风暴守卫
人形
30% 攻击伤害格挡率
被格挡的攻击对你造成 15% 伤害
Storm Guard
SpectreN
Tagsallows_inc_aoe, 施法, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
生命
135%
+60%
抗性
-30 0 75 0
伤害
135%
命中
100%
暴击 Chance
5%
Attack Distance
5 ~ 13
攻击间隔
0 Second
Damage Spread
±20%
经验值
135%
Model Size
100%
Type
AncestralStormGuardStandalone
Metadata
StormGuardStandalone
等级
68
生命
10,472
3,861
伤害
315
法术伤害
315
命中
2,464
攻击间隔
0
经验值
38,656
召唤物生命
9,356
召唤物伤害
1,308
召唤物护甲
6,756
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 252–378
暴击率: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSStormGuardCallLightning
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 119.6 - 358.7 闪电伤害
感电敌人如同伤害总增 100%
action attack or cast time uses animation length [1]
is area damage [1]
GTStormGuardCallLightning
可触发
冷却时间: 6 秒
action attack or cast time uses animation length [1]
StormGuardProximityShield
法术, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 18 秒
效果区域扩大 40%
base skill effect duration [8000]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"

Stats
{
	set_base_heavy_stun_duration_ms = 2283
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/StandaloneValako/StormGuardStandalone"] = {
    name = "Storm Guard",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "StormGuardProximityShield",
        "GSStormGuardCallLightning",
        "GTStormGuardCallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StormGuardProximityShield"] = {
    name = "StormGuardProximityShield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_skill_area_of_effect_+%",
    },
    levels = {
        [1] = {8000, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSStormGuardCallLightning"] = {
    name = "GSStormGuardCallLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTStormGuardCallLightning"] = {
    name = "GTStormGuardCallLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% 攻击伤害格挡率
被格挡的攻击对你造成 15% 伤害
FamilyMonsterBlockAndBypass
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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