The_Third_Edict_league_Witch
Old: chuanhsing#2097 2025-08-20 18:28:29
New: chuanhsing#2097 2025-08-20 18:29:08
Old | New | Differences | |
---|---|---|---|
1 | + | ## Witch: Enhanced Summons and New Occult Weapons | |
1 | 2 | ||
2 | - | ||
3 | + | Following our presentation of the Mercenary changes , in update 0.3.0, the Witch is getting a real facelift, particularly around her summons and the combined use of different types of minions. The goal is clear: to make summoner builds more consistent, more powerful, and more fun to play. | |
3 | 4 | ||
4 | - | ||
5 | + | ##### The invocations finally unified | |
5 | 6 | ||
6 | - | ||
7 | + | Until now, melee minions have suffered from a distinct disadvantage against ranged summons. This is changing dramatically: | |
7 | 8 | ||
8 | - | Two major adjustments make run-and-gun gameplay much more enjoyable: | |
9 | - | * Crossbow reloading : it no longer penalizes your movement. | |
10 | - | * Skills usable while moving : The slowness penalty is now much shorter. | |
9 | + | * No more accuracy issues : all minion attacks hit automatically. | |
10 | + | * Brutes : Benefit from direct buffs and a new command skill . | |
11 | + | * They give a war cry that intimidates enemies . | |
12 | + | * They detonate nearby frozen enemies and allies in a massive, icy blast . | |
11 | 13 | ||
12 | - | ||
14 | + | Ice Mages also change their command skill: | |
13 | 15 | ||
14 | - | ##### Improvements to combo mechanics | |
15 | - | The team also sought to make the combinations of elements more relevant and sustainable: | |
16 | + | * They now apply ice armor to other minions. | |
17 | + | * This effect reduces damage taken and reflects cold damage back to attackers. | |
18 | + | * The armor also freezes minion counters, allowing Brutes to detonate them via their shout. | |
16 | 19 | ||
17 | - | ||
20 | + | ##### New mechanics for summoners | |
18 | 21 | ||
19 | - | ||
22 | + | Unearth : Can now be cast on the corpses of your own dead skeletons. Perfect for reviving an army during a boss fight . | |
20 | 23 | ||
21 | - | ||
24 | + | Skeletons : Get a new jump skill to dash into the fray faster. | |
22 | 25 | ||
23 | - | ||
26 | + | Raise Spectre : Reduced spirit cost and significantly increased damage , to finally make specters worth their investment. | |
24 | 27 | ||
25 | - | These changes push to integrate secondary damage (cold, fire, lightning) into a build that would not have thought of it before. | |
28 | + | ##### New weapon: the Reaping Staff | |
29 | + | Among the new occult items, one stands out in particular: the Reaping Staff . | |
26 | 30 | ||
27 | - | ##### New synergies between skills | |
31 | + | * Grants access to a unique skill: Reap . | |
32 | + | * When the target is weakened, you dash forward and mow down enemies , executing them instantly. | |
33 | + | * Bonus: you are healed with each execution. | |
34 | + | * The attack can also apply a critical weakness , opening up new possibilities for synergy. | |
28 | 35 | ||
29 | - | ||
36 | + |  | |
30 | 37 | ||
31 | - | Frag Rounds : Their chain freeze blasts now hit nearby enemies. | |
38 | + | ##### The Witch's Ancestry | |
39 | + | Blood Mage : | |
40 | + | * Before: forced to start with Sanglomancy , supposed to be a constraint. | |
41 | + | * Now: Bloodlomancy is free , giving immediate access to the core of the class. | |
32 | 42 | ||
33 | - | High Velocity Rounds + Armor Break : Armor fragmentation causes each subsequent hit, even weak ones, to deal a portion of the damage from fast-moving projectiles. Perfect for following up with Shotgun Blast and finishing with Frag Rounds to demolish bosses. | |
34 | - | ||
35 | - | New Skill: Mortar Cannon | |
36 | - | A particularly spectacular new feature: the Mortar Cannon . | |
37 | - | ||
38 | - |  | |
39 | - | ||
40 | - | * You can embed any grenade skill into it . | |
41 | - | * Upon use, a cannon is summoned, loads and fires the chosen grenade. | |
42 | - | * A siege weapon that opens up new strategic possibilities. | |
43 | - | ||
44 | - |  | |
45 | - | ||
46 | - | ##### The Banners Redesigned | |
47 | - | Another issue fixed: Banners . Deemed too weak, they have been reworked: | |
48 | - | ||
49 | - | * Extended duration. | |
50 | - | * No longer disappear when you leave their area. | |
51 | - | * Removal of the Value system. | |
52 | - | * They now offer more consistent and powerful bonuses , activated through Glory. | |
43 | + | Infernalist : | |
44 | + | * His " Demon Form " was rarely used, as it removed your weapon's bonuses. | |
45 | + | * This is no longer the case: you keep your stats, making the transformation much more attractive. |