Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
보닥 고유 /5
TheAncientOrder
요구 사항: 레벨 70, 67 민첩, 67 지능
스킬 부여: 레벨 16 혼백 그릇
상실한 에너지 보호막 50당 튕겨내기 평점 +(70100)
회피에너지 보호막 (200300)% 증가
민첩 +(2030)
반려수의 최대 생명력 (3050)% 증가
튕겨낸 명중 피해의 (1015)%가 자신보다 피해를 받는 반려수의 생명력에 먼저 적용
enable ancient order task [1]
CoilOfUndoing
요구 사항: 레벨 65, 114 지능
스킬 부여: 똬리를 트는 볼트
주문 피해 (71113)% 증가
시전 속도 (713)% 증가
플레이어가 유발하는 저주강도 0
플레이어가 유발하는 저주저주 제한 무시
주문 명중이 대상에게 걸린 저주 하나당 피해의 (2331)%를 추가 카오스 피해로 획득
주문 명중이 대상에게 걸린 저주 하나당 피해의 (2331)%를 추가 물리 피해로 획득
Fluttermoth
요구 사항: 레벨 67, 134 민첩
스킬 부여: 레벨 16 아즈메리 무리
화염 피해 (4859)~(7597) 추가
냉기 피해 (3553)~(6580) 추가
번개 피해 (18)~(123152) 추가
공격 속도 (814)% 증가
명중원소 피해인화성점화냉각강도, 동결 축적, 감전 확률에 반영
Packleader
요구 사항: 레벨 62, 7 힘, 12 지능
스킬 부여: 단련
스킬 부여: 레벨 14 아즈메리 늑대
정신력 (5075)% 증가
접근해 있는 동료들이 1초마다 생명력 (50100) 재생
모든 능력치 +(612)
반려수가 플레이어의 징표가 찍힌 대상에게 주는 피해 (50100)% 증가
서로 다른 유형의 반려수를 수와 상관없이 보유 가능
discipline art variation [1]
CrownOfTheWendigo
요구 사항: 레벨 65, 59 힘, 59 지능
방어도에너지 보호막 (150200)% 증가
지능 +(2030)
접근해 있는 적들이 실명
보닥이 접근 범위에 출현
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
보닥
CategoryDemon악마
IconEnemyArmourStrong IconEnemyResistanceChaosStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Bodach
Spectre
AreaGone Fishing, 캐어 타르스
TagsClaw_onhit_audio, demon, not_dex, not_int, red_blood, very_fast_movement
생명력
1820%
저항
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos50
Damage
320%
정확도
100%
Attack Distance
7 ~ 18
공격 속도
1.335 Second
Damage Spread
±20%
경험치
400%
Model Size
220%
Type
RitualWendigoBoss
Metadata
RitualWendigoBoss
레벨
79
생명력
452,306
Damage
1,037
주문 피해
1,037
정확도
3,786
공격 속도
1.335
경험치
326,656
Minion Life
178,051
Minion Damage
5,409
Minion Armour
14,755
MAASRitualWendigoBossBasicSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GARitualWendigoBossRemoteFistLeft
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 150%
공격 속도: 1.335 초
주는 공격 피해 50% 증폭
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GARitualWendigoBossRemoteFistRight
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 150%
공격 속도: 1.335 초
주는 공격 피해 50% 증폭
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
MAASRitualWendigoBossForwardScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossLeftScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossRightScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoBossBasicProjLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 6 초
투사체 4개 추가 발사
원형으로 투사체 발사
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
MPSRitualWendigoBossBasicProjRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 6 초
투사체 4개 추가 발사
원형으로 투사체 발사
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
GARitualWendigoBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 1.335 초
재사용 대기시간: 12 초
주는 공격 피해 30% 증폭
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [33]
GSRitualWendigoBossMothrowerLeft
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 18 초
317.5~476.3 물리 피해
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSRitualWendigoBossMothrowerRight
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
재사용 대기시간: 18 초
714.5~1072 물리 피해
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossHeadGeyser
Spell
시전 속도: 1 초
재사용 대기시간: 22 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossHeadSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 220%
공격 속도: 1.335 초
재사용 대기시간: 15 초
주는 공격 피해 120% 증폭
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [25]
GSRitualWendigoBossVacuum
Triggerable, Channel, Spell, Damage, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 35 초
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionExit
Spell
시전 속도: 1 초
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionEnter
Spell
시전 속도: 1 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
MAASRitualWendigoBossRepositionAttackEnter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 162%
공격 속도: 1.335 초
주는 공격 피해 62% 증폭
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
CTS4RitualWendigoBossSwapToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CTS3RitualWendigoBossPhase2Emerge
action attack or cast time uses animation length [1]
GSRitualWendigoBossBasicProjImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
476.3~714.5 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
MPARitualWendigoBossChainedAttackRubble
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 40%
공격 속도: 1.335 초
주는 공격 피해 60% 감폭
투사체 4개 추가 발사
연쇄
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPARitualWendigoBossChainedAttackRubbleCluster
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 33%
공격 속도: 1.335 초
주는 공격 피해 67% 감폭
투사체 6개 추가 발사
연쇄
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
fixed projectile spread [60]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [25]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamLeft
Multicastable, Triggerable, AttackInPlace, Spell
시전 속도: 1 초
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamRight
Multicastable, Triggerable, AttackInPlace, Spell
시전 속도: 1 초
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
GPSRitualWendigoBossHeadGeyser
Triggerable, Spell, Damage, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from target distance [1]
skill does not pathfind [1]
GSRitualWendigoBossHeadGeyserImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
952.6~1429 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossHeadSlamDarkness
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1초마다 1286.3카오스 피해를 줌
active skill area of effect radius +% final [0]
base skill effect duration [20000]
ground spores art variation [1000]
is area damage [1]
MDRitualWendigoBossVacuumBlob
Multicastable, Triggerable, AttackInPlace, Spell
시전 속도: 1 초
GSRitualWendigoBossVacuumBlobShunt
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
52.92~79.38 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
MPSRitualWendigoBossVacuumVomit
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
monster projectile variation [1441]
projectile ballistic angle from reference event [1]
projectile spread radius [20]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoBossVacuumVomit
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
2117~3175 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossVacuumVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1초마다 1286.3물리 피해를 줌
active skill area of effect radius +% final [100]
ground caustic art variation [1001]
infinite skill effect duration [1]
is area damage [1]
EASRitualWendigoBossVacuumKnockdown
Spell
시전 속도: 1 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossVacuumBeatdownSmall
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 1.335 초
주는 공격 피해 30% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossVacuumBeatdownBig
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 280%
공격 속도: 1.335 초
주는 공격 피해 180% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossShadowArmVacuumKnockdown
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 1.335 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 30% 증폭
action attack or cast time uses animation length [1]
MDRitualWendigoBossGrassPathPusher
Multicastable, Triggerable, AttackInPlace, Spell
시전 속도: 1 초
MDRitualWendigoBossCorridorSideVolatileLeft
Multicastable, Triggerable, AttackInPlace, Spell
시전 속도: 1 초
MDRitualWendigoBossCorridorSideVolatileRight
Multicastable, Triggerable, AttackInPlace, Spell
시전 속도: 1 초
GSRitualWendigoBossMothBallBurst
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
846.8~1270 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
GSRitualWendigoBossCorridorBallBurst
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
주는 공격 피해 100% 감폭
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossMothGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1초마다 1286.3물리 피해를 줌
이동 속도 50% 감소
base skill effect duration [120000]
ground caustic art variation [1000]
is area damage [1]
MAASRitualWendigoP2_TeleMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoP2_TeleMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoP2_Bombard
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1480]
projectile ballistic angle override [60]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
EAARitualWendigoP2_BackwardsSwipeout
Attack
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteor
Attack
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorSolarisSeed
Attack
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorCombo
Attack
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
DTTRitualWendigoP2_JumpscareIn
Spell, Movement, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
DTTRitualWendigoP2_JumpscareOut
Spell, Movement, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
EAARitualWendigoP2_BossTaunt
Attack
Base Damage: 8301245
치명타 명중 확률: 5%
공격 속도: 1.335 초
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSRitualWendigoP2_BombardImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1058~1588 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
MPSRitualWendigoP2_BombardSecondary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1481]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoP2_BombardSecondaryImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
529.2~793.8 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
GARitualWendigoP2_SlamMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 280%
공격 속도: 1.335 초
주는 공격 피해 180% 증폭
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorImpactSolarisSeed
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 280%
공격 속도: 1.335 초
주는 공격 피해 180% 증폭
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorComboPunch1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 1.335 초
주는 공격 피해 30% 증폭
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 1.335 초
주는 공격 피해 30% 증폭
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 1.335 초
주는 공격 피해 30% 증폭
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 280%
공격 속도: 1.335 초
주는 공격 피해 180% 증폭
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 162%
공격 속도: 1.335 초
주는 공격 피해 62% 증폭
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
치명타 명중 확률: 5%
공격 피해: 162%
공격 속도: 1.335 초
주는 공격 피해 62% 증폭
action attack or cast time uses animation length [1]
CGERitualWendigoBossBrambleGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1초마다 551.3물리 피해를 줌
