ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
The Improbable Spawn
CategoryHumanoid人形
Spectre
Tagsexpedition_monster, flying, humanoid, medium_movement
生命
100%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
JetpackMiniBoss
Metadata
JetpackMiniBoss
等级
68
生命
8,257
2,413
伤害
233
法术伤害
233
命中
2,502
攻击间隔
1.5
经验值
28,634
召唤物生命
6,930
召唤物伤害
969
召唤物护甲
2,413
MPSJetpackMiniBossGroundProjectiles
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 191.3 - 287 冰霜伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1459]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
MPSJetpackMiniBossFloatingProjectiles
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 6%
施放间隔: 1 秒
造成 191.3 - 287 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1460]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
MDJetpackMiniBossChargedCannon
法术可重复, 可触发, AttackInPlace, 法术
施放间隔: 1 秒
冷却时间: 25 秒
GSJetpackMiniBossDeceleratingProjectileExplosion
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 252.5 - 378.8 冰霜伤害
冰霜伤害的 30% 转化火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSJetpackMiniBossDeceleratingProjectileExplosionTick
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 95.66 - 143.5 冰霜伤害
冰霜伤害的 30% 转化火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 95.66 - 143.5 火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
MDJetpackMiniBossFloatingChargedCannon
法术可重复, 可触发, AttackInPlace, 法术
施放间隔: 1 秒
冷却时间: 25 秒
MPSJetpackFloatingOrbitingProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 95.66 - 143.5 火焰伤害
发射 5 个额外投射物
环形发射投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1460]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
SSMJetpackMiniBossSummonAliens
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能, AttackInPlace
施放间隔: 1 秒
冷却时间: 30 秒
alternate minion [1124]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
GSJetpackMiniBossBombardSingle
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 466.8 - 700.2 冰霜伤害
冰霜伤害的 30% 转化火焰伤害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
base skill effect duration [8000]
ground ice art variation [1015]
is area damage [1]
GTJetpackMiniBossBombard
法术, 可触发, AttackInPlace
施放间隔: 1 秒
冷却时间: 28 秒
action attack or cast time uses animation length [1]
SSMJetpackMiniBossFloatingSummonAliens
法术, 法术可重复, 可触发, AttackInPlace
施放间隔: 1 秒
冷却时间: 30 秒
alternate minion [1125]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
GSJetpackMiniBossFloatingBombardSingle
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 466.8 - 700.2 火焰伤害
每秒造成 162.1 火焰伤害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base skill effect duration [8000]
ground fire art variation [1035]
is area damage [1]
GTJetpackMiniBossFloatingBombard
法术, 可触发, AttackInPlace
施放间隔: 1 秒
冷却时间: 28 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossOverdrive
法术
施放间隔: 1 秒
冷却时间: 40 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossFloatingOverdrive
法术
施放间隔: 1 秒
冷却时间: 40 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossTeleport
法术
施放间隔: 1 秒
冷却时间: 18 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossFloatingTeleport
法术
施放间隔: 1 秒
冷却时间: 18 秒
action attack or cast time uses animation length [1]
MDJetpackMiniBossChargedCannonTriggered
法术可重复, 可触发, AttackInPlace, 法术
施放间隔: 1 秒
MDJetpackMiniBossFloatingChargedCannonTriggered
法术可重复, 可触发, AttackInPlace, 法术
施放间隔: 1 秒
MPSJetpackMiniBossOverdriveProjectiles
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 191.3 - 287 冰霜伤害
冰霜伤害的 30% 转化火焰伤害
发射 5 个额外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1475]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
GTJetpackMiniBossFloatingBombardTriggered
法术, 可触发, AttackInPlace
施放间隔: 1 秒
action attack or cast time uses animation length [1]
MPSJetpackMiniBossFloatingOverdriveProjectiles
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 191.3 - 287 火焰伤害
发射 5 个额外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1478]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
GSJetpackMiniBossOverdriveFloatingSlam
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放间隔: 1 秒
造成 252.5 - 378.8 火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSJetpackBossBlackHoleExplode
可触发, 法术, 伤害, AttackInPlace
施放间隔: 1 秒
造成 252.5 - 378.8 火焰伤害
冰霜伤害的 30% 转化火焰伤害
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/Minibosses/JetpackMiniBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Improbable Spawn",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "SSMJetpackMiniBossSummonAliens",
        "SSMJetpackMiniBossFloatingSummonAliens",
        "MPSJetpackMiniBossGroundProjectiles",
        "MPSJetpackMiniBossFloatingProjectiles",
        "MPSJetpackFloatingOrbitingProjectile",
        "MPSJetpackMiniBossOverdriveProjectiles",
