The_Third_Edict_league
Old: chuanhsing#2097 2025-08-20 18:53:26
New: chuanhsing#2097 2025-08-21 06:58:44
Old | New | Differences | |
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1 | + | # The Third Edict | |
1 | 2 | ||
2 | - | ## | |
3 | + | ## Spoiler | |
3 | 4 | ||
4 | - | After the warrior , one of the biggest improvements in patch 0.3.0 concerns the fluidity of crossbows and more generally the feel of skills. The Mercenary is the main beneficiary, but these changes also benefit all classes. | |
5 | + | * Druid will not be added with version 0.3, but will arrive in a future season! | |
6 | + | * [Act 4: A New Era of Adventure](Act_4) | |
7 | + | * [Interludes: A Bridge Between Act 4 and the Endgame](Interludes) | |
8 | + | * [Sprint: A new mechanic to streamline exploration](Sprinting) | |
9 | + | * [Lineage Support Gems: Unique Support Gems for the Endgame](Lineage_Support_Gems) | |
10 | + | * [Ranger and Dexterity Classes: New Skills, Reworks, and Reinforced Defenses](The_Third_Edict_league_Ranger) | |
11 | + | * [Warrior: Rekindled Flames, Ancient Totems, and New Defenses](The_Third_Edict_league_Warrior) | |
12 | + | * [Mercenary: Smoother crossbows and stronger combos](The_Third_Edict_league_Mercenary) | |
13 | + | * [Witch: Enhanced Summons and New Occult Weapons](The_Third_Edict_league_Witch) | |
5 | 14 | ||
6 | - | ## | |
15 | + | ## Spoiler | |
7 | 16 | ||
8 | - | Two major adjustments make run-and-gun gameplay much more enjoyable: | |
9 | - | * Crossbow reloading : it no longer penalizes your movement. | |
10 | - | * Skills usable while moving : The slowness penalty is now much shorter. | |
17 | + | ### Act 4: Karui Islands and [[Kingsmarch]] | |
11 | 18 | ||
12 | - | The result: the Mercenary can shoot, move and chain with unprecedented speed, which radically changes the feeling of the class . | |
19 | + | * New Areas | |
20 | + | * New Monsters | |
21 | + | * New Bosses | |
22 | + | * [[The Prisoner]] | |
23 | + | * [[The Blind Beast]] | |
24 | + | * [[Krutog, Lord of Kin]] | |
25 | + | * [[Diamora, Song of Death]] | |
26 | + | * [[Scourge of the Skies]] | |
27 | + | * [[Hoko, of the Tukohoma Tribe]] #1,#2 | |
28 | + | * New Higher ilvl Item Basetypes | |
29 | + | * New Story/Lore progression | |
13 | 30 | ||
14 | - | ##### Improvements to combo mechanics | |
15 | - | The team also sought to make the combinations of elements more relevant and sustainable: | |
31 | + | ### New Ascension Trial in Act 4: [Trial of the Ancestors](Trial_of_the_Ancestors) | |
16 | 32 | ||
17 | - | ||
33 | + | ### A new League mechanic: [[Abyss]]/The Lightless (possibly a fusion with Delve) | |
18 | 34 | ||
19 | - | ||
35 | + | ### New crafting options related to the new League Mechanic | |
20 | 36 | ||
21 | - | ||
37 | + | ### New combat mechanic related to the new League mechanic | |
22 | 38 | ||
23 | - | ||
39 | + | ### Skill rebalance: With the aim to make more skills and builds endgame viable | |
24 | 40 | ||
25 | - | ||
41 | + | ### An Ascendancy rebalance/rework: Buffing Weaker and Less played ascendancies | |
26 | 42 | ||
27 | - | ### | |
43 | + | ### Skill tree rebalance: Making notables and Keystones more interesting & meaningful | |
28 | 44 | ||
29 | - | ||
45 | + | ### Atlas tree expand/rebalance | |
30 | 46 | ||
31 | - | ||
47 | + | ### New Unique items | |
32 | 48 | ||
33 | - | ||
49 | + | ### More Simple endgame-map Layouts: More maps "like Sandspit" with simple geometry layouts | |
34 | 50 | ||
35 | - | New Skill: Mortar Cannon | |
36 | - | A particularly spectacular new feature: the Mortar Cannon . | |
51 | + | ### [[Essence]] rework or buffs (Mentioned by GGG to be something they're fixing) | |
37 | 52 | ||
38 | - | ||
53 | + | ### A campaign crafting tutorial for new players | |
39 | 54 | ||
40 | - | * You can embed any grenade skill into it . | |
41 | - | * Upon use, a cannon is summoned, loads and fires the chosen grenade. | |
42 | - | * A siege weapon that opens up new strategic possibilities. | |
55 | + | ### EXP buffs for levels 95+ | |
43 | 56 | ||
44 | - |  | |
45 | - | ||
46 | - | ##### The Banners Redesigned | |
47 | - | Another issue fixed: Banners . Deemed too weak, they have been reworked: | |
48 | - | ||
49 | - | * Extended duration. | |
50 | - | * No longer disappear when you leave their area. | |
51 | - | * Removal of the Valour system. | |
52 | - | * They now offer more consistent and powerful bonuses , activated through Glory. | |
57 | + | ### New Pinnacle Boss?: Kulemak | |
58 | + |