ヴァール・ガード
stance movement speed +% final [236]
Vaal Guard
SpectreY
Areaジッグラトの避難所, ウトザール, カマサの図書館, ウトザール, カマサの図書館
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード
  • ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • ウトザール, ウトザール: ロイヤルジャガー, ヴァール・ガード, ヴァール・ガード
  • ジッグラトの避難所: ヴァール・ガード, ヴァール・ガード
  • ライフ
    100%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarLiving
    レベル
    70
    ライフ
    8,716
    アーマー
    3,877
    回避力
    753
    Damage
    248
    スペルダメージ
    248
    命中
    2,328
    Attack Time
    1.5
    経験値
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 198–297
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, Nonpathing
    エクスプローシブグレネード
    Base Damage: 198–297
    クリティカルヒット率: 5%
    アタックダメージ: 440%
    Attack Time: 1.5 秒
    クールダウン時間: 2 秒
    信管が切れた時に壊滅的な爆風を巻き起こす、跳ねるグレネードを放つ。
    アタックダメージが340%上昇する
    物理ダメージの20%をダメージに変換する
    近接ストライク距離 +40
    爆発の半径は1.8m
    フューズの持続時間は1.5
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, Nonpathing, CreatesGroundEffect
    オイルグレネード
    Base Damage: 198–297
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 2 秒
    フューズが切れた時または敵と接触した時に爆発しオイルをまき散らす跳躍するグレネードを放つ。そのグレネードの爆発は最小のダメージしか与えないが、近くの敵と地面をオイルで覆い、近くの敵をオイル塗れにする。この方法で生成されたオイル起爆スキルまたは燃焼領域発火させることができる。
    近接ストライク距離 +40
    敵をオイル塗れにするとその移動スピードを25%減速させる
    敵をオイル塗れにすると曝露を付与し、その合計耐性を10%下げる
    オイル領域は敵の移動スピードを25%減速させる
    オイル領域は敵に曝露を適用し、その合計耐性を10%下げる
    オイル散布の半径は2m
    オイルおよびオイル領域の持続時間は7
    フューズの持続時間は1.3
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Duration, Grenade, Fire
    エクスプローシブグレネード
    Base Damage: 198–297
    クリティカルヒット率: 5%
    アタックダメージ: 440%
    Attack Time: 1.5 秒
    信管が切れた時に壊滅的な爆風を巻き起こす、跳ねるグレネードを放つ。
    アタックダメージが340%上昇する
    物理ダメージの20%をダメージに変換する
    投射物スピードが60%減少する
    近接ストライク距離 +40
    爆発の半径は1.8m
    フューズの持続時間は1.5
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Duration, Grenade, Fire, CreatesGroundEffect
    オイルグレネード
    Base Damage: 198–297
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    フューズが切れた時または敵と接触した時に爆発しオイルをまき散らす跳躍するグレネードを放つ。そのグレネードの爆発は最小のダメージしか与えないが、近くの敵と地面をオイルで覆い、近くの敵をオイル塗れにする。この方法で生成されたオイル起爆スキルまたは燃焼領域発火させることができる。
    投射物スピードが60%減少する
    近接ストライク距離 +40
    敵をオイル塗れにするとその移動スピードを25%減速させる
    敵をオイル塗れにすると曝露を付与し、その合計耐性を10%下げる
    オイル領域は敵の移動スピードを25%減速させる
    オイル領域は敵に曝露を適用し、その合計耐性を10%下げる
    オイル散布の半径は2m
    オイルおよびオイル領域の持続時間は7
    フューズの持続時間は1.3
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		holding_explosive_grenade;
    		holding_oil_grenade;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    	on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );"
    	on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
        name = "Vaal Guard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.Nonpathing] = true,
            [SkillType.CreatesGroundEffect] = true,
        },
        statDescriptionScope = "oil_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_covered_in_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
            "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
            "ground_oil_art_variation",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
        },
        statDescriptionScope = "oil_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_covered_in_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
            "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
            "ground_oil_art_variation",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunMortar
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァール・ガード
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Areaジッグラトの避難所, ウトザール, カマサの図書館, ウトザール, カマサの図書館
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・エンフォーサー, ヴァール・ガード, ヴァール・ガード
  • ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • ウトザール, ウトザール: ロイヤルジャガー, ヴァール・ガード, ヴァール・エクスコリエイター
  • ヴァール・テンポラル・リサーチャー, ヴァール・ガード
  • ジッグラトの避難所: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・エクスコリエイター
  • ライフ
    110%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    121%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLiving
    レベル
    70
    ライフ
    9,588
    アーマー
    3,877
    回避力
    753
    Damage
    300
    スペルダメージ
    300
    命中
    2,328
    Attack Time
    1.5
    経験値
    38,103
    Minion Life
    13,493
    Minion Damage
    2,616
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 240–360
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-65]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack
    Base Damage: 240–360
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunSpear
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァール・ガード
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    ライフ
    110%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    121%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLivingSacrificeGuide
    レベル
    68
    ライフ
    8,533
    アーマー
    3,451
    回避力
    716
    Damage
    282
    スペルダメージ
    282
    命中
    2,180
    Attack Time
    1.5
    経験値
    31,497
    Minion Life
    12,408
    Minion Damage
    2,295
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 226–338
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-65]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack
    Base Damage: 226–338
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunSpear
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァール・ガード
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Areaジッグラトの避難所, ウトザール, カマサの図書館, ウトザール, カマサの図書館
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード
  • カマサの図書館, カマサの図書館: ヴァール・エンフォーサー, ヴァール・ガード, ヴァール・ガード
  • ヴァール・オーバーシーアー, ヴァール・ガード, ヴァール・ガード, ヴァール・ガード
  • ヴァール・エンフォーサー, ヴァール・エクスコリエイター, ヴァール・ガード
  • ウトザール, ウトザール: ロイヤルジャガー, ヴァール・ガード, ヴァール・ガード
  • ジッグラトの避難所: ヴァール・ガード, ヴァール・ガード
  • ライフ
    110%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    110%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 45
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    VaalGuardLivingBow
    Metadata
    VaalGuardBowLiving
    レベル
    70
    ライフ
    9,588
    アーマー
    3,877
    回避力
    753
    Damage
    273
    スペルダメージ
    273
    命中
    2,328
    Attack Time
    1.005
    経験値
    38,103
    Minion Life
    13,493
    Minion Damage
    2,378
    Minion Armour
    3,877
    MeleeAtAnimationSpeedVaalGuardFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 218–327
    クリティカルヒット率: 5%
    Attack Time: 1.005 秒
    物理ダメージの50%をダメージに変換する
    action attack or cast time uses animation length [1]
    arrow projectile variation [36]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalGuardBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 218–327
    クリティカルヒット率: 5%
    アタックダメージ: 105%
    Attack Time: 1.005 秒
    クールダウン時間: 4.5 秒
    投射物は全ての対象を貫通する
    アタックダメージが5%上昇する
    ダメージが102.2%上昇する
    物理ダメージの75%をダメージに変換する
    近接ストライク距離 +50
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1035]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPWVaalGuardBlazeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 218–327
    クリティカルヒット率: 5%
    Attack Time: 1.005 秒
    近接ストライク距離 +60
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1034]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 45,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedVaalGuardFireArrow",
            "MPWVaalGuardBowSnipe",
            "MPWVaalGuardBlazeArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {50, 36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 36, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {50, 36, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {50, 36, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBowSnipe"] = {
        name = "MPWVaalGuardBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "number_of_projectiles_override",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBlazeArrow"] = {
        name = "MPWVaalGuardBlazeArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunBow
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.