active skill area of effect radius +% final [-10]
ground blood art variation [1016]
infinite skill effect duration [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RitualWendigo/RitualWendigoBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Bodach",
    life = 18.2,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MAASRitualWendigoBossRepositionAttackEnter",
        "MAASRitualWendigoBossForwardScoop",
        "MAASRitualWendigoBossLeftScoop",
        "MAASRitualWendigoBossRightScoop",
        "MAASRitualWendigoP2_TeleMelee",
        "MAASRitualWendigoP2_TeleMelee2",
        "MAASRitualWendigoBossBasicSwipes",
        "GPSRitualWendigoBossHeadGeyser",
        "MPSRitualWendigoBossVacuumVomit",
        "MPARitualWendigoBossChainedAttackRubble",
        "MPARitualWendigoBossChainedAttackRubbleCluster",
        "MPSRitualWendigoP2_Bombard",
        "MPSRitualWendigoP2_BombardSecondary",
        "MPSRitualWendigoBossBasicProjLeft",
        "MPSRitualWendigoBossBasicProjRight",
        "CGERitualWendigoBossHeadSlamDarkness",
        "CGERitualWendigoBossVacuumVomit",
        "CGERitualWendigoBossMothGround",
        "CGERitualWendigoBossBrambleGround",
        "CTS4RitualWendigoBossSwapToPhase2",
        "CTS3RitualWendigoBossPhase2Emerge",
        "GSRitualWendigoBossMothrowerLeft",
        "GSRitualWendigoBossMothrowerRight",
        "GARitualWendigoBossHeadSlam",
        "GSRitualWendigoBossVacuumVomit",
        "GARitualWendigoBossVacuumBeatdownSmall",
        "GARitualWendigoBossVacuumBeatdownBig",
        "GSRitualWendigoBossVacuumBlobShunt",
        "GSRitualWendigoBossVacuum",
        "GSRitualWendigoBossHeadGeyserImpact",
        "GARitualWendigoBossFistSlam",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
        "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
        "GARitualWendigoP2_SlamMeteorComboPunch1",
        "GARitualWendigoP2_SlamMeteorComboPunch2",
        "GARitualWendigoP2_SlamMeteorComboPunch3",
        "GARitualWendigoP2_SlamMeteorImpact",
        "GSRitualWendigoP2_BombardImpact",
        "GSRitualWendigoP2_BombardSecondaryImpact",
        "GSRitualWendigoBossMothBallBurst",
        "GSRitualWendigoBossCorridorBallBurst",
        "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
        "GARitualWendigoBossShadowArmVacuumKnockdown",
        "GSRitualWendigoBossBasicProjImpact",
        "GARitualWendigoBossRemoteFistLeft",
        "GARitualWendigoBossRemoteFistRight",
        "EASRitualWendigoBossRepositionExit",
        "EASRitualWendigoBossRepositionEnter",
        "EASRitualWendigoBossVacuumKnockdown",
        "EAARitualWendigoP2_BackwardsSwipeout",
        "EAARitualWendigoP2_SlamMeteor",
        "EAARitualWendigoP2_SlamMeteorCombo",
        "EASRitualWendigoBossHeadGeyser",
        "EAARitualWendigoP2_SlamMeteorSolarisSeed",
        "EAARitualWendigoP2_BossTaunt",
        "MDRitualWendigoBossVacuumBlob",
        "MDRitualWendigoBossFistSlamLeft",
        "MDRitualWendigoBossFistSlamRight",
        "MDRitualWendigoBossGrassPathPusher",
        "MDRitualWendigoBossCorridorSideVolatileLeft",
        "MDRitualWendigoBossCorridorSideVolatileRight",
        "DTTRitualWendigoP2_JumpscareOut",
        "DTTRitualWendigoP2_JumpscareIn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRepositionAttackEnter"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossForwardScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossLeftScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRightScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossBasicSwipes"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRitualWendigoBossHeadGeyser"] = {
    name = "GPSRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossVacuumVomit"] = {
    name = "MPSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1441, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubble"] = {
    name = "MPARitualWendigoBossChainedAttackRubble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 10, 50, 4, 20, 10, 0, baseMultiplier = 0.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubbleCluster"] = {
    name = "MPARitualWendigoBossChainedAttackRubbleCluster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 25, 50, 6, 20, 10, 0, 60, baseMultiplier = 0.33, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_Bombard"] = {
    name = "MPSRitualWendigoP2_Bombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1480, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_BombardSecondary"] = {
    name = "MPSRitualWendigoP2_BombardSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1481, 65, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjLeft"] = {
    name = "MPSRitualWendigoBossBasicProjLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjRight"] = {
    name = "MPSRitualWendigoBossBasicProjRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossHeadSlamDarkness"] = {
    name = "CGERitualWendigoBossHeadSlamDarkness",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_spores_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 0, 20000, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossVacuumVomit"] = {
