坟墓尖啸魔
Tombshrieker
Spectre | Y |
---|---|
Area | 叛徒小径, The Ziggurat Refuge, Traitor's Passage |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
生命
135%
Armour
+10%
Ailment Threshold
%
抗性
0
0
30
0
伤害
135%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 11
Attack Time
1.005 Second
Damage Spread
±20%
经验值
135%
Model Size
125%
Type
CaveDweller
Metadata
CaveDweller
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
11,767
Armour
3,877
闪避值
502
能量护盾
0
伤害
335
法术伤害
335
命中
0
Attack Time
1.005
经验值
46,763
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 268–402
暴击几率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSCaveDwellerSonicPulse
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 2.266 秒
冷却时间: 12 秒
造成 8.231 - 12.35 物理伤害
base skill effect duration [3000]
is area damage [1]
base skill effect duration [3000]
is area damage [1]
GPSCaveDwellerSuperProjectile
可触发, 伤害
冷却时间: 8 秒
造成 - [火焰]伤害
base deal no damage [1]
base is projectile [1]
cannot pierce [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
cannot pierce [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSCaveDwellerSuperProjectile
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 64.31 - 96.46 [火焰]伤害
Always Ignites
base is projectile [1]
is area damage [1]
Always Ignites
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_GeometryProjectiles = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/CaveDweller/epk/onact_proj.epk' );" on_end_or_destroy_GeometryProjectiles = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/CaveDweller/epk/onact_proj.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CaveDweller/CaveDwellerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CaveDweller/CaveDweller"] = { name = "Tombshrieker", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.005, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSCaveDwellerSonicPulse", "GSCaveDwellerSuperProjectile", "GPSCaveDwellerSuperProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCaveDwellerSonicPulse"] = { name = "GSCaveDwellerSonicPulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 2.266, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCaveDwellerSuperProjectile"] = { name = "GSCaveDwellerSuperProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "always_ignite", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSCaveDwellerSuperProjectile"] = { name = "GPSCaveDwellerSuperProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "base_deal_no_damage", "cannot_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Tombshrieker
Spectre | Y |
---|---|
Area | Trial of the Sekhemas |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Packs |
生命
135%
Armour
+10%
Ailment Threshold
%
抗性
0
0
30
0
伤害
135%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 11
Attack Time
1.005 Second
Damage Spread
±20%
经验值
135%
Model Size
125%
Type
CaveDwellerSanctumTrial
Metadata
CaveDwellerSanctumTrial__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
548
Armour
152
闪避值
96
能量护盾
0
伤害
56
法术伤害
56
命中
0
Attack Time
1.005
经验值
1,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 45–67
暴击几率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSCaveDwellerSonicPulse
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 2.266 秒
冷却时间: 12 秒
造成 3.579 - 5.369 物理伤害
base skill effect duration [3000]
is area damage [1]
base skill effect duration [3000]
is area damage [1]
GPSCaveDwellerSuperProjectileSanctum
可触发, 伤害
造成 - [火焰]伤害
base deal no damage [1]
base is projectile [1]
cannot pierce [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
cannot pierce [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSCaveDwellerSuperProjectile
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 27.96 - 41.95 [火焰]伤害
Always Ignites
base is projectile [1]
is area damage [1]
Always Ignites
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_GeometryProjectiles = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/CaveDweller/epk/onact_proj.epk' );" on_end_or_destroy_GeometryProjectiles = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/CaveDweller/epk/onact_proj.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CaveDweller/CaveDwellerAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CaveDweller/CaveDwellerSanctumTrial__"] = { name = "Tombshrieker", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.005, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GPSCaveDwellerSuperProjectileSanctum", "GSCaveDwellerSonicPulse", "GSCaveDwellerSuperProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSCaveDwellerSuperProjectileSanctum"] = { name = "GPSCaveDwellerSuperProjectileSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "base_deal_no_damage", "cannot_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCaveDwellerSonicPulse"] = { name = "GSCaveDwellerSonicPulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 2.266, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCaveDwellerSuperProjectile"] = { name = "GSCaveDwellerSuperProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "always_ignite", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }