飞翼狂魔
stance movement speed +% final [233]
stance movement speed +% final [233]
stance movement speed +% final [233]
Winged Fiend
Spectre | Y |
---|---|
Area | 圣墓塔尖, The Ziggurat Refuge, The Spires of Deshar |
Tags | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
80%
闪避值
+50%
Ailment Threshold
%
抗性
0
0
-30
0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
3 ~ 7
Attack Time
1.065 Second
Damage Spread
±20%
经验值
80%
Model Size
135%
Type
WingedFiend
Metadata
WingedFiend
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
6,973
Armour
3,877
闪避值
502
能量护盾
0
伤害
198
法术伤害
198
命中
0
Attack Time
1.065
经验值
27,711
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 159–238
暴击几率: 5%
Attack Time: 1.065 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSWingedFiendSpit
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1.75 秒
造成 27.27 - 40.9 物理伤害
法术伤害击中有 25% 的几率施加【中毒】
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1122]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
法术伤害击中有 25% 的几率施加【中毒】
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1122]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
DTTWingedFiendToGround
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
skill maximum travel distance [30]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
leap slam minimum distance [10]
skill maximum travel distance [30]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/WingedFiend/WingedFiendPatrolBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/WingedFiend/WingedFiendPatrolBase" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/WingedFiend/WingedFiendAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/WingedFiend/WingedFiendAggroAudio.ao" } Render { dampen_height = true dampen_height_speed = 100.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WingedFiend/WingedFiend"] = { name = "Winged Fiend", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.065, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSWingedFiendSpit", "DTTWingedFiendToGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSWingedFiendSpit"] = { name = "MPSWingedFiendSpit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "spells_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1122, -45, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTWingedFiendToGround"] = { name = "DTTWingedFiendToGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 10, 30, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [233]
Id | StanceMovementSpeed233 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [233]
Id | StanceMovementSpeed233 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Winged Fiend
stance movement speed +% final [233]
stance movement speed +% final [233]
stance movement speed +% final [233]
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, very_slow_movement |
生命
80%
闪避值
+50%
Ailment Threshold
%
抗性
0
0
-30
0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
3 ~ 7
Attack Time
1.065 Second
Damage Spread
±20%
经验值
80%
Model Size
135%
Type
WingedFiendSanctumTrial
Metadata
WingedFiendSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,206
Armour
3,451
闪避值
477
能量护盾
0
伤害
186
法术伤害
186
命中
0
Attack Time
1.065
经验值
22,907
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 149–224
暴击几率: 5%
Attack Time: 1.065 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSWingedFiendSpit
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1.75 秒
造成 26.34 - 39.5 物理伤害
法术伤害击中有 25% 的几率施加【中毒】
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1122]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
法术伤害击中有 25% 的几率施加【中毒】
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1122]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
DTTWingedFiendToGround
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
skill maximum travel distance [30]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
leap slam minimum distance [10]
skill maximum travel distance [30]
spell maximum action distance +% [0]
walk emerge extra distance [-5]
Object Type
version 2 extends "Metadata/Monsters/WingedFiend/WingedFiend" extends "Metadata/Monsters/MarakethSanctumTrial/SanctumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/WingedFiend/WingedFiend" extends "Metadata/Monsters/MarakethSanctumTrial/SanctumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/WingedFiend/WingedFiendSanctumTrial_"] = { name = "Winged Fiend", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.065, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSWingedFiendSpit", "DTTWingedFiendToGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSWingedFiendSpit"] = { name = "MPSWingedFiendSpit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "spells_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1122, -45, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTWingedFiendToGround"] = { name = "DTTWingedFiendToGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-5, 10, 30, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [233]
Id | StanceMovementSpeed233 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [233]
Id | StanceMovementSpeed233 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |