수사슴 혼백
Stag Spirit
SpectreY
TagsBeast_onhit_audio, medium_movement
생명력
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SpiritStag
Metadata
SpiritStag
레벨
68
생명력
7,757
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GTSpiritOfTheStagSlam
Triggerable
action attack or cast time uses animation length [1]
GTSpiritOfTheStagSlam2
Triggerable
action attack or cast time uses animation length [1]
GSSpiritOfTheStagLightningStrike
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 1 초
179.4~538.1 번개 피해
is area damage [1]
EASSpiritOfTheStagSlam
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

Stats
{
	is_hidden_monster = 1
}

StateMachine
{
	define_shared_state =
	"
		render;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/TormentedSpirits/SpiritFadeIn"

BaseEvents
{
	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/vividspirit_skin_01.epk' );"
}

Render
{
	disable_rendering = true
}

StateMachine
{
	on_state_render_1 = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/Stag/SpiritStag"] = {
    name = "Stag Spirit",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSSpiritOfTheStagLightningStrike",
        "EASSpiritOfTheStagSlam",
        "GTSpiritOfTheStagSlam",
        "GTSpiritOfTheStagSlam2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSpiritOfTheStagLightningStrike"] = {
    name = "GSSpiritOfTheStagLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSpiritOfTheStagSlam"] = {
    name = "EASSpiritOfTheStagSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSpiritOfTheStagSlam"] = {
    name = "GTSpiritOfTheStagSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSpiritOfTheStagSlam2"] = {
    name = "GTSpiritOfTheStagSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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