IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ヴァールエクスコリエーター
CategoryHumanoidヒューマノイド
IconEnemyEvasionStrong
stance movement speed +% final [245]
Vaal Excoriator
SpectreY
Areaウトザール, カマサの図書館, クアチクの地下避難所, ジッグラトの避難所
TagsClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Packs
  • カマサの図書館: ヴァール・エンフォーサー, ヴァールエクスコリエーター
  • ヴァール・エンフォーサー, ヴァールエクスコリエーター, ヴァール・ガード
  • ウトザール, クアチクの地下避難所: ロイヤルジャガー, ヴァール・ガード, ヴァールエクスコリエーター
  • ヴァールエクスコリエーター
  • ジッグラトの避難所: ヴァール・ガード, ヴァールエクスコリエーター
  • ライフ
    105%
    回避力
    +50%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    116%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    105%
    Model Size
    100%
    Type
    VaalGuardLivingClaws
    Metadata
    VaalGuardClawsLiving
    レベル
    65
    ライフ
    6,839
    Damage
    246
    スペルダメージ
    246
    命中力
    2,228
    アタックタイム
    1.5
    経験値
    22,582
    Minion Life
    6,596
    Minion Damage
    962
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 197—296
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardClawLeap
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-12]
    EAAVaalGuardClawRollLeft
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    EAAVaalGuardClawRollRight
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    GAVaalGuardClawsLeapSwipes
    Triggerable, Attack, AttackInPlace
    Base Damage: 197—296
    アタックタイム: 1.5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "secondary"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardClawsLiving"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Excoriator",
        life = 1.05,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardClawsLeapSwipes",
            "EAAVaalGuardClawRollLeft",
            "EAAVaalGuardClawRollRight",
            "DTTVaalGuardClawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardClawsLeapSwipes"] = {
        name = "GAVaalGuardClawsLeapSwipes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollLeft"] = {
        name = "EAAVaalGuardClawRollLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollRight"] = {
        name = "EAAVaalGuardClawRollRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardClawLeap"] = {
        name = "DTTVaalGuardClawLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-12, 20, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [245]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final 245 — 245 Global Unscalable Value
  • Craft Tagsスピード
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァールエクスコリエーター
    CategoryHumanoidヒューマノイド
    IconEnemyEvasionStrong
    stance movement speed +% final [245]
    Vaal Excoriator
    SpectreY
    TagsClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • ヴァールエクスコリエーター, ヴァールガード
  • ライフ
    105%
    回避力
    +50%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    116%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    105%
    Model Size
    100%
    Type
    VaalGuardLivingClaws
    Metadata
    VaalGuardClawsIncursion
    レベル
    68
    ライフ
    8,145
    Damage
    270
    スペルダメージ
    270
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    30,066
    Minion Life
    7,277
    Minion Damage
    1,124
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 216—325
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardClawLeap
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-12]
    EAAVaalGuardClawRollLeft
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    EAAVaalGuardClawRollRight
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    GAVaalGuardClawsLeapSwipes
    Triggerable, Attack, AttackInPlace
    Base Damage: 216—325
    アタックタイム: 1.5 秒
    EGDummyBeingHit
    Triggerable, AttackInPlace

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardClawsIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Excoriator",
        life = 1.05,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardClawsLeapSwipes",
            "EAAVaalGuardClawRollLeft",
            "EAAVaalGuardClawRollRight",
            "EGDummyBeingHit",
            "DTTVaalGuardClawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardClawsLeapSwipes"] = {
        name = "GAVaalGuardClawsLeapSwipes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollLeft"] = {
        name = "EAAVaalGuardClawRollLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollRight"] = {
        name = "EAAVaalGuardClawRollRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardClawLeap"] = {
        name = "DTTVaalGuardClawLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-12, 20, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [245]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final 245 — 245 Global Unscalable Value
  • Craft Tagsスピード
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァールエクスコリエーター
    CategoryHumanoidヒューマノイド
    IconEnemyEvasionStrong
    stance movement speed +% final [245]
    Vaal Excoriator
    SpectreY
    TagsClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • ヴァールエクスコリエーター, ヴァールガード, ヴァールガード
  • ライフ
    105%
    回避力
    +50%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    116%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    105%
    Model Size
    100%
    Type
    VaalGuardLivingClaws
    Metadata
    VaalGuardTrainingClawsIncursion
    レベル
    68
    ライフ
    8,145
    Damage
    270
    スペルダメージ
    270
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    30,066
    Minion Life
    7,277
    Minion Damage
    1,124
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 216—325
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardClawLeap
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-12]
    EAAVaalGuardClawRollLeft
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    EAAVaalGuardClawRollRight
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    GAVaalGuardClawsLeapSwipes
    Triggerable, Attack, AttackInPlace
    Base Damage: 216—325
    アタックタイム: 1.5 秒
    EGDummyBeingHit
    Triggerable, AttackInPlace

