Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Morto Claudicante
CategoryUndeadMorto-vivo
Área: Clearfell
undead description [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
Lumbering Dead
Spectre
AreaClearfell
Tagsmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Clearfell: Morto Claudicante, Morto Claudicante
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    2.505 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    LumberingDrowned
    Metadata
    LumberingDrownedDryUnarmed
    Reserva
    50
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    2
    Vida
    20
    Damage
    12
    Dano Mágico
    12
    Precisão
    70
    Tempo de Ataque
    2.505
    Experiência
    18
    Minion Life
    83
    Minion Damage
    5
    Minion Armour
    6
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 10—15
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.505 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryUnarmed"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lumbering Dead",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • Morto Claudicante
    CategoryUndeadMorto-vivo
    Área: Clearfell
    undead description [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Lumbering Dead
    Spectre
    AreaClearfell
    Tagsmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • Clearfell: Morto Claudicante, Morto Claudicante
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    2.505 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    LumberingDrowned
    Metadata
    LumberingDrownedDryUnarmedPhysics
    Reserva
    50
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    2
    Vida
    20
    Damage
    12
    Dano Mágico
    12
    Precisão
    70
    Tempo de Ataque
    2.505
    Experiência
    18
    Minion Life
    83
    Minion Damage
    5
    Minion Armour
    6
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 10—15
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.505 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryUnarmedPhysics"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lumbering Dead",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • Morto Claudicante
    CategoryUndeadMorto-vivo
    undead description [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Lumbering Dead
    Spectre
    AreaClearfell
    TagsAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
    Packs
  • Clearfell: Morto Claudicante, Morto Claudicante
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 6
    Tempo de Ataque
    2.505 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    LumberingDrowned
    Metadata
    LumberingDrownedDryOneHandAxe
    Reserva
    50
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    2
    Vida
    20
    Damage
    12
    Dano Mágico
    12
    Precisão
    70
    Tempo de Ataque
    2.505
    Experiência
    18
    Minion Life
    83
    Minion Damage
    5
    Minion Armour
    6
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 10—15
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.505 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryOneHandAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lumbering Dead",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • Morto Claudicante
    CategoryUndeadMorto-vivo
    Área: Clearfell
    undead description [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Lumbering Dead
    Spectre
    AreaClearfell
    TagsAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
    Packs
  • Clearfell: Morto Claudicante, Morto Claudicante
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 6
    Tempo de Ataque
    2.505 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    LumberingDrowned
    Metadata
    LumberingDrownedDryOneHandAxePhysics__
    Reserva
    50
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    2
    Vida
    20
    Damage
    12
    Dano Mágico
    12
    Precisão
    70
    Tempo de Ataque
    2.505
    Experiência
    18
    Minion Life
    83
    Minion Damage
    5
    Minion Armour
    6
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 10—15
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.505 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryOneHandAxePhysics__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lumbering Dead",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global
  • Morto Claudicante
    CategoryUndeadMorto-vivo
    Lumbering Dead
    Spectre
    Spectre OverrideMetadata/Monsters/Zombies/Lumberjack/LumberingDrownedUnarmed
    TagsUnarmed_onhit_audio, undead, very_slow_movement, zombie
    Vida
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    2.505 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    LumberingDead
    Metadata
    LumberingDeadUnarmedExpeditionIntro
    Reserva
    50
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    8,257
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    2.505
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224—336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.505 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDeadUnarmedExpeditionIntro"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lumbering Dead",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Morto Claudicante
    CategoryUndeadMorto-vivo
    Lumbering Dead
    Spectre
    TagsUnarmed_onhit_audio, undead, very_slow_movement, zombie
    Vida
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    2.505 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    LumberingDead
    Metadata
    LumberingDeadUnarmedExpeditionIntro2
    Reserva
    50
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    8,257
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    2.505
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224—336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.505 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDeadUnarmedExpeditionIntro2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lumbering Dead",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Morto Claudicante
    CategoryUndeadMorto-vivo
    Lumbering Dead
    Spectre
    TagsUnarmed_onhit_audio, undead, very_slow_movement, zombie
    Vida
    100%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    2.505 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    LumberingDead
    Metadata
    LumberingDeadUnarmedExpeditionIntro3
    Reserva
    50
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    30%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    8,257
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,502
    Tempo de Ataque
    2.505
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 224—336
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.505 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDeadUnarmedExpeditionIntro3"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lumbering Dead",
        life = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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