        "MPSJetpackMiniBossFloatingOverdriveProjectiles",
        "GSJetpackMiniBossDeceleratingProjectileExplosion",
        "GSJetpackMiniBossDeceleratingProjectileExplosionTick",
        "GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick",
        "GSJetpackMiniBossBombardSingle",
        "GSJetpackMiniBossFloatingBombardSingle",
        "GSJetpackMiniBossOverdriveFloatingSlam",
        "GSJetpackBossBlackHoleExplode",
        "EASJetpackMiniBossOverdrive",
        "EASJetpackMiniBossFloatingOverdrive",
        "EASJetpackMiniBossTeleport",
        "EASJetpackMiniBossFloatingTeleport",
        "MDJetpackMiniBossChargedCannon",
        "MDJetpackMiniBossFloatingChargedCannon",
        "MDJetpackMiniBossChargedCannonTriggered",
        "MDJetpackMiniBossFloatingChargedCannonTriggered",
        "GTJetpackMiniBossBombard",
        "GTJetpackMiniBossFloatingBombard",
        "GTJetpackMiniBossFloatingBombardTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMJetpackMiniBossSummonAliens"] = {
    name = "SSMJetpackMiniBossSummonAliens",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1124, 8, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMJetpackMiniBossFloatingSummonAliens"] = {
    name = "SSMJetpackMiniBossFloatingSummonAliens",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1125, 8, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossGroundProjectiles"] = {
    name = "MPSJetpackMiniBossGroundProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1459, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossFloatingProjectiles"] = {
    name = "MPSJetpackMiniBossFloatingProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1460, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackFloatingOrbitingProjectile"] = {
    name = "MPSJetpackFloatingOrbitingProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1460, 5, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossOverdriveProjectiles"] = {
    name = "MPSJetpackMiniBossOverdriveProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1475, 30, 5, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossFloatingOverdriveProjectiles"] = {
    name = "MPSJetpackMiniBossFloatingOverdriveProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1478, 5, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossDeceleratingProjectileExplosion"] = {
    name = "GSJetpackMiniBossDeceleratingProjectileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossDeceleratingProjectileExplosionTick"] = {
    name = "GSJetpackMiniBossDeceleratingProjectileExplosionTick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick"] = {
    name = "GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossBombardSingle"] = {
    name = "GSJetpackMiniBossBombardSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 1015, 8000, 20, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossFloatingBombardSingle"] = {
    name = "GSJetpackMiniBossFloatingBombardSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1035, 8000, -20, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossOverdriveFloatingSlam"] = {
    name = "GSJetpackMiniBossOverdriveFloatingSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackBossBlackHoleExplode"] = {
    name = "GSJetpackBossBlackHoleExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossOverdrive"] = {
    name = "EASJetpackMiniBossOverdrive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossFloatingOverdrive"] = {
    name = "EASJetpackMiniBossFloatingOverdrive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossTeleport"] = {
    name = "EASJetpackMiniBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossFloatingTeleport"] = {
    name = "EASJetpackMiniBossFloatingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossChargedCannon"] = {
    name = "MDJetpackMiniBossChargedCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossFloatingChargedCannon"] = {
    name = "MDJetpackMiniBossFloatingChargedCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossChargedCannonTriggered"] = {
    name = "MDJetpackMiniBossChargedCannonTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossFloatingChargedCannonTriggered"] = {
    name = "MDJetpackMiniBossFloatingChargedCannonTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTJetpackMiniBossBombard"] = {
    name = "GTJetpackMiniBossBombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTJetpackMiniBossFloatingBombard"] = {
    name = "GTJetpackMiniBossFloatingBombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTJetpackMiniBossFloatingBombardTriggered"] = {
    name = "GTJetpackMiniBossFloatingBombardTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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