Splinter
Tier: 2
等级: 1
需求: 等级 (1–0)
Support Requirements: +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
技能宝石 /8
Tier | Gems |
---|---|
0 | Bone Blast, Bleeding Concoction |
1 | 震地, 轰动猛击 |
3 | 惊风掌, 白骨牢笼 |
4 | 瘟疫使徒 |
5 | 剧毒增生, 白骨风暴 |
7 | Shield Wall |
9 | 箭雨 |
11 | Stampede |
来自 /1
未切割的辅助宝石 等阶 2
Level Effect /1
Implicit |
---|
消耗加成: 100% |
等级 | 需求等级 | Str |
---|---|---|
1 | 0 | 6 |
Attribute /4
Splinter
Key | Value |
---|---|
关键字 | [护甲], Break Armour |
BaseType | Splinter |
Class | 辅助宝石 |
ItemType | Metadata/Items/Gems/SupportGemSplinter |
Splinter
等阶: 2
等级: 1
需求: 等级 (1–0)
Support Requirements: +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /131
火焰弹
向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
冰霜新星
从你身旁散发出一圈寒冰新星,根据敌人与你的距离将其击退。可对寒冰弹施放,使其更有可能[冻结]敌人。
跃击
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
重盾冲锋
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
爆灵术
使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
灵体火球
目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
魔卫复苏
消耗一个灵柩或暴击球产生一个魔卫。消耗暴击球所产生的魔卫会在短时间内得到[强化]。
闪现打击
传送至一名敌人身边并发起[打击]。消耗暴击球能额外传送并打击附近的敌人。
电球
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
Spark
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
冰墙
制造一堵能阻挡敌人的冰晶之墙,冰墙受到足量伤害或被遭到大力推挤时会爆炸,在破碎的墙段周围造成伤害。
闪电新星
从施法者散发出一圈闪电之环, 接着散发出更大范围的一圈闪电之环. 每次被击中的敌人会受到闪电伤害.
闪电传送
将你传送到目标体内,令其产生剧烈爆炸。标亮可以被终结的敌人,并且仅能对这些敌人使用。终结目标,对周围的敌人造成闪电伤害,并产生感电地面。
摧甲重击
一次强力攻击,击退敌人并削弱护甲。
箭雨
向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
烈炎风暴
呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
霹雳闪
为节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物。
力量抽取
挥动你的法杖,向你前方或身侧的敌人发射投射物,伤害得以提高,若敌人因此被击败,则产生一颗暴击球.
闪电箭矢
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁。
电弧
一道闪电之弧从施放者射向目标,并连锁弹射到附近的敌人身上。
极地装甲
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理和火焰伤害防护。
烧毁
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
烈焰爆破
持续吟唱,在你或目标日曜球周围积蓄毁灭能量。释放能量会引发一次毁灭性爆炸,吟唱时间越久范围越大、强度越高。
天雷之珠
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
骸骨奉献
以骸骨尖刺洞穿一个魔侍,尖刺存在时为你的召唤生物施加护盾。护盾会吸收每个[召唤生物]受到下一次击中的所有伤害,然后爆炸。
寒冰之捷
激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
闪电之捷
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
炼狱战吼
发出一声战吼,嘲讽周围的敌人使其攻击使用者,并强化后续的攻击。消耗所有耐力球并强化更多攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。
寒霜爆
创造一个不断脉冲的冰霜[法球],每次脉冲对周围的敌人造成冰霜曝露。[法球]的持续时间结束时爆炸,对周围的敌人造成冰霜伤害。
风暴漩涡
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
震地
猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地。
灵魂吸取
发射投射物,击中时对敌人施加一个造成高额持续混沌伤害的减益效果。
大地震击
猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
寒冰弹
发射出一个缓慢移动的穿透投射物,留下冰缓地面,造成[冰霜]伤害,并在击中地形后爆炸。
暗夜血契
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
魔侍武士
召唤多个[可复活的]魔侍武士。
Skeletal Reaver
召唤多个攻击性强且[可复活的]魔侍掠夺者,受到命令时可以激怒。
Skeletal Brute
召唤多个攻击势大力沉且[可复活的]魔侍蛮兵,可以[晕眩]可被晕眩的敌人。
魔侍神射手
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
脆弱
在短暂的延迟后诅咒一片区域内的所有目标,降低其护甲。
裂魂术
发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
震地战吼
发出一声战吼,嘲讽并击退周围的敌人。如果击中一个重度晕眩的敌人,你的下一次[猛击]会被[强化],额外产生一次余震。
尖刺战吼
猛击地面,打出一道裂缝,对经过的敌人造成范围伤害,裂缝尽头会伸出尖刺。在尖刺附近发动的战吼或其它猛击攻击都会让它破碎,对周围敌人造成伤害。
魔蛊爆炸
引爆一片区域内敌人身上的诅咒,产生爆炸,造成[混沌]伤害,并移除[诅咒]。
赤炼魔光
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
赤炼绝命
召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
七伤破
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
凛冬之眼
Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
闪电通道
召唤雷霆打击你面前锥形范围内的所有敌人。对感电敌人造成的伤害显著提高,但对其造成伤害后会消除感电效果。向近距离施放会使你在施法时向后跳跃。
电流场
施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
火山裂缝
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震。
Whirling Assault
向前推进并以回旋攻势打击周围的敌人。
轰动猛击
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击。