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingClawsIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Excoriator",
        life = 1.05,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardClawsLeapSwipes",
            "EAAVaalGuardClawRollLeft",
            "EAAVaalGuardClawRollRight",
            "EGDummyBeingHit",
            "DTTVaalGuardClawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardClawsLeapSwipes"] = {
        name = "GAVaalGuardClawsLeapSwipes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollLeft"] = {
        name = "EAAVaalGuardClawRollLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollRight"] = {
        name = "EAAVaalGuardClawRollRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardClawLeap"] = {
        name = "DTTVaalGuardClawLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-12, 20, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [245]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final 245 — 245 Global Unscalable Value
  • Craft Tagsスピード
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァールエクスコリエーター
    CategoryHumanoidヒューマノイド
    IconEnemyEvasionStrong
    stance movement speed +% final [245]
    Vaal Excoriator
    SpectreY
    TagsClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    ライフ
    105%
    回避力
    +50%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    116%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    105%
    Model Size
    100%
    Type
    VaalGuardLivingClaws
    Metadata
    VaalGuardClawsPatrolIncursion
    レベル
    68
    ライフ
    8,145
    Damage
    270
    スペルダメージ
    270
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    30,066
    Minion Life
    7,277
    Minion Damage
    1,124
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 216—325
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardClawLeap
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-12]
    EAAVaalGuardClawRollLeft
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    EAAVaalGuardClawRollRight
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    GAVaalGuardClawsLeapSwipes
    Triggerable, Attack, AttackInPlace
    Base Damage: 216—325
    アタックタイム: 1.5 秒
    EGDummyBeingHit
    Triggerable, AttackInPlace

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardClawsPatrolIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Excoriator",
        life = 1.05,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardClawsLeapSwipes",
            "EAAVaalGuardClawRollLeft",
            "EAAVaalGuardClawRollRight",
            "EGDummyBeingHit",
            "DTTVaalGuardClawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardClawsLeapSwipes"] = {
        name = "GAVaalGuardClawsLeapSwipes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollLeft"] = {
        name = "EAAVaalGuardClawRollLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollRight"] = {
        name = "EAAVaalGuardClawRollRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardClawLeap"] = {
        name = "DTTVaalGuardClawLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-12, 20, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [245]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final 245 — 245 Global Unscalable Value
  • Craft Tagsスピード
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    ヴァールエクスコリエーター
    CategoryHumanoidヒューマノイド
    IconEnemyEvasionStrong
    stance movement speed +% final [245]
    Vaal Excoriator
    SpectreY
    TagsClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • ヴァールガード, ヴァールエクスコリエーター
  • ライフ
    105%
    回避力
    +50%
    耐性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    116%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    105%
    Model Size
    100%
    Type
    VaalGuardLivingClaws
    Metadata
    VaalThaumaturgeClaws
    レベル
    68
    ライフ
    8,145
    Damage
    270
    スペルダメージ
    270
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    30,066
    Minion Life
    7,277
    Minion Damage
    1,124
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 216—325
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardClawLeap
    Spell, Movement, AttackInPlace
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-12]
    EAAVaalGuardClawRollLeft
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    EAAVaalGuardClawRollRight
    クールダウン時間: 1 秒
    近接ストライク距離 +70
    base deal no damage [1]
    cast time overrides attack duration [1]
    GAVaalGuardClawsLeapSwipes
    Triggerable, Attack, AttackInPlace
    Base Damage: 216—325
    アタックタイム: 1.5 秒

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/VaalThaumaturgeClaws"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Excoriator",
        life = 1.05,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardClawsLeapSwipes",
            "EAAVaalGuardClawRollLeft",
            "EAAVaalGuardClawRollRight",
            "DTTVaalGuardClawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardClawsLeapSwipes"] = {
        name = "GAVaalGuardClawsLeapSwipes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollLeft"] = {
        name = "EAAVaalGuardClawRollLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalGuardClawRollRight"] = {
        name = "EAAVaalGuardClawRollRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_deal_no_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardClawLeap"] = {
        name = "DTTVaalGuardClawLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-12, 20, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [245]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final 245 — 245 Global Unscalable Value
  • Craft Tagsスピード
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Edit

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