Dragaraiz
Rootdredge
SpectreN
AreaPântano Arenoso, Pântano Arenoso
Tagsallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Vida
200%
Energy Shield From Life
15%
Armadura
+50%
Resistência
-50 75 0 0
Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 17
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
DredgeFiendShamanBoss
Metadata
DredgeFiendShamanBoss
Nível
58
Vida
7,869
Armadura
2,852
Evasão
363
Escudo de Energia
1,389
Damage
339
Dano Mágico
339
Precisão
1,556
Tempo de Ataque
1.5
Experiência
28,604
Minion Life
12,441
Minion Energy Shield
2,195
Minion Damage
1,943
Minion Armour
4,753
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 272–407
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGDredgeFiendBossZombieCall
Triggerable
Recarga: 22.5 seg
action attack or cast time uses animation length [1]
MMSDredgeFiendShamanBossMortar
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 65.75 a 98.62 de Dano Físico
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1136]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EGDredgeShamanBossDetonateDead
Triggerable
Recarga: 12.5 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-62]
GSDredgeShamanBossVolatileDeadSingle
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Habilidades de Magia não causam Dano
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
GSDredgeShamanBossVolatileDead
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Recarga: 12.5 seg
Habilidades de Magia não causam Dano
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
GTDredgeFiendShamanBossZombieLeft
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
action do not face target [1]
GTDredgeFiendShamanBossZombieRight
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
action do not face target [1]
GSDredgeShamanBossDetonateDead
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 5688 a 8532 de Dano Físico
Converte 50% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
DredgeFiendShamanBossQuicksand
Area, Triggerable
Recarga: 6.5 seg
action attack or cast time uses animation length [1]
base skill effect duration [10000]
ground quicksand art variation [13]
GTDredgeFiendShamanBossZombieBullrush
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieWall
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieCircleOffensive
Triggerable
Recarga: 12.5 seg
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieCircleDefensive
Triggerable
Recarga: 12.5 seg
action attack or cast time uses animation length [1]
SSMDredgeFiendShamanBossZombieOffense
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1019]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMDredgeFiendShamanBossZombieDefense
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1020]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSDredgeShamanBossDetonateDeadChained
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa a de Dano Físico
Converte 50% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
GSDredgeBossMortarImpact
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 2595 a 3893 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDredgeBossMortarImpactAir
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa a de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

ControlZone
{}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "death_epk;"
}

Stats
{
	set_monster_delay_item_drops_millis = 3600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

GlobalAudioParamEvents
{
	player_in_range_param = "RootdredgeInRange"
	life_percent_param = "RootdredgeLifePercentage"
	range = 130
}

Render
{
	use_ao_lights = true
}

Animated
{
	on_end_summon_zombies_01 = "PlayCharacterAudioEvent( SandsweptMarshBossSummon );"
}

Life
{
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );"
}

StateMachine
{
	on_state_death_epk_1 =
	"
		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
		AddEffectPackAttached( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk', 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
		my_weapon.SetLightState( off );
		SetLightState( off, 0.1 );
	"

	create_state_death_epk_1 =
	"
		Delay( 0.01,
		{
			SetLightState( off, 0.1 );
			this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
			my_weapon.SetLightState( off, 0.1 );
		} );
	"
}
Preload
{
	preload_environment = "G3_1_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwigMonsters/DredgeFiendShamanBoss"] = {
    name = "Rootdredge",
    life = 2,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMDredgeFiendShamanBossZombieOffense",
        "SSMDredgeFiendShamanBossZombieDefense",
        "MMSDredgeFiendShamanBossMortar",
        "GSDredgeShamanBossDetonateDead",
        "GSDredgeShamanBossDetonateDeadChained",
        "GSDredgeShamanBossVolatileDead",
        "GSDredgeShamanBossVolatileDeadSingle",
        "GSDredgeBossMortarImpact",
        "GSDredgeBossMortarImpactAir",
        "DredgeFiendShamanBossQuicksand",
        "EGDredgeFiendBossZombieCall",
        "EGDredgeShamanBossDetonateDead",
        "GTDredgeFiendShamanBossZombieBullrush",
        "GTDredgeFiendShamanBossZombieWall",
        "GTDredgeFiendShamanBossZombieLeft",
        "GTDredgeFiendShamanBossZombieRight",
        "GTDredgeFiendShamanBossZombieCircleOffensive",
        "GTDredgeFiendShamanBossZombieCircleDefensive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMDredgeFiendShamanBossZombieOffense"] = {
    name = "SSMDredgeFiendShamanBossZombieOffense",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1019, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMDredgeFiendShamanBossZombieDefense"] = {
    name = "SSMDredgeFiendShamanBossZombieDefense",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1020, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSDredgeFiendShamanBossMortar"] = {
    name = "MMSDredgeFiendShamanBossMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, 1136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossDetonateDead"] = {
    name = "GSDredgeShamanBossDetonateDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossDetonateDeadChained"] = {
    name = "GSDredgeShamanBossDetonateDeadChained",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossVolatileDead"] = {
    name = "GSDredgeShamanBossVolatileDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "spell_skills_deal_no_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {-40, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossVolatileDeadSingle"] = {
    name = "GSDredgeShamanBossVolatileDeadSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "spell_skills_deal_no_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {-40, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeBossMortarImpact"] = {
    name = "GSDredgeBossMortarImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeBossMortarImpactAir"] = {
    name = "GSDredgeBossMortarImpactAir",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DredgeFiendShamanBossQuicksand"] = {
    name = "DredgeFiendShamanBossQuicksand",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10000, 13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDredgeFiendBossZombieCall"] = {
    name = "EGDredgeFiendBossZombieCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDredgeShamanBossDetonateDead"] = {
    name = "EGDredgeShamanBossDetonateDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieBullrush"] = {
    name = "GTDredgeFiendShamanBossZombieBullrush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieWall"] = {
    name = "GTDredgeFiendShamanBossZombieWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieLeft"] = {
    name = "GTDredgeFiendShamanBossZombieLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieRight"] = {
    name = "GTDredgeFiendShamanBossZombieRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieCircleOffensive"] = {
    name = "GTDredgeFiendShamanBossZombieCircleOffensive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieCircleDefensive"] = {
    name = "GTDredgeFiendShamanBossZombieCircleDefensive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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