逃脱射击
向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结。
Supercharged Slam
吟唱并积蓄一次威猛的挥击,汲取大地之力并将武器扩展为巨锤。释放时猛击地面,对击中周围区域造成伤害,随后在较大范围内产生余震,并造成伤害。
迅风爆
挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退。
Wave of Frost
向后翻腾并朝你的前方发出一道冰霜波。
幽寒打
发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
冰川之刺
将节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
Comet
从空中降下巨大的冰凌,在目标位置造成高额伤害。向近距离施放会使你在施法时向后跳跃。
戮命掌
冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
Shattering Palm
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
Spiral Volley
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
闪电
召唤霹雳闪电轰击一名敌人。
Explosive Grenade
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
Flash Grenade
发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
Gas Grenade
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
Oil Grenade
发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
Voltaic Grenade
Fires a bouncing grenade that discharges an Electrocuting Lightning blast when its fuse expires.
风暴乱舞
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
惊风掌
冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
汲能击
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球。
风雷钟
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
混沌箭
对目标发射一股[混沌]能量。
冰凌座
向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
白骨风暴
持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
白骨牢笼
在你的周围升起一圈骨刺,当敌人触及时爆炸,对周围的敌人造成伤害和定身。
开掘
从前方的地面中升起骨刺,对敌人造成伤害。区域内的灵柩之骨将被剥离,并重组成短暂存活的白骨构造体召唤生物为你而战。
Detonating Arrow
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
毒爆箭
发射一支使敌人中毒的箭矢。击中后产生一阵毒雾,使箭矢周围的所有敌人中毒。
剧毒增生
跃向空中并射出一阵箭雨,使落点萌发出剧毒的芽孢。芽孢会在延迟之后爆炸,可以对其施加中毒,使爆炸更为迅速猛烈。
唤雷箭
发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
引雷针
发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁。连锁时,箭矢会再释放一次闪电爆发。
狙击
持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击。
瓦斯之箭
从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
日曜球
产生一个炽焰法球,周期性释放出火焰脉冲。距离法球极近的敌人还会受到燃烧伤害。
Fireball
向目标射出一团会爆炸的火球,击中时向外发射一圈较小的火弹。
电殛箭
向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
Cold Snap
击碎一个[冻结]的敌人,在小范围内造成大量[冰霜]伤害。可以对寒冰弹使用并将其引爆,使其附近所有的[冻结]敌人触发霜暴。
完美一击
持续吟唱给你的武器充能,在完成最大充能的瞬间施放可以放射出一波火浪。
共振护盾
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌,格挡所有可格挡的攻击。
急冻碎片
投掷一股寒冰投射物
藤缠箭
向空中发射一支箭矢,短暂的延迟后落下,在击中位置产生一株成长的植物。该植物会萌发藤蔓,附着在附近的敌人身上,造成中毒与减速。
降解
消耗一个[灵柩],产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
魔侍武士
召唤多个[可复活的]魔侍武士。
Scavenged Plating
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Bone Blast
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Molten Blast
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Hammer of the Gods
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Living Bomb
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
High Velocity Rounds
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Fragmentation Rounds
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Siege Cascade
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Armour Piercing Rounds
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Explosive Shot
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Incendiary Shot
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Rapid Shot
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Glacial Bolt
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Permafrost Bolts
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Hailstorm Rounds
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Ice Shards
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Plasma Blast
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, pierce through enemies, and explode upon hitting terrain.
