Aspecto da Divindade
Demôniomonster no drops or experience [1]
monster grants no flask charges [1]
monster grants no flask charges [1]
Aspect of Divinity
| Spectre | |
|---|---|
| Tags | demon, humanoid, red_blood, StaffMetal_onhit_audio, very_slow_movement |
Vida
990%
Resistência
Damage
320%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 32
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
400%
Model Size
111%
Type
ArbiterofDivinityDivineClone
Metadata
ArbiterOfDivinityDivineClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
81,744
2,413
708
Damage
746
Dano Mágico
746
Precisão
2,502
Tempo de Ataque
1.5
Experiência
114,536
Minion Life
68,607
Minion Damage
3,100
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASAoDP2_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 597—895
Chance de Golpe Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.5 s
Causa +15% de dano de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAoDP2_BasicMeleeProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1500]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAAoDP2_BasicMeleeRectSlam
Triggerable, Attack, AttackInPlace
Base Damage: 597—895
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
is area damage [1]
EAAAoDP2_DodgeLeft
Attack
Base Damage: 597—895
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeRight
Attack
Base Damage: 597—895
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
skill does not pathfind [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterOfDivinityDivineClone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Aspect of Divinity",
life = 9.9,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 32,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MAASAoDP2_BasicMelee",
"MPSAoDP2_BasicMeleeProj",
"GAAoDP2_BasicMeleeRectSlam",
"EAAAoDP2_DodgeLeft",
"EAAAoDP2_DodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_BasicMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_BasicMeleeProj"] = {
name = "MPSAoDP2_BasicMeleeProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BasicMeleeRectSlam"] = {
name = "GAAoDP2_BasicMeleeRectSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeLeft"] = {
name = "EAAAoDP2_DodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeRight"] = {
name = "EAAAoDP2_DodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
monster grants no flask charges [1]
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












