IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Canhão Transcendental
CategoryConstructConstruto
IconEnemyArmour IconEnemyEvasion IconEnemyResistanceFire IconEnemyResistanceLightning
Cannon Transcendent
Spectre
Tagsallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Packs
  • Transcendental Brutal, Transcendental Protegido, Canhão Transcendental
  • Vida
    140%
    Evasão
    +33%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    140%
    Precisão
    100%
    Attack Distance
    4 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    100%
    Type
    VaalHumanoidCannon
    Metadata
    VaalHumanoidCannonFireIncursion
    Nível
    68
    Vida
    11,560
    Damage
    326
    Dano Mágico
    326
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    40,088
    Minion Life
    9,702
    Minion Damage
    1,356
    Minion Armour
    4,802
    MPAVaalHumanoidCannon
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 261392
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1094]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPSVaalHumanoidCannonNapalm
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 248.7 a 373.1 de dano de fogo
    -4 metros para o alcance do golpe corpo a corpo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1051]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPSVaalHumanoidCannonNapalmMiniBlob
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 114.8 a 172.2 de dano de fogo
    Dispara projéteis adicionais
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    monster projectile variation [1128]
    projectile ballistic angle from target distance [1]
    projectile spread radius [15]
    MaceNotable2
    CGEVaalHumanoidCannonNapalm
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 129.5 de dano de fogo por segundo
    active skill area of effect radius +% final [-20]
    base skill effect duration [8000]
    ground fire art variation [1019]
    CGEVaalHumanoidCannonNapalmSmall
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 78.9 de dano de fogo por segundo
    active skill area of effect radius +% final [-60]
    base skill effect duration [6000]
    ground fire art variation [1019]
    VaalHumanoidNapalmImpact
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 191.3 a 287 de dano de fogo
    is area damage [1]
    GSVaalHumanoidCannonImpact
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 267.8 a 401.8 de dano físico
    Converte 40% do dano físico em dano de fogo
    base is projectile [1]
    is area damage [1]
    GSVaalHumanoidCannonImpactWall
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 267.8 a 401.8 de dano físico
    Converte 40% do dano físico em dano de fogo
    base is projectile [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VaalHumanoidCannonFireIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cannon Transcendent",
        life = 1.4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalHumanoidCannonNapalm",
            "MPAVaalHumanoidCannon",
            "MPSVaalHumanoidCannonNapalmMiniBlob",
            "CGEVaalHumanoidCannonNapalm",
            "CGEVaalHumanoidCannonNapalmSmall",
            "VaalHumanoidNapalmImpact",
            "GSVaalHumanoidCannonImpact",
            "GSVaalHumanoidCannonImpactWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidCannonNapalm"] = {
        name = "MPSVaalHumanoidCannonNapalm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "melee_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1051, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAVaalHumanoidCannon"] = {
        name = "MPAVaalHumanoidCannon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1094, 40, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidCannonNapalmMiniBlob"] = {
        name = "MPSVaalHumanoidCannonNapalmMiniBlob",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_chains",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1128, 2, 15, 25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalHumanoidCannonNapalm"] = {
        name = "CGEVaalHumanoidCannonNapalm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1.5, -20, 8000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalHumanoidCannonNapalmSmall"] = {
        name = "CGEVaalHumanoidCannonNapalmSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1.5, -60, 6000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalHumanoidNapalmImpact"] = {
        name = "VaalHumanoidNapalmImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalHumanoidCannonImpact"] = {
        name = "GSVaalHumanoidCannonImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalHumanoidCannonImpactWall"] = {
        name = "GSVaalHumanoidCannonImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.