Demonio alado
stance movement speed +% final [233]
stance movement speed +% final [233]
Winged Fiend
SpectreY
AreaLas torres de Deshar, El refugio del zigurat, Las torres de Deshar
Tagsallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • Demonio alado
  • Las torres de Deshar, Las torres de Deshar: Demonio alado
  • El refugio del zigurat: Demonio alado
  • Vida
    80%
    Evasión
    +50%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    80%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.065 Second
    Damage Spread
    ±20%
    Experiencia
    80%
    Model Size
    135%
    Type
    WingedFiend
    Metadata
    WingedFiend
    Nivel
    70
    Vida
    6,973
    Armadura
    3,877
    Evasión
    753
    Energy Shield
    0
    Damage
    198
    Daño de hechizos
    198
    Precisión
    1,164
    Attack Time
    1.065
    Experiencia
    27,711
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 159–238
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.065 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSWingedFiendSpit
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.75 seg
    Inflige de 27.27 a 40.9 de daño físico
    25% de probabilidad de envenenar al impactar con daño de hechizos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1122]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    DTTWingedFiendToGround
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [10]
    skill maximum travel distance [30]
    spell maximum action distance +% [0]
    walk emerge extra distance [-5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/WingedFiend/WingedFiendPatrolBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/WingedFiend/WingedFiendPatrolBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/WingedFiend/WingedFiendAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/WingedFiend/WingedFiendAggroAudio.ao"
    }
    
    Render
    {
    	dampen_height = true
    	dampen_height_speed = 100.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WingedFiend/WingedFiend"] = {
        name = "Winged Fiend",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSWingedFiendSpit",
            "DTTWingedFiendToGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSWingedFiendSpit"] = {
        name = "MPSWingedFiendSpit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "spells_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1122, -45, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTWingedFiendToGround"] = {
        name = "DTTWingedFiendToGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 10, 30, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceMovementSpeed233
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • stance movement speed +% final [233]
    IdStanceMovementSpeed233
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • Demonio alado
    stance movement speed +% final [233]
    stance movement speed +% final [233]
    Winged Fiend
    SpectreY
    Tagsallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, very_slow_movement
    Vida
    80%
    Evasión
    +50%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    80%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.065 Second
    Damage Spread
    ±20%
    Experiencia
    80%
    Model Size
    135%
    Type
    WingedFiendSanctumTrial
    Metadata
    WingedFiendSanctumTrial_
    Nivel
    68
    Vida
    6,206
    Armadura
    3,451
    Evasión
    716
    Energy Shield
    0
    Damage
    186
    Daño de hechizos
    186
    Precisión
    1,090
    Attack Time
    1.065
    Experiencia
    22,907
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 149–224
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.065 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSWingedFiendSpit
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.75 seg
    Inflige de 26.34 a 39.5 de daño físico
    25% de probabilidad de envenenar al impactar con daño de hechizos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1122]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-45]
    use scaled contact offset [1]
    DTTWingedFiendToGround
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [10]
    skill maximum travel distance [30]
    spell maximum action distance +% [0]
    walk emerge extra distance [-5]

    Object Type

    version 2
    extends "Metadata/Monsters/WingedFiend/WingedFiend"
    extends "Metadata/Monsters/MarakethSanctumTrial/SanctumMonsterBase"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/WingedFiend/WingedFiend"
    extends "Metadata/Monsters/MarakethSanctumTrial/SanctumMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WingedFiend/WingedFiendSanctumTrial_"] = {
        name = "Winged Fiend",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSWingedFiendSpit",
            "DTTWingedFiendToGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSWingedFiendSpit"] = {
        name = "MPSWingedFiendSpit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "spells_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1122, -45, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTWingedFiendToGround"] = {
        name = "DTTWingedFiendToGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-5, 10, 30, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceMovementSpeed233
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • stance movement speed +% final [233]
    IdStanceMovementSpeed233
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global