ロイヤルジャガー
エリア: ウトザール
stance movement speed +% final [100]
Loyal Jaguar
Spectre | Y |
---|---|
Area | ウトザール, ウトザール |
Tags | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Packs |
ライフ
125%
アーマー
+25%
回避
+75%
耐性
0
0
0
0
Damage
125%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
125%
Model Size
100%
Type
VaalJaguarDemon
Metadata
VaalJaguar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
62
ライフ
7,033
アーマー
3,025
回避力
711
Damage
241
スペルダメージ
241
命中
1,784
Attack Time
1.5
経験値
23,220
Minion Life
10,909
Minion Damage
1,591
Minion Armour
4,235
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 193–290
クリティカルヒット率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalJaguarMinionLeap
Spell, Movement
キャストタイム: 1.266 秒
クールダウン時間: 5 秒
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
GAVaalJaguarMinionImpact
Triggerable, Attack
Base Damage: 193–290
クリティカルヒット率: 5%
アタックダメージ: 125%
Attack Time: 1.5 秒
アタックダメージが25%上昇する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2250 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/Beasts/VaalJaguar"] = { name = "Loyal Jaguar", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalJaguarMinionImpact", "DTTVaalJaguarMinionLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalJaguarMinionImpact"] = { name = "GAVaalJaguarMinionImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalJaguarMinionLeap"] = { name = "DTTVaalJaguarMinionLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.266, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceMovementSpeed100 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.