spectre
AreaRunenverzierte Katakomben, Verschollene Katakomben, Abgelegener Tempel
TagsZauberer, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour
Packs
  • Runenritter
  • Runenritter, Freigelegter Skelettschwertkrieger, Freigelegter Skelettkrieger, Freigelegter Skelettbogenschütze
  • Abgelegener Tempel: Runenritter, Freigelegter Runenzauberer, Freigelegter Soldat
  • Verschollene Katakomben, Runenverzierte Katakomben: Runenritter, Freigelegter Skelettschwertkrieger, Freigelegter Skelettkrieger, Freigelegter Skelettbogenschütze
  • Leben
    160%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    160%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 18
    Angriffszeit
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    Stufe
    65
    Leben
    10,488
    Damage
    340
    Zauberschaden
    340
    Genauigkeit
    2,228
    Angriffszeit
    1.32
    Erfahrung
    34,411
    Minion Life
    10,051
    Minion Damage
    1,326
    Minion Armour
    4,451
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1.17 Sek.
    Verursacht 120.9 bis 362.7 Blitzschaden
    Feuert +1 Projektile
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    ExpeditionGroundLaser
    Spell, Damage, Triggerable, AttackInPlace
    Zauberzeit: 2 Sek.
    Abklingzeit: 2 Sek.
    10% erhöhte Magnitude von Entflammbarkeit
    Verursacht 24.43 bis 73.3 Blitzschaden
    Eure Treffer können Gegner nicht betäuben
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Zauberzeit: 3.2 Sek.
    Abklingzeit: 15 Sek.
    SOArmourCasterSpawnVolatiles
    Triggerable, AttackInPlace, Spell
    Zauberzeit: 1 Sek.
    GTArmourCasterSpawnVolatiles
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    EGArmourCasterActivateVolatiles
    Triggerable
    GSArmourCasterVolatileExplode
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 24.43 bis 73.3 Blitzschaden
    50% Chance, Gegner bei Treffer zu blenden
    50% mehr Chance auf Schocken
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/VaalArmour/ExpeditionArmourCaster"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Runed Knight",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 197, -30, 3, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ignite_art_variation",
            "ignite_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 10, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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