파리둔 창병
지역: 지구라트 피난처
stance movement speed +% final [-66]
Faridun Spearman
Spectre | Y |
---|---|
Area | 지구라트 피난처 |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Packs |
생명력
120%
방어도
+30%
회피
+50%
Ailment Threshold
%
저항
0
0
0
0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.395 Second
Damage Spread
±20%
경험치
120%
Model Size
110%
Type
MutewindManSpear
Metadata
MutewindMan2HSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
10,459
방어도
3,877
회피
502
에너지 보호막
0
Damage
297
주문 피해
297
정확도
0
Attack Time
1.395
경험치
41,567
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 238–357
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindMan2HSpear"] = { name = "Faridun Spearman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.395, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceMovementSpeedNegative66 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
파리둔 창병
stance movement speed +% final [-71]
Faridun Spearman
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
생명력
120%
방어도
+30%
회피
+50%
Ailment Threshold
%
저항
0
0
0
0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 22
Attack Time
1.395 Second
Damage Spread
±20%
경험치
120%
Model Size
110%
Type
MutewindManSpear
Metadata
MutewindMan2HSpearSandCrusted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
방어도
3,451
회피
477
에너지 보호막
0
Damage
280
주문 피해
280
정확도
0
Attack Time
1.395
경험치
34,361
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindMan2HSpearSandCrusted"] = { name = "Faridun Spearman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.395, attackRange = 22, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "MeleeAtAnimationSpeedComboTEMP2", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Spectre | Y |
---|---|
Area | 할라니 관문, 데샤르의 첨탑, 할라니 관문, 데샤르의 첨탑 |
Tags | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
생명력
120%
방어도
+30%
회피
+50%
Ailment Threshold
%
저항
0
0
0
0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 22
Attack Time
1.395 Second
Damage Spread
±20%
경험치
120%
Model Size
110%
Type
MutewindManSpear
Metadata
MutewindMan2HSpearCorroded
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
57
생명력
5,290
방어도
1,788
회피
353
에너지 보호막
0
Damage
197
주문 피해
197
정확도
0
Attack Time
1.395
경험치
16,072
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 158–236
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 158–236
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindMan2HSpearCorroded"] = { name = "Faridun Spearman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.395, attackRange = 22, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "MeleeAtAnimationSpeedComboTEMP2", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
파리둔 창병
stance movement speed +% final [-71]
Faridun Spearman
Spectre | Y |
---|---|
Tags | human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
생명력
120%
방어도
+30%
회피
+50%
Ailment Threshold
%
저항
0
0
0
0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.395 Second
Damage Spread
±20%
경험치
120%
Model Size
110%
Type
MutewindManSpear
Metadata
MutewindMan2HSpearCorrodedPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,308
방어도
3,451
회피
477
에너지 보호막
0
Damage
280
주문 피해
280
정확도
0
Attack Time
1.395
경험치
34,361
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditMan" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditMan" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindMan2HSpearCorrodedPatrol"] = { name = "Faridun Spearman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.395, attackRange = 20, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "MeleeAtAnimationSpeedComboTEMP2", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Spectre | Y |
---|---|
Area | 드레드노트, 드레드노트 선봉대, 지구라트 피난처, 드레드노트, 드레드노트 선봉대 |
Tags | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
생명력
120%
방어도
+30%
회피
+50%
Ailment Threshold
%
저항
0
0
0
0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.395 Second
Damage Spread
±20%
경험치
120%
Model Size
110%
Type
MutewindManSpear
Metadata
MutewindMan2HSpearGrim
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
10,459
방어도
3,877
회피
502
에너지 보호막
0
Damage
297
주문 피해
297
정확도
0
Attack Time
1.395
경험치
41,567
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 238–357
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]
MeleeAtAnimationSpeedComboTeleport
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 238–357
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.395 초
action attack or cast time uses animation length [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindMan2HSpearGrim"] = { name = "Faridun Spearman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.395, attackRange = 24, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTeleport", "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTeleport"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |