Centinela de tentáculos
Tendril Sentinel
Spectre | Y |
---|---|
Area | Mansión de Ogham, El refugio del zigurat, Mansión de Ogham |
Tags | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Packs |
Vida
125%
Armadura
+60%
Evasión
+25%
Resistencia




Damage
125%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 11
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
125%
Model Size
100%
Type
Sentinel
Metadata
TendrilSentinel1__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
8,141
Armadura
3,237
Evasión
550
Damage
265
Daño de hechizos
265
Precisión
1,974
Tiempo de ataque
1.5
Experiencia
26,884
Minion Life
7,471
Minion Damage
564
Minion Armour
5,664
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 212–319
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeBetrayal
walk emerge distance [300]
MASExtraAttackDistance12
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 212–319
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EmptyActionAttackOssuaryWitchLance
Tiempo de recarga: 6 seg
attack maximum action distance + [20]
OssuaryWitchLance
Triggerable, Attack
Base Damage: 212–319
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.5 seg
Inflige un 50% más de daño de ataques
40% de probabilidad de aplicar sangrado
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
OssuaryWitchRemoteHandSlam
Attack, Area, Damage
Base Damage: 212–319
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Inflige un 150% más de daño de ataques
active skill area of effect radius +% final [-30]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
base skill effect duration [700]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TendrilSentinel/epk/eye_glow.epk' );" on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TendrilSentinel/epk/eye_glow.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TendrilSentinel/epk/eye_glow.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Sentinels/TendrilSentinel1__"] = { name = "Tendril Sentinel", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MASExtraAttackDistance12", "OssuaryWitchRemoteHandSlam", "EmptyActionAttackOssuaryWitchLance", "WalkEmergeBetrayal", "OssuaryWitchLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance12"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchRemoteHandSlam"] = { name = "OssuaryWitchRemoteHandSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {-30, 700, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackOssuaryWitchLance"] = { name = "EmptyActionAttackOssuaryWitchLance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchLance"] = { name = "OssuaryWitchLance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.