IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ありえざる落とし子
CategoryHumanoidヒューマノイド
The Improbable Spawn
Spectre
Tagsexpedition_monster, flying, humanoid, medium_movement
ライフ
100%
耐性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
JetpackMiniBoss
Metadata
JetpackMiniBoss
レベル
68
ライフ
8,257
Damage
233
スペルダメージ
233
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MPSJetpackMiniBossGroundProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
191.3から287冷気ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1459]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
MPSJetpackMiniBossFloatingProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
191.3から287ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1460]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
MDJetpackMiniBossChargedCannon
Multicastable, Triggerable, AttackInPlace, Spell
キャストタイム: 1 秒
クールダウン時間: 25 秒
GSJetpackMiniBossDeceleratingProjectileExplosion
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
252.5から378.8冷気ダメージを与える
冷気ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GSJetpackMiniBossDeceleratingProjectileExplosionTick
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
95.66から143.5冷気ダメージを与える
冷気ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
95.66から143.5ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
MDJetpackMiniBossFloatingChargedCannon
Multicastable, Triggerable, AttackInPlace, Spell
キャストタイム: 1 秒
クールダウン時間: 25 秒
MPSJetpackFloatingOrbitingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
95.66から143.5ダメージを与える
投射物を追加で個放つ
放射状に投射物を放つ
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1460]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
SSMJetpackMiniBossSummonAliens
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 30 秒
alternate minion [1124]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
GSJetpackMiniBossBombardSingle
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
466.8から700.2冷気ダメージを与える
冷気ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
base skill effect duration [8000]
ground ice art variation [1015]
is area damage [1]
GTJetpackMiniBossBombard
Spell, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 28 秒
action attack or cast time uses animation length [1]
SSMJetpackMiniBossFloatingSummonAliens
Spell, Multicastable, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 30 秒
alternate minion [1125]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
GSJetpackMiniBossFloatingBombardSingle
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
466.8から700.2ダメージを与える
毎秒162.1ダメージを与える
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base skill effect duration [8000]
ground fire art variation [1035]
is area damage [1]
GTJetpackMiniBossFloatingBombard
Spell, Triggerable, AttackInPlace
キャストタイム: 1 秒
クールダウン時間: 28 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossOverdrive
Spell
キャストタイム: 1 秒
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossFloatingOverdrive
Spell
キャストタイム: 1 秒
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossTeleport
Spell
キャストタイム: 1 秒
クールダウン時間: 18 秒
action attack or cast time uses animation length [1]
EASJetpackMiniBossFloatingTeleport
Spell
キャストタイム: 1 秒
クールダウン時間: 18 秒
action attack or cast time uses animation length [1]
MDJetpackMiniBossChargedCannonTriggered
Multicastable, Triggerable, AttackInPlace, Spell
キャストタイム: 1 秒
MDJetpackMiniBossFloatingChargedCannonTriggered
Multicastable, Triggerable, AttackInPlace, Spell
キャストタイム: 1 秒
MPSJetpackMiniBossOverdriveProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
191.3から287冷気ダメージを与える
冷気ダメージの30%をダメージに変換する
投射物を追加で個放つ
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1475]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MaceNotable2
GTJetpackMiniBossFloatingBombardTriggered
Spell, Triggerable, AttackInPlace
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
MPSJetpackMiniBossFloatingOverdriveProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
191.3から287ダメージを与える
投射物を追加で個放つ
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1478]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
GSJetpackMiniBossOverdriveFloatingSlam
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
252.5から378.8ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSJetpackBossBlackHoleExplode
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
252.5から378.8ダメージを与える
冷気ダメージの30%をダメージに変換する
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/Minibosses/JetpackMiniBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Improbable Spawn",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "SSMJetpackMiniBossSummonAliens",
        "SSMJetpackMiniBossFloatingSummonAliens",
        "MPSJetpackMiniBossGroundProjectiles",
        "MPSJetpackMiniBossFloatingProjectiles",
        "MPSJetpackFloatingOrbitingProjectile",
        "MPSJetpackMiniBossOverdriveProjectiles",
        "MPSJetpackMiniBossFloatingOverdriveProjectiles",
