神性のアスペクト
悪魔monster no drops or experience [1]
monster grants no flask charges [1]
monster grants no flask charges [1]
Aspect of Divinity
| Spectre | |
|---|---|
| Tags | demon, humanoid, red_blood, StaffMetal_onhit_audio, very_slow_movement |
ライフ
990%
耐性
Damage
320%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 32
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
400%
Model Size
111%
Type
ArbiterofDivinityDivineClone
Metadata
ArbiterOfDivinityDivineClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
81,744
2,413
708
Damage
746
スペルダメージ
746
命中力
2,502
アタックタイム
1.5
経験値
114,536
Minion Life
68,607
Minion Damage
3,100
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASAoDP2_BasicMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 597—895
クリティカルヒット率: 5%
アタックダメージ: 115%
アタックタイム: 1.5 秒
アタックダメージが15%上昇する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAoDP2_BasicMeleeProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1500]
projectile uses contact position [1]
projectiles not offset [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAAoDP2_BasicMeleeRectSlam
Triggerable, Attack, AttackInPlace
Base Damage: 597—895
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
EAAAoDP2_DodgeLeft
Attack
Base Damage: 597—895
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAAoDP2_DodgeRight
Attack
Base Damage: 597—895
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterOfDivinityDivineClone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Aspect of Divinity",
life = 9.9,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 32,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MAASAoDP2_BasicMelee",
"MPSAoDP2_BasicMeleeProj",
"GAAoDP2_BasicMeleeRectSlam",
"EAAAoDP2_DodgeLeft",
"EAAAoDP2_DodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASAoDP2_BasicMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAoDP2_BasicMeleeProj"] = {
name = "MPSAoDP2_BasicMeleeProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAoDP2_BasicMeleeRectSlam"] = {
name = "GAAoDP2_BasicMeleeRectSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeLeft"] = {
name = "EAAAoDP2_DodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAAoDP2_DodgeRight"] = {
name = "EAAAoDP2_DodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
monster grants no flask charges [1]
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












