Morto Claudicante
Morto-vivoÁrea: Clearfell
undead description [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Lumbering Dead
| Spectre | |
|---|---|
| Area | Clearfell |
| Tags | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Packs |
Vida
100%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 7
Tempo de Ataque
2.505 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LumberingDrowned
Metadata
LumberingDrownedDryUnarmed
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
2
Vida
20
30
Damage
12
Dano Mágico
12
Precisão
70
Tempo de Ataque
2.505
Experiência
18
Minion Life
83
Minion Damage
5
Minion Armour
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10—15
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.505 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3000
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryUnarmed"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lumbering Dead",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.505,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Morto Claudicante
Morto-vivoÁrea: Clearfell
undead description [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Lumbering Dead
| Spectre | |
|---|---|
| Area | Clearfell |
| Tags | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Packs |
Vida
100%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 7
Tempo de Ataque
2.505 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LumberingDrowned
Metadata
LumberingDrownedDryUnarmedPhysics
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
2
Vida
20
30
Damage
12
Dano Mágico
12
Precisão
70
Tempo de Ataque
2.505
Experiência
18
Minion Life
83
Minion Damage
5
Minion Armour
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10—15
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.505 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3000
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryUnarmedPhysics"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lumbering Dead",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.505,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Morto Claudicante
Morto-vivoÁrea: Clearfell
undead description [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Lumbering Dead
| Spectre | |
|---|---|
| Area | Clearfell |
| Tags | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Packs |
Vida
100%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 6
Tempo de Ataque
2.505 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LumberingDrowned
Metadata
LumberingDrownedDryOneHandAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
2
Vida
20
30
Damage
12
Dano Mágico
12
Precisão
70
Tempo de Ataque
2.505
Experiência
18
Minion Life
83
Minion Damage
5
Minion Armour
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10—15
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.505 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3000
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryOneHandAxe"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lumbering Dead",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.505,
attackRange = 6,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Morto Claudicante
Morto-vivoÁrea: Clearfell
undead description [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Lumbering Dead
| Spectre | |
|---|---|
| Area | Clearfell |
| Tags | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Packs |
Vida
100%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 6
Tempo de Ataque
2.505 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LumberingDrowned
Metadata
LumberingDrownedDryOneHandAxePhysics__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
2
Vida
20
30
Damage
12
Dano Mágico
12
Precisão
70
Tempo de Ataque
2.505
Experiência
18
Minion Life
83
Minion Damage
5
Minion Armour
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 10—15
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.505 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3000
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedDryOneHandAxePhysics__"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lumbering Dead",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.505,
attackRange = 6,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [300]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Morto Claudicante
Morto-vivo
Lumbering Dead
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/Zombies/Lumberjack/LumberingDrownedUnarmed |
| Tags | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
100%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 7
Tempo de Ataque
2.505 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LumberingDead
Metadata
LumberingDeadUnarmedExpeditionIntro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
280
Dano Mágico
280
Precisão
2,502
Tempo de Ataque
2.505
Experiência
28,634
Minion Life
6,930
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 224—336
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.505 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDeadUnarmedExpeditionIntro"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lumbering Dead",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.505,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Morto Claudicante
Morto-vivo
Lumbering Dead
| Spectre | |
|---|---|
| Tags | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
100%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 7
Tempo de Ataque
2.505 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LumberingDead
Metadata
LumberingDeadUnarmedExpeditionIntro2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
280
Dano Mágico
280
Precisão
2,502
Tempo de Ataque
2.505
Experiência
28,634
Minion Life
6,930
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 224—336
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.505 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDeadUnarmedExpeditionIntro2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lumbering Dead",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.505,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Morto Claudicante
Morto-vivo
Lumbering Dead
| Spectre | |
|---|---|
| Tags | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
100%
Resistência
Damage
120%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 7
Tempo de Ataque
2.505 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LumberingDead
Metadata
LumberingDeadUnarmedExpeditionIntro3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
280
Dano Mágico
280
Precisão
2,502
Tempo de Ataque
2.505
Experiência
28,634
Minion Life
6,930
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 224—336
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.505 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Lumberjack/LumberingDeadUnarmedExpeditionIntro3"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lumbering Dead",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.505,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












