Guardia de la tormenta




30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los impactos bloqueados
Recibes el 15% del daño de los impactos bloqueados
Storm Guard
Spectre | N |
---|---|
Tags | allows_inc_aoe, Lanzador de hechizos, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
135%
+60%
Resistencia




Damage
135%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 13
Tiempo de ataque
0 Second
Damage Spread
±20%
Experiencia
135%
Model Size
100%
Type
AncestralStormGuardStandalone
Metadata
StormGuardStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
10,472
3,861
708
Damage
315
Daño de hechizos
315
Precisión
2,464
Tiempo de ataque
0
Experiencia
38,656
Minion Life
9,356
Minion Damage
1,308
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 252–378
Probabilidad de impacto crítico: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSStormGuardCallLightning
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Electrocuta a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
GTStormGuardCallLightning
Triggerable
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
StormGuardProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 18 seg
Área de efecto aumentada un 40%
base skill effect duration [8000]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Stats { set_base_heavy_stun_duration_ms = 2283 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/StandaloneValako/StormGuardStandalone"] = { name = "Storm Guard", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 0, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedComboTEMP", "StormGuardProximityShield", "GSStormGuardCallLightning", "GTStormGuardCallLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StormGuardProximityShield"] = { name = "StormGuardProximityShield", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_skill_area_of_effect_+%", }, levels = { [1] = {8000, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSStormGuardCallLightning"] = { name = "GSStormGuardCallLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStormGuardCallLightning"] = { name = "GTStormGuardCallLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los impactos bloqueados
Family | MonsterBlockAndBypass |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.