Zitternder Sturm
Ein Teil Eures physischen Schadens wird als Kälteschaden erhalten, Ihr friert immer ein und Ihr verursacht mehr Kälteschaden.
cold_damage_+%
base_item_found_quantity_+%
freeze_duration_+%
non_skill_base_physical_damage_%_to_gain_as_cold
base_chance_to_freeze_%
Shivering Tempest
Attribute /3

cold_damage_storm

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codenon skill base physical damage % to gain as cold
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Cold Damage +%
Codecold damage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase chance to freeze %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Freeze Duration Increase
Codefreeze duration +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Increased Item Quantity %
Codebase item found quantity +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage