Transcendant canon
Fabrication
Cannon Transcendent
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Packs |
Vie
140%
+33%
Évasion
+33%
Résistance
Damage
140%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
140%
Model Size
100%
Type
VaalHumanoidCannon
Metadata
VaalHumanoidCannonFireIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,860
3,209
Damage
326
Dégâts des sorts
326
Précision
2,502
Temps d'attaque
1.5
Expérience
40,088
Minion Life
9,702
Minion Damage
1,356
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPAVaalHumanoidCannon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 261—392
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSVaalHumanoidCannonNapalm
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
-40 à l'Allonge de Mêlée
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1051]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSVaalHumanoidCannonNapalmMiniBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Tire Projectiles supplémentaires
Ricoche 1 fois
active skill projectile speed +% variation final [25]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from target distance [1]
projectile spread radius [15]
CGEVaalHumanoidCannonNapalm
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 129.5 Dégâts de Feu de base par seconde
active skill area of effect radius +% final [-20]
base skill effect duration [8000]
ground fire art variation [1019]
CGEVaalHumanoidCannonNapalmSmall
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 78.9 Dégâts de Feu de base par seconde
active skill area of effect radius +% final [-60]
base skill effect duration [6000]
ground fire art variation [1019]
VaalHumanoidNapalmImpact
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VaalHumanoidCannonFireIncursion"] = {
name = "Cannon Transcendent",
life = 1.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSVaalHumanoidCannonNapalm",
"MPAVaalHumanoidCannon",
"MPSVaalHumanoidCannonNapalmMiniBlob",
"CGEVaalHumanoidCannonNapalm",
"CGEVaalHumanoidCannonNapalmSmall",
"VaalHumanoidNapalmImpact",
"GSVaalHumanoidCannonImpact",
"GSVaalHumanoidCannonImpactWall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalHumanoidCannonNapalm"] = {
name = "MPSVaalHumanoidCannonNapalm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"melee_range_+",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1051, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAVaalHumanoidCannon"] = {
name = "MPAVaalHumanoidCannon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"use_scaled_contact_offset",
},
levels = {
[1] = {1094, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalHumanoidCannonNapalmMiniBlob"] = {
name = "MPSVaalHumanoidCannonNapalmMiniBlob",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"projectile_spread_radius",
"active_skill_projectile_speed_+%_variation_final",
"number_of_chains",
"base_is_projectile",
"projectile_ballistic_angle_from_target_distance",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1128, 2, 15, 25, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVaalHumanoidCannonNapalm"] = {
name = "CGEVaalHumanoidCannonNapalm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_fire_art_variation",
},
levels = {
[1] = {1.5, -20, 8000, 1019, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVaalHumanoidCannonNapalmSmall"] = {
name = "CGEVaalHumanoidCannonNapalmSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_fire_art_variation",
},
levels = {
[1] = {1.5, -60, 6000, 1019, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalHumanoidNapalmImpact"] = {
name = "VaalHumanoidNapalmImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalHumanoidCannonImpact"] = {
name = "GSVaalHumanoidCannonImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalHumanoidCannonImpactWall"] = {
name = "GSVaalHumanoidCannonImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.