Geflügelter Unhold
Biest
stance movement speed +% final [233]
stance movement speed +% final [233]
Winged Fiend
SpectreY
AreaDie Spitzen von Deshar, [DNT] River Barrens, Qimah, Bergkamm, Die Zikkurat-Zuflucht
Tagsallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • Geflügelter Unhold
  • Die Spitzen von Deshar, [DNT] River Barrens, Qimah: Geflügelter Unhold
  • Die Zikkurat-Zuflucht: Geflügelter Unhold
  • Leben
    80%
    Ausweichen
    +50%
    Widerstand
    0 0 -30 0
    Damage
    80%
    Genauigkeit
    100%
    Attack Distance
    3 ~ 7
    Angriffszeit
    1.065 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    135%
    Type
    WingedFiend
    Metadata
    WingedFiend
    Stufe
    65
    Leben
    5,210
    Damage
    170
    Zauberschaden
    170
    Genauigkeit
    2,214
    Angriffszeit
    1.065
    Erfahrung
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 136–204
    Angriffszeit: 1.065 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSWingedFiendSpit
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.75 Sek.
    Verursacht 185 bis 277.5 physischen Schaden
    25% Chance, bei Treffer mit Zauberschaden zu vergiften
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1122]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    DTTWingedFiendToGround
    Spell, Movement
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [10]
    skill maximum travel distance [30]
    spell maximum action distance +% [0]
    walk emerge extra distance [-5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_end_flying_knockdown_bwd_01 = "ChangeStance( default, true );"
    	on_end_flying_knockdown_fwd_01 = "ChangeStance( default, true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/WingedFiend/WingedFiendAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/WingedFiend/WingedFiendAggroAudio.ao"
    }
    
    Render
    {
    	dampen_height = true
    	dampen_height_speed = 100.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WingedFiend/WingedFiend"] = {
        name = "Winged Fiend",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSWingedFiendSpit",
            "DTTWingedFiendToGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSWingedFiendSpit"] = {
        name = "MPSWingedFiendSpit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "spells_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1122, -45, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTWingedFiendToGround"] = {
        name = "DTTWingedFiendToGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 10, 30, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • stance movement speed +% final [233]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • Edit

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