Spectre | Y |
---|---|
Area | 오검 저택, 지구라트 피난처, 오검 저택 |
Tags | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Packs |
생명력
125%
방어도
+60%
회피
+25%
Ailment Threshold
%
저항
0
0
0
0
Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
경험치
125%
Model Size
100%
Type
Sentinel
Metadata
TendrilSentinel1__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
10,895
방어도
3,877
회피
502
에너지 보호막
0
Damage
310
주문 피해
310
정확도
0
Attack Time
1.5
경험치
43,299
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 248–372
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBetrayal
walk emerge distance [300]
MASExtraAttackDistance12
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 248–372
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [12]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionAttackOssuaryWitchLance
재사용 대기시간: 6 초
attack maximum action distance + [20]
OssuaryWitchLance
Triggerable, Attack
Base Damage: 248–372
[Critical|치명타 명중] 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
40%의 확률로 출혈 유발
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
40%의 확률로 출혈 유발
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
OssuaryWitchRemoteHandSlam
Attack, Area, Damage
Base Damage: 248–372
[Critical|치명타 명중] 확률: 5%
공격 피해: 250%
Attack Time: 1.5 초
재사용 대기시간: 6 초
주는 공격 피해 150% 증폭
active skill area of effect radius +% final [-30]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
base skill effect duration [700]
is area damage [1]
active skill area of effect radius +% final [-30]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
base skill effect duration [700]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TendrilSentinel/epk/eye_glow.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TendrilSentinel/epk/eye_glow.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TendrilSentinel/epk/eye_glow.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Sentinels/TendrilSentinel1__"] = { name = "Tendril Sentinel", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MASExtraAttackDistance12", "OssuaryWitchRemoteHandSlam", "EmptyActionAttackOssuaryWitchLance", "WalkEmergeBetrayal", "OssuaryWitchLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance12"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchRemoteHandSlam"] = { name = "OssuaryWitchRemoteHandSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {-30, 700, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackOssuaryWitchLance"] = { name = "EmptyActionAttackOssuaryWitchLance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchLance"] = { name = "OssuaryWitchLance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }