ヴァール・ガード
人型
is spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
SpectreY
Areaジッグラトの避難所, ウトザール, カマサの図書館, ウトザール, カマサの図書館
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード
  • ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • ウトザール, ウトザール: ロイヤルジャガー, ヴァール・ガード, ヴァール・ガード
  • ジッグラトの避難所: ヴァール・ガード, ヴァール・ガード
  • ライフ
    100%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    100%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 10
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarLiving
    レベル
    65
    ライフ
    6,513
    アーマー
    2,023
    回避力
    660
    Damage
    212
    スペルダメージ
    212
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile
    エクスプローシブグレネード
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックダメージ: 440%
    アタックタイム: 1.5 秒
    クールダウン時間: 2 秒
    信管が切れた時に壊滅的な爆風を巻き起こす、跳ねるグレネードを放つ。
    起爆時間1.5
    アタックダメージが340%上昇する
    物理ダメージの20%をダメージに変換する
    近接ストライク距離 +40
    爆発の半径は1.8m
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
    オイルグレネード
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    クールダウン時間: 2 秒
    フューズが切れた時または敵と接触した時に爆発しオイルをまき散らす跳躍するグレネードを放つ。そのグレネードの爆発は最小のダメージしか与えないが、近くの敵と地面をオイルで覆い、近くの敵をオイル塗れにする。この方法で生成されたオイル起爆スキルまたは燃焼領域発火させることができる。
    起爆時間1.3
    近接ストライク距離 +40
    敵をオイル塗れにするとその移動スピードを25%減速させる
    敵をオイル塗れにすると曝露を付与し、その合計耐性を10%下げる
    オイル領域は敵の移動スピードを25%減速させる
    オイル領域は敵に曝露を適用し、その合計耐性を10%下げる
    オイル散布の半径は2m
    オイルおよびオイル領域の持続時間は7
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    エクスプローシブグレネード
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックダメージ: 440%
    アタックタイム: 1.5 秒
    信管が切れた時に壊滅的な爆風を巻き起こす、跳ねるグレネードを放つ。
    起爆時間1.5
    アタックダメージが340%上昇する
    物理ダメージの20%をダメージに変換する
    投射物スピードが60%減少する
    近接ストライク距離 +40
    爆発の半径は1.8m
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    オイルグレネード
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    フューズが切れた時または敵と接触した時に爆発しオイルをまき散らす跳躍するグレネードを放つ。そのグレネードの爆発は最小のダメージしか与えないが、近くの敵と地面をオイルで覆い、近くの敵をオイル塗れにする。この方法で生成されたオイル起爆スキルまたは燃焼領域発火させることができる。
    起爆時間1.3
    投射物スピードが60%減少する
    近接ストライク距離 +40
    敵をオイル塗れにするとその移動スピードを25%減速させる
    敵をオイル塗れにすると曝露を付与し、その合計耐性を10%下げる
    オイル領域は敵の移動スピードを25%減速させる
    オイル領域は敵に曝露を適用し、その合計耐性を10%下げる
    オイル散布の半径は2m
    オイルおよびオイル領域の持続時間は7
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		holding_explosive_grenade;
    		holding_oil_grenade;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    	on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );"
    	on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
        name = "Vaal Guard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "oil_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_covered_in_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
            "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "oil_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_covered_in_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
            "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • stance movement speed +% final [236]
    IdStanceVaalGuardRunMortar
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァール・ガード
    人型
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Areaジッグラトの避難所, ウトザール, カマサの図書館, ウトザール, カマサの図書館
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・エンフォーサー, ヴァール・ガード, ヴァール・ガード
  • ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • ウトザール, ウトザール: ロイヤルジャガー, ヴァール・ガード, ヴァール・エクスコリエイター
  • ヴァール・テンポラル・リサーチャー, ヴァール・ガード
  • ジッグラトの避難所: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・エクスコリエイター
  • ライフ
    110%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    121%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 20
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLiving
    レベル
    65
    ライフ
    7,164
    アーマー
    2,023
    回避力
    660
    Damage
    257
    スペルダメージ
    257
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 206–308
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-65]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack
    Base Damage: 206–308
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunSpear
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァール・ガード
    人型
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    ライフ
    110%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    121%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 20
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLivingSacrificeGuide
    レベル
    68
    ライフ
    8,533
    アーマー
    2,413
    回避力
    716
    Damage
    282
    スペルダメージ
    282
    命中力
    2,180
    アタックタイム
    1.5
    経験値
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 226–338
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-65]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack
    Base Damage: 226–338
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunSpear
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァール・ガード
    人型
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Areaジッグラトの避難所, ウトザール, カマサの図書館, ウトザール, カマサの図書館
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・エンフォーサー, ヴァール・ガード, ヴァール・ガード
  • ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • ヴァール・エンフォーサー, ヴァール・エクスコリエイター, ヴァール・ガード
  • ウトザール, ウトザール: ロイヤルジャガー, ヴァール・ガード, ヴァール・ガード
  • ジッグラトの避難所: ヴァール・ガード, ヴァール・ガード
  • ライフ
    110%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    110%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 45
    アタックタイム
    1.005 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    VaalGuardLivingBow
    Metadata
    VaalGuardBowLiving
    レベル
    65
    ライフ
    7,164
    アーマー
    2,023
    回避力
    660
    Damage
    234
    スペルダメージ
    234
    命中力
    1,974
    アタックタイム
    1.005
    経験値
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeedVaalGuardFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 187–280
    クリティカルヒット率: 5%
    アタックタイム: 1.005 秒
    物理ダメージの50%をダメージに変換する
    action attack or cast time uses animation length [1]
    arrow projectile variation [36]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalGuardBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 187–280
    クリティカルヒット率: 5%
    アタックダメージ: 105%
    アタックタイム: 1.005 秒
    クールダウン時間: 4.5 秒
    アタックダメージが5%上昇する
    ダメージが92.6%上昇する
    物理ダメージの75%をダメージに変換する
    近接ストライク距離 +50
    全ての対象を貫通する
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1035]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPWVaalGuardBlazeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 187–280
    クリティカルヒット率: 5%
    アタックタイム: 1.005 秒
    近接ストライク距離 +60
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1034]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 45,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedVaalGuardFireArrow",
            "MPWVaalGuardBowSnipe",
            "MPWVaalGuardBlazeArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {50, 36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 36, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {50, 36, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {50, 36, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBowSnipe"] = {
        name = "MPWVaalGuardBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "number_of_projectiles_override",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBlazeArrow"] = {
        name = "MPWVaalGuardBlazeArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunBow
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Edit

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