    name = "CGERitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1001, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossMothGround"] = {
    name = "CGERitualWendigoBossMothGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 120000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossBrambleGround"] = {
    name = "CGERitualWendigoBossBrambleGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1016, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4RitualWendigoBossSwapToPhase2"] = {
    name = "CTS4RitualWendigoBossSwapToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3RitualWendigoBossPhase2Emerge"] = {
    name = "CTS3RitualWendigoBossPhase2Emerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerLeft"] = {
    name = "GSRitualWendigoBossMothrowerLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerRight"] = {
    name = "GSRitualWendigoBossMothrowerRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossHeadSlam"] = {
    name = "GARitualWendigoBossHeadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 2.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumVomit"] = {
    name = "GSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownSmall"] = {
    name = "GARitualWendigoBossVacuumBeatdownSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownBig"] = {
    name = "GARitualWendigoBossVacuumBeatdownBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumBlobShunt"] = {
    name = "GSRitualWendigoBossVacuumBlobShunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuum"] = {
    name = "GSRitualWendigoBossVacuum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossHeadGeyserImpact"] = {
    name = "GSRitualWendigoBossHeadGeyserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossFistSlam"] = {
    name = "GARitualWendigoBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {33, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe1"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe2"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch1"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch2"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch3"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardImpact"] = {
    name = "GSRitualWendigoP2_BombardImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardSecondaryImpact"] = {
    name = "GSRitualWendigoP2_BombardSecondaryImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothBallBurst"] = {
    name = "GSRitualWendigoBossMothBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossCorridorBallBurst"] = {
    name = "GSRitualWendigoBossCorridorBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpactSolarisSeed"] = {
    name = "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossShadowArmVacuumKnockdown"] = {
    name = "GARitualWendigoBossShadowArmVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_stun",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossBasicProjImpact"] = {
    name = "GSRitualWendigoBossBasicProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistLeft"] = {
    name = "GARitualWendigoBossRemoteFistLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistRight"] = {
    name = "GARitualWendigoBossRemoteFistRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionExit"] = {
    name = "EASRitualWendigoBossRepositionExit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionEnter"] = {
    name = "EASRitualWendigoBossRepositionEnter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossVacuumKnockdown"] = {
    name = "EASRitualWendigoBossVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BackwardsSwipeout"] = {
    name = "EAARitualWendigoP2_BackwardsSwipeout",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteor"] = {
    name = "EAARitualWendigoP2_SlamMeteor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorCombo"] = {
    name = "EAARitualWendigoP2_SlamMeteorCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossHeadGeyser"] = {
    name = "EASRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorSolarisSeed"] = {
    name = "EAARitualWendigoP2_SlamMeteorSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BossTaunt"] = {
    name = "EAARitualWendigoP2_BossTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossVacuumBlob"] = {
    name = "MDRitualWendigoBossVacuumBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamLeft"] = {
    name = "MDRitualWendigoBossFistSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamRight"] = {
    name = "MDRitualWendigoBossFistSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossGrassPathPusher"] = {
    name = "MDRitualWendigoBossGrassPathPusher",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileLeft"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileRight"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareOut"] = {
    name = "DTTRitualWendigoP2_JumpscareOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareIn"] = {
    name = "DTTRitualWendigoP2_JumpscareIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • 보닥 Topic /4
    NPC이름
    조각된 교활함"이 이야기를 기억하라. 그러지 않으면 보닥의 소리가 들릴 테니.
    보닥의 말에 귀 기울이는 순간, 다시는 아무것도 듣지 못하리라."
    - 우화 기록자
    조각된 위엄"이 조각을 지니고 다녀라. 그러지 않으면 보닥이 그대를 찾을 테니.
    바칠 우상이 없다면, 보닥이 우상 대신 그대의 뼈를 조각하리라."
    - 우화 기록자
    조각된 장난기"방황하지 마라. 그러지 않으면 보닥이 그대와 함께 걸을 테니.
    그대의 발 아래 땅이 갈라질 때까지 걷고, 그 아래에는 보닥의 어둠이 기다리고 있으리라."
    - 우화 기록자
    조각된 참을성"빛 속에 머물러라. 그러지 않으면 보닥이 그대를 잡아갈 테니.
    그대는 완전히 사라져, 존재했다는 사실조차 아무도 모르게 되리라."
    - 우화 기록자
    보닥 Text Audio /51
    이름
    Agrik armach!
    TheWendigo_Agrik_Random
    Agrik armach!
    TheWendigo_Agrik_2
    Agrik armach!
    TheWendigo_Agrik_3
    Amadán thú!
    TheWendigo_Amadan_Random
    Amadán thú!
    TheWendigo_Amadan_2
    Amadán thú!
    TheWendigo_Amadan_3
    Básaich!
    TheWendigo_Mothbreath_Random
    Básaich!
    TheWendigo_Mothbreath_2
    Básaich!
    TheWendigo_Mothbreath_3
    Fàs!
    TheWendigo_Mothbreath_4
    Fàs!
    TheWendigo_Mothbreath_5
    Fàs!
    TheWendigo_Mothbreath_6
    Fàs bíle!
    TheWendigo_FasBile_Random
    Fàs bíle!
    TheWendigo_FasBile_2
    Fàs bíle!
    TheWendigo_FasBile_3
    Keéd un eé...
    TheWendigo_Keed_Random
    Keéd un eé...
    TheWendigo_Keed_2
    Keéd un eé...
    TheWendigo_Keed_3
    Keéd un eé...
    TheWendigo_Keed_4
    Ko leor...
    TheWendigo_Meteor_Random
    Ko leor...
    TheWendigo_Meteor_2
    Ko leor...
    TheWendigo_Meteor_3
    Leth-creag!
    TheWendigo_Meteor_4
    Leth-creag!
    TheWendigo_Meteor_5
    Leth-creag!
    TheWendigo_Meteor_6
    Loamsa tú...
    TheWendigo_Loamsa_Random
    Loamsa tú...
    TheWendigo_Loamsa_2
    Loamsa tú...
    TheWendigo_Loamsa_3
    Lonnsaigh!
    TheWendigo_Lonnsaigh_Random
    Lonnsaigh!
    TheWendigo_Lonnsaigh_2
    Lonnsaigh!
    TheWendigo_Lonnsaigh_3
    Marbod!
    TheWendigo_Marbod_Random
    Marbod!
    TheWendigo_Marbod_2
    Marbod!
    TheWendigo_Marbod_3
    Mharú an koriak!
    TheWendigo_Maru_Random
    Mharú an koriak!
    TheWendigo_Maru_2
    Mharú an koriak!
    TheWendigo_Maru_3
    Mharú an koriak!
    TheWendigo_Maru_4
    Mharú an koriak!
    TheWendigo_Maru_5
    Slaogarn!
    TheWendigo_Slaogarn_Random
    Slaogarn!
    TheWendigo_Slaogarn_2
    Slaogarn!
    TheWendigo_Slaogarn_3
    Slaogarn!
    TheWendigo_Slaogarn_4
    Thosai!
    TheWendigo_Thosai_Random
    Thosai!
    TheWendigo_Thosai_2
    Thosai!
    TheWendigo_Thosai_3
    Tobair ómós!
    TheWendigo_Tobair_Random
    Tobair ómós!
    TheWendigo_Tobair_2
    Tha sinn a' sireadh solas mìorbhaileach!
    TheWendigo_Cooldown_Random
    Tha sinn a' sireadh solas mìorbhaileach!
    TheWendigo_Cooldown_2
    Tha slabhraidhean an dorchadais gar cuairteachadh!
    TheWendigo_Death

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