Galvanic Shards
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Stormblast Bolts
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Shockburst Rounds
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Shockchain Arrow
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
Vaulting Impact
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Decompose
消耗一个[灵柩],产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
Ice Shot
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
Cluster Grenade
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Tornado Shot
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Magnetic Salvo
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Gathering Storm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Ember Fusillade
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
裂片 物品 /2
Breach Splinter
堆叠数量: 1 / 300
梦魇拟像裂片
堆叠数量: 1 / 300
夺宝奇兵装备 词缀 /12
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
迷惑之 | 1 | 后缀 | 珍宝箱有 (6–7)% 的几率复制其中的雾魇宝珠和裂片 | |
迟疑之 | 45 | 后缀 | 珍宝箱有 (8–9)% 的几率复制其中的雾魇宝珠和裂片 | |
声音之 | 75 | 后缀 | 珍宝箱有 (10–12)% 的几率复制其中的雾魇宝珠和裂片 | |
疯病之 | 83 | 后缀 | 珍宝箱有 (13–15)% 的几率复制其中的雾魇宝珠和裂片 | |
眼泪之 | 1 | 后缀 | 珍宝箱有 (6–7)% 的几率复制其中的裂隙碎片 | |
手之 | 45 | 后缀 | 珍宝箱有 (8–9)% 的几率复制其中的裂隙碎片 | |
裂隙之 | 75 | 后缀 | 珍宝箱有 (10–12)% 的几率复制其中的裂隙碎片 | |
领域之 | 83 | 后缀 | 珍宝箱有 (13–15)% 的几率复制其中的裂隙碎片 | |
少量之 | 1 | 后缀 | 珍宝箱有 (6–7)% 的几率复制其中的军团裂片 | |
大量之 | 45 | 后缀 | 珍宝箱有 (8–9)% 的几率复制其中的军团裂片 | |
无数之 | 75 | 后缀 | 珍宝箱有 (10–12)% 的几率复制其中的军团裂片 | |
军团之 | 83 | 后缀 | 珍宝箱有 (13–15)% 的几率复制其中的军团裂片 |
其他属性 词缀 /6
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Atlas | 前缀 | 地图内的战乱之殇怪物的生命总增 100% 地图内的战乱之殇怪物掉落的印记和裂片会复制 使用剩余 3 次 | ||
1 | Atlas | 前缀 | 地图内的战乱之殇怪物的生命总增 100% 地图内的战乱之殇怪物掉落的印记和裂片会复制 使用剩余 15 次 | ||
1 | MapDevice | 传奇 | 该区域内可能会出现裂隙 该区域会出现额外 1 个裂隙 map breach chests drop double splinters chance % [0] map breaches num additional large chests to spawn [0] | ||
1 | MapDevice | 传奇 | 该区域内可能会出现裂隙 该区域会出现额外 1 个裂隙 map breach chests drop double splinters chance % [0] map breaches num additional large chests to spawn [1] | ||
1 | MapDevice | 传奇 | 该区域内可能会出现裂隙 该区域会出现额外 1 个裂隙 map breach chests drop double splinters chance % [100] map breaches num additional large chests to spawn [1] | ||
1 | MapDevice | 传奇 | 该区域内可能会出现裂隙 该区域会出现额外 2 个裂隙 map breach chests drop double splinters chance % [100] map breaches num additional large chests to spawn [1] |
物品 /2
Passive /4
Clasped Hands in your Maps drop double Breach Splinters
Clasped Hands in your Maps inflict Waking Nightmare on you when opened
你地图中裂隙怪物掉落的裂隙碎片的数量提高 75%
Players take 20% increased Damage from Breach Monsters in your Maps
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
100% increased Stack size of Simulacrum Splinters found from non-Unique Monsters in your Maps
Delirium Bosses in your Maps have 50% increased maximum Life
地图内惊悸迷雾首领掉落的梦魇拟像裂片提高 50%