        "GSJetpackMiniBossDeceleratingProjectileExplosion",
        "GSJetpackMiniBossDeceleratingProjectileExplosionTick",
        "GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick",
        "GSJetpackMiniBossBombardSingle",
        "GSJetpackMiniBossFloatingBombardSingle",
        "GSJetpackMiniBossOverdriveFloatingSlam",
        "GSJetpackBossBlackHoleExplode",
        "EASJetpackMiniBossOverdrive",
        "EASJetpackMiniBossFloatingOverdrive",
        "EASJetpackMiniBossTeleport",
        "EASJetpackMiniBossFloatingTeleport",
        "MDJetpackMiniBossChargedCannon",
        "MDJetpackMiniBossFloatingChargedCannon",
        "MDJetpackMiniBossChargedCannonTriggered",
        "MDJetpackMiniBossFloatingChargedCannonTriggered",
        "GTJetpackMiniBossBombard",
        "GTJetpackMiniBossFloatingBombard",
        "GTJetpackMiniBossFloatingBombardTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMJetpackMiniBossSummonAliens"] = {
    name = "SSMJetpackMiniBossSummonAliens",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1124, 8, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMJetpackMiniBossFloatingSummonAliens"] = {
    name = "SSMJetpackMiniBossFloatingSummonAliens",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1125, 8, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossGroundProjectiles"] = {
    name = "MPSJetpackMiniBossGroundProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1459, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossFloatingProjectiles"] = {
    name = "MPSJetpackMiniBossFloatingProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1460, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackFloatingOrbitingProjectile"] = {
    name = "MPSJetpackFloatingOrbitingProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1460, 5, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossOverdriveProjectiles"] = {
    name = "MPSJetpackMiniBossOverdriveProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1475, 30, 5, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSJetpackMiniBossFloatingOverdriveProjectiles"] = {
    name = "MPSJetpackMiniBossFloatingOverdriveProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1478, 5, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossDeceleratingProjectileExplosion"] = {
    name = "GSJetpackMiniBossDeceleratingProjectileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossDeceleratingProjectileExplosionTick"] = {
    name = "GSJetpackMiniBossDeceleratingProjectileExplosionTick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick"] = {
    name = "GSJetpackMiniBossFloatingDeceleratingProjectileExplosionTick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossBombardSingle"] = {
    name = "GSJetpackMiniBossBombardSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 1015, 8000, 20, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossFloatingBombardSingle"] = {
    name = "GSJetpackMiniBossFloatingBombardSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1035, 8000, -20, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackMiniBossOverdriveFloatingSlam"] = {
    name = "GSJetpackMiniBossOverdriveFloatingSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSJetpackBossBlackHoleExplode"] = {
    name = "GSJetpackBossBlackHoleExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_cold_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossOverdrive"] = {
    name = "EASJetpackMiniBossOverdrive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossFloatingOverdrive"] = {
    name = "EASJetpackMiniBossFloatingOverdrive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossTeleport"] = {
    name = "EASJetpackMiniBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASJetpackMiniBossFloatingTeleport"] = {
    name = "EASJetpackMiniBossFloatingTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossChargedCannon"] = {
    name = "MDJetpackMiniBossChargedCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossFloatingChargedCannon"] = {
    name = "MDJetpackMiniBossFloatingChargedCannon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossChargedCannonTriggered"] = {
    name = "MDJetpackMiniBossChargedCannonTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDJetpackMiniBossFloatingChargedCannonTriggered"] = {
    name = "MDJetpackMiniBossFloatingChargedCannonTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTJetpackMiniBossBombard"] = {
    name = "GTJetpackMiniBossBombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTJetpackMiniBossFloatingBombard"] = {
    name = "GTJetpackMiniBossFloatingBombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTJetpackMiniBossFloatingBombardTriggered"] = {
    name = "GTJetpackMiniBossFloatingBombardTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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