The_Third_Edict_league_Mercenary
Old: chuanhsing#2097 2025-08-20 18:43:29
New: chuanhsing#2097 2025-08-20 18:53:26
Old | New | Differences | |
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1 | - | # The Third Edict | |
2 | 1 | ||
3 | - | ## | |
2 | + | ## Mercenary: Smoother crossbows and stronger combos | |
4 | 3 | ||
5 | - | * Druid will not be added with version 0.3, but will arrive in a future season! | |
6 | - | * [Act 4: A New Era of Adventure](Act_4) | |
7 | - | * [Interludes: A Bridge Between Act 4 and the Endgame](Interludes) | |
8 | - | * [Sprint: A new mechanic to streamline exploration](Sprint) | |
9 | - | * [Lineage Support Gems: Unique Support Gems for the Endgame](Lineage_Support_Gems) | |
10 | - | * [Ranger and Dexterity Classes: New Skills, Reworks, and Reinforced Defenses](The_Third_Edict_league_Ranger) | |
11 | - | * [Warrior: Rekindled Flames, Ancient Totems, and New Defenses](The_Third_Edict_league_Warrior) | |
12 | - | * [Mercenary: Smoother crossbows and stronger combos](The_Third_Edict_league_Mercenary) | |
13 | - | * [Witch: Enhanced Summons and New Occult Weapons](The_Third_Edict_league_Witch) | |
4 | + | After the warrior , one of the biggest improvements in patch 0.3.0 concerns the fluidity of crossbows and more generally the feel of skills. The Mercenary is the main beneficiary, but these changes also benefit all classes. | |
14 | 5 | ||
15 | - | ## | |
6 | + | ##### A much smoother shooting experience | |
16 | 7 | ||
17 | - | ### Act 4: Karui Islands and [[Kingsmarch]] | |
8 | + | Two major adjustments make run-and-gun gameplay much more enjoyable: | |
9 | + | * Crossbow reloading : it no longer penalizes your movement. | |
10 | + | * Skills usable while moving : The slowness penalty is now much shorter. | |
18 | 11 | ||
19 | - | * New Areas | |
20 | - | * New Monsters | |
21 | - | * New Bosses | |
22 | - | * [[The Prisoner]] | |
23 | - | * [[The Blind Beast]] | |
24 | - | * [[Krutog, Lord of Kin]] | |
25 | - | * [[Diamora, Song of Death]] | |
26 | - | * [[Scourge of the Skies]] | |
27 | - | * [[Hoko, of the Tukohoma Tribe]] #1,#2 | |
28 | - | * New Higher ilvl Item Basetypes | |
29 | - | * New Story/Lore progression | |
12 | + | The result: the Mercenary can shoot, move and chain with unprecedented speed, which radically changes the feeling of the class . | |
30 | 13 | ||
31 | - | ### New Ascension Trial in Act 4: [Trial of the Ancestors](Trial_of_the_Ancestors) | |
14 | + | ##### Improvements to combo mechanics | |
15 | + | The team also sought to make the combinations of elements more relevant and sustainable: | |
32 | 16 | ||
33 | - | ||
17 | + | Shock : Doubled duration (8s), providing more time to exploit the damage bonus. | |
34 | 18 | ||
35 | - | ||
19 | + | Plasma Blast : Now significantly increases damage dealt to shocked enemies. | |
36 | 20 | ||
37 | - | ||
21 | + | Chill & Freeze : Slows and freezes last longer, and abilities like Permafrost Bolts take full advantage of this mechanic. | |
38 | 22 | ||
39 | - | ||
23 | + | Burning : Burns persist longer, and Incendiary Shot further emphasizes this specialization. | |
40 | 24 | ||
41 | - | ||
25 | + | These changes push to integrate secondary damage (cold, fire, lightning) into a build that would not have thought of it before. | |
42 | 26 | ||
43 | - | ### | |
27 | + | ##### New synergies between skills | |
44 | 28 | ||
45 | - | ||
29 | + | Some combos have been explicitly strengthened: | |
46 | 30 | ||
47 | - | ||
31 | + | Frag Rounds : Their chain freeze blasts now hit nearby enemies. | |
48 | 32 | ||
49 | - | ||
33 | + | High Velocity Rounds + Armor Break : Armor fragmentation causes each subsequent hit, even weak ones, to deal a portion of the damage from fast-moving projectiles. Perfect for following up with Shotgun Blast and finishing with Frag Rounds to demolish bosses. | |
50 | 34 | ||
51 | - | ### [[Essence]] rework or buffs (Mentioned by GGG to be something they're fixing) | |
35 | + | New Skill: Mortar Cannon | |
36 | + | A particularly spectacular new feature: the Mortar Cannon . | |
52 | 37 | ||
53 | - | ||
38 | + |  | |
54 | 39 | ||
55 | - | ### EXP buffs for levels 95+ | |
40 | + | * You can embed any grenade skill into it . | |
41 | + | * Upon use, a cannon is summoned, loads and fires the chosen grenade. | |
42 | + | * A siege weapon that opens up new strategic possibilities. | |
56 | 43 | ||
57 | - | ### New Pinnacle Boss?: Kulemak | |
58 | - | ||
44 | + |  | |
45 | + | ||
46 | + | ##### The Banners Redesigned | |
47 | + | Another issue fixed: Banners . Deemed too weak, they have been reworked: | |
48 | + | ||
49 | + | * Extended duration. | |
50 | + | * No longer disappear when you leave their area. | |
51 | + | * Removal of the Valour system. | |
52 | + | * They now offer more consistent and powerful bonuses , activated